Alien 8 is a ZX Spectrum video game. It was written by Tim Stamper and Chris Stamper of Ultimate Play The Game, and was released by the company in 1985. The game was also ported to the BBC Micro, Amstrad CPC and MSX platforms. It is the follow-up to Ultimate's Knight Lore, which had been released in 1984. As with its predecessor, Alien 8 is a platform game rendered in then-novel isometric projection. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on a spaceship remain viable during the ship's voyage.

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  • Alien 8 is a ZX Spectrum video game. It was written by Tim Stamper and Chris Stamper of Ultimate Play The Game, and was released by the company in 1985. The game was also ported to the BBC Micro, Amstrad CPC and MSX platforms. It is the follow-up to Ultimate's Knight Lore, which had been released in 1984. As with its predecessor, Alien 8 is a platform game rendered in then-novel isometric projection. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on a spaceship remain viable during the ship's voyage. (en)
  • Alien 8 es un videojuego hecho en 1985 para el ZX Spectrum y MSX por la compañía Ultimate Play The Game. El juego usa el mismo tipo de perspectiva isométrica que el juego Knight Lore, el cual fue lanzado el año anterior por la compañía. Los programadores de este juego fueron Tim Stamper y Chris Stamper. En el juego el jugador controla al robot Alien 8 cuyo trabajo es asegurarse de que todos los pasajeros congelados de la nave espacial se mantengan en buen estado durante el transcuso del viaje. Categoría:Videojuegos de ZX Spectrum Alien 8 (es)
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  • /alien-8 (en)
  • 8819792505570656031 (en)
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  • Keyboard, joystick (Spectrum, Amstrad, MSX)
    Keyboard (BBC) (en)
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  • Cassette (Spectrum, BBC, Amstrad, MSX)
    Cartridge (MSX) (en)
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  • Alien 8 (en)
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  • N/A (en)
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  • 48K RAM (Spectrum)
    32K (BBC)
    64K (Amstrad CPC) (en)
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  • A walkthrough video of Alien 8 on the ZX Spectrum (en)
  • Alien 8 (en)
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  • Alien 8 is a ZX Spectrum video game. It was written by Tim Stamper and Chris Stamper of Ultimate Play The Game, and was released by the company in 1985. The game was also ported to the BBC Micro, Amstrad CPC and MSX platforms. It is the follow-up to Ultimate's Knight Lore, which had been released in 1984. As with its predecessor, Alien 8 is a platform game rendered in then-novel isometric projection. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on a spaceship remain viable during the ship's voyage. (en)
  • Alien 8 es un videojuego hecho en 1985 para el ZX Spectrum y MSX por la compañía Ultimate Play The Game. (es)
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  • Alien 8 (en)
  • Alien 8 (es)
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  • Alien 8
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