About: Live2D

An Entity of Type: software, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

Live2D is an animation software developed by Live2D Ltd. It can be used to generate real-time 2D animations, usually anime-style characters, using layered, continuous parts based on an illustration, without the need of frame-by-frame animation or a 3D model. This enables characters to move while maintaining the original illustration at low-cost. It can be considered as the balance of cost and effect of an animation.

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  • Live2D is an animation software developed by Live2D Ltd. It can be used to generate real-time 2D animations, usually anime-style characters, using layered, continuous parts based on an illustration, without the need of frame-by-frame animation or a 3D model. This enables characters to move while maintaining the original illustration at low-cost. It can be considered as the balance of cost and effect of an animation. Live2D characters consist of layered parts. Parts are separately moved to show the whole animation and expression of the character, such as tilting head. Parts can be as simple as face, hair, and body, or it can be detailed to eyebrows, eyelashes, and even different parts of hair which you wish to have different movements. The number of layers depends on how you wish the Live2D character present movements. The layers are rigged to a skeleton to form a whole animated character in real-time. Live2D can be used with real-time motion capture to track movements and perform lip syncing for real-time applications such as vtubing. The downside of the technology is that currently there is no official setting for 360° rotation. It is also difficult to do large angle turns for complex images or characters. Live2D has been used in a wide variety of video games, visual novels, virtual YouTuber channels, and other media. Well-known examples of Live2D media and software include FaceRig, , Nekopara, Azur Lane, and virtual YouTubers (as popularized by Nijisanji and Hololive). (en)
  • Live2D (ライブツーディー, Raibutsūdī) est un terme générique pour se référer aux logiciels associés développés par Live2D Co., Ltd. (anciennement Cyber Noise Co., Ltd.) qui permet une animation transparente par morphing 2D. Cette technique présente la caractéristique de pouvoir déplacer le personnage tout en conservant le style original de l'image, ce qui permet une production à faible coût. (fr)
  • Live2D(라이브2D)는 프레임 단위 애니메이션이나 3차원 모델링을 사용하지 않고 다중면의 그림을 이용해 2차원 애니메이션을 생성하는 기술을 일컫는다. 이를 이용해 저가격에 원화의 형태를 유지하면서 인물을 움직일 수 있다. 또한 Live2D는 해당 기술을 사용하는 나카조 테츠야가 제작한 동명의 컴퓨터 애니메이션 소프트웨어 시리즈의 이름이기도 하다. Live2D는 다양한 비디오 게임, 비주얼 노블, 버추얼 유튜버 및 기타 매체에 이용된다. (ko)
  • Live2D(ライブツーディー)は、株式会社Live2D(旧:株式会社サイバーノイズ)が開発した、2Dのモーフィングによるシームレスアニメーションを可能にする映像表現および関連ソフトウェアの総称である。3D制作するよりも原画の画風を保ったままキャラクターを動かせる特徴を持ち、低コストでの制作を可能にする。 (ja)
  • Live2D是一種能做出偽3D的軟體,Live2D生成的人物通常是日系動畫造型。Live2D由日本程式編寫人員中城哲也發明。不少遊戲、電子小说、虛擬YouTuber的製作過程中有用到Live2D。 (zh)
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  • Tetsuya Nakajo (en)
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  • P154 (en)
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  • Live2D (en)
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  • Live2D (ライブツーディー, Raibutsūdī) est un terme générique pour se référer aux logiciels associés développés par Live2D Co., Ltd. (anciennement Cyber Noise Co., Ltd.) qui permet une animation transparente par morphing 2D. Cette technique présente la caractéristique de pouvoir déplacer le personnage tout en conservant le style original de l'image, ce qui permet une production à faible coût. (fr)
  • Live2D(라이브2D)는 프레임 단위 애니메이션이나 3차원 모델링을 사용하지 않고 다중면의 그림을 이용해 2차원 애니메이션을 생성하는 기술을 일컫는다. 이를 이용해 저가격에 원화의 형태를 유지하면서 인물을 움직일 수 있다. 또한 Live2D는 해당 기술을 사용하는 나카조 테츠야가 제작한 동명의 컴퓨터 애니메이션 소프트웨어 시리즈의 이름이기도 하다. Live2D는 다양한 비디오 게임, 비주얼 노블, 버추얼 유튜버 및 기타 매체에 이용된다. (ko)
  • Live2D(ライブツーディー)は、株式会社Live2D(旧:株式会社サイバーノイズ)が開発した、2Dのモーフィングによるシームレスアニメーションを可能にする映像表現および関連ソフトウェアの総称である。3D制作するよりも原画の画風を保ったままキャラクターを動かせる特徴を持ち、低コストでの制作を可能にする。 (ja)
  • Live2D是一種能做出偽3D的軟體,Live2D生成的人物通常是日系動畫造型。Live2D由日本程式編寫人員中城哲也發明。不少遊戲、電子小说、虛擬YouTuber的製作過程中有用到Live2D。 (zh)
  • Live2D is an animation software developed by Live2D Ltd. It can be used to generate real-time 2D animations, usually anime-style characters, using layered, continuous parts based on an illustration, without the need of frame-by-frame animation or a 3D model. This enables characters to move while maintaining the original illustration at low-cost. It can be considered as the balance of cost and effect of an animation. (en)
rdfs:label
  • Live2D (en)
  • Live2D (fr)
  • Live2D (ja)
  • Live2D (ko)
  • Live2D (zh)
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  • Live2D (en)
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