XBAND was an online console gaming network for SNES and Sega Genesis systems. It was produced by Catapult Entertainment, a Cupertino, California based software company. It debuted in various areas of the United States in late 1994 and 1995. It is the precursor to modern online gaming networks as seen in the sixth and later generations of video games, such as the PlayStation Network, Nintendo Wi-Fi Connection, and Xbox Live services.
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- XBAND was an online console gaming network for SNES and Sega Genesis systems. It was produced by Catapult Entertainment, a Cupertino, California based software company. It debuted in various areas of the United States in late 1994 and 1995. It is the precursor to modern online gaming networks as seen in the sixth and later generations of video games, such as the PlayStation Network, Nintendo Wi-Fi Connection, and Xbox Live services.
- 'XBAND' foi um acessório, para possibilitar o jogo online de jogadores dos consoles: SNES e Sega Mega Drive. Foi produzido em Cupertino, Califórnia, pela empresa de software Arremesse Entertainment, e fez sua estréia no final de [[1994] e início de [[1995|1994] e início de 1995, em várias zonas dos Estados Unidos. É o precursor dos modernos jogos online em redes sociais, visto atualmente nos videogames de sétima geração (Xbox, Wii, Playstation 2, mais notavelmente, no serviço do Xbox Live.
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- XBAND was an online console gaming network for SNES and Sega Genesis systems. It was produced by Catapult Entertainment, a Cupertino, California based software company. It debuted in various areas of the United States in late 1994 and 1995. It is the precursor to modern online gaming networks as seen in the sixth and later generations of video games, such as the PlayStation Network, Nintendo Wi-Fi Connection, and Xbox Live services.
- 'XBAND' foi um acessório, para possibilitar o jogo online de jogadores dos consoles: SNES e Sega Mega Drive. Foi produzido em Cupertino, Califórnia, pela empresa de software Arremesse Entertainment, e fez sua estréia no final de [[1994] e início de [[1995|1994] e início de 1995, em várias zonas dos Estados Unidos. É o precursor dos modernos jogos online em redes sociais, visto atualmente nos videogames de sétima geração (Xbox, Wii, Playstation 2, mais notavelmente, no serviço do Xbox Live.
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