About: Gamesmanship

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Gamesmanship is the use of dubious (although not technically illegal) methods to win or gain a serious advantage in a game or sport. It has been described as "Pushing the rules to the limit without getting caught, using whatever dubious methods possible to achieve the desired end". It may be inferred that the term derives from the idea of playing for the game (i.e., to win at any cost) as opposed to sportsmanship, which derives from the idea of playing for sport. The term was popularized by Stephen Potter's humorous 1947 book, The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating). It had, however, been used before by in his autobiographic book Friends in Aspic, published in 1939, where it was attributed to Francis Meynell.

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  • Gamesmanship is the use of dubious (although not technically illegal) methods to win or gain a serious advantage in a game or sport. It has been described as "Pushing the rules to the limit without getting caught, using whatever dubious methods possible to achieve the desired end". It may be inferred that the term derives from the idea of playing for the game (i.e., to win at any cost) as opposed to sportsmanship, which derives from the idea of playing for sport. The term was popularized by Stephen Potter's humorous 1947 book, The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating). It had, however, been used before by in his autobiographic book Friends in Aspic, published in 1939, where it was attributed to Francis Meynell. (en)
  • Catimba ou cera é um termo muito utilizado no desporto para designar o antijogo clássico, retardando a partida e mexendo psicologicamente com seu adversário. A catimba é mais comum no futebol, especialmente no Futebol da América do Sul, mas este artifício também é utilizado em outros esportes. Segundo o dicionário Houaiss, catimba é um “procedimento utilizado em certas competições esportivas, especialmente o futebol, e que consiste em prejudicar o desempenho do adversário por meio de recursos astuciosos e, às vezes, antiesportivos”. Já o Jornal "Folha de São Paulo" assim definiu o termo catimba: "Malandragem durante a partida sob diversas formas, para enervar o adversário ou para obter proveito com a marcação, pelo juiz, de infração inexistente ou até gol feito ilicitamente. 2. Prática de jogo caracterizada (...) pela abundância de infrações com paralisações frequentes, chutões pela lateral, demora na cobrança de falta". (pt)
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  • Gamesmanship is the use of dubious (although not technically illegal) methods to win or gain a serious advantage in a game or sport. It has been described as "Pushing the rules to the limit without getting caught, using whatever dubious methods possible to achieve the desired end". It may be inferred that the term derives from the idea of playing for the game (i.e., to win at any cost) as opposed to sportsmanship, which derives from the idea of playing for sport. The term was popularized by Stephen Potter's humorous 1947 book, The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating). It had, however, been used before by in his autobiographic book Friends in Aspic, published in 1939, where it was attributed to Francis Meynell. (en)
  • Catimba ou cera é um termo muito utilizado no desporto para designar o antijogo clássico, retardando a partida e mexendo psicologicamente com seu adversário. A catimba é mais comum no futebol, especialmente no Futebol da América do Sul, mas este artifício também é utilizado em outros esportes. Segundo o dicionário Houaiss, catimba é um “procedimento utilizado em certas competições esportivas, especialmente o futebol, e que consiste em prejudicar o desempenho do adversário por meio de recursos astuciosos e, às vezes, antiesportivos”. Já o Jornal "Folha de São Paulo" assim definiu o termo catimba: "Malandragem durante a partida sob diversas formas, para enervar o adversário ou para obter proveito com a marcação, pelo juiz, de infração inexistente ou até gol feito ilicitamente. 2. Prática de (pt)
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  • Gamesmanship (en)
  • ゲームズマンシップ (ja)
  • Catimba (pt)
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