In computational geometry, the bin is a data structure that allows efficient region queries. Each time a data point falls into a bin, the frequency of that bin is increased by one. For example, if there are some axis-aligned rectangles on a 2D plane, the structure can answer the question, "Given a query rectangle, what are the rectangles intersecting it?" In the example in the top figure, A, B, C, D, E and F are existing rectangles, so the query with the rectangle Q should return C, D, E and F, if we define all rectangles as closed intervals.
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