Genesis3D was a project by Eclipse Entertainment to create a real-time 3D engine for Microsoft Windows. It was released as source code in 1998. The first released version supported hardware acceleration and a software renderer. Genesis3D had RGB lightmaps, fogging, Binary Space Partitioning (the same visibility algorithm used in Quake 1 and 2), a sprite system, alpha masking and blending, and a map and model editor.
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| - Genesis3D was a project by Eclipse Entertainment to create a real-time 3D engine for Microsoft Windows. It was released as source code in 1998. The first released version supported hardware acceleration and a software renderer. Genesis3D had RGB lightmaps, fogging, Binary Space Partitioning (the same visibility algorithm used in Quake 1 and 2), a sprite system, alpha masking and blending, and a map and model editor. Genesis3D allows the game creators to animate 3D models using now-standard "skeletal animation", allowing for complex smoothed movement (instead of interpolated vertex keyframes used in the Quake games). Thus Genesis3D was likely the most advanced complete and open-source game engine at the time, which made the engine a superior competitor for the Doom engine, the source code of which was at the time also released only for non-commercial use. This engine is likely not important for the actual games created with it, but as a game development community which launched careers for many team members who eventually went on to work for large successful commercial game projects. An early game using the Genesis3D Engine was G-Sector by Freeform Interactive and was released as a free game/technology demo in December 1998. (en)
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| - Genesis3D was a project by Eclipse Entertainment to create a real-time 3D engine for Microsoft Windows. It was released as source code in 1998. The first released version supported hardware acceleration and a software renderer. Genesis3D had RGB lightmaps, fogging, Binary Space Partitioning (the same visibility algorithm used in Quake 1 and 2), a sprite system, alpha masking and blending, and a map and model editor. (en)
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