L – A Mathemagical Adventure is an educational adventure game that was created for the BBC/Acorn class of computers in 1984. It was written by members of the Association of Teachers of Mathematics and found its way into school computers, predominantly in the UK. The game is controlled by a contemporaneous two-word input system in the form of "<verb> <noun>", e.g. "get book", and includes several mathematical and logical puzzles. The target audience for L is mid-late primary (elementary) school children, and the puzzles are based on this level of critical thinking.
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