Vivox, Inc. specifically provides managed communication services in the form of integrated voice chat, Instant Messaging (IM) and presence to online games, virtual worlds and other online communities. Headquartered in Natick, Massachusetts, United States, its most publicized customers include Second Life made by Linden Lab, EVE Online made by CCP Games, and Combat Arms made by Nexon Corporation. All three have integrated voice into their products.
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- Vivox, Inc. è un'impresa che fornisce servizi di comunicazione in forma integrata di chat, voce, messaggistica instantanea e giochi in rete, mondi virtuali e altre comunità di internet. La sede è a Framingham, Massachusetts, negli Stati Uniti, i suoi clienti più conosciuti sono Second Life di Linden Lab e EVE Online di CCP Games che hanno entrambbi integrato la voce nei loro prodotti. Vivox fu fondata da Jeff Pulver il 19 settembre 2005.
- Vivox, Inc. specifically provides managed communication services in the form of integrated voice chat, Instant Messaging (IM) and presence to online games, virtual worlds and other online communities. Headquartered in Natick, Massachusetts, United States, its most publicized customers include Second Life made by Linden Lab, EVE Online made by CCP Games, and Combat Arms made by Nexon Corporation. All three have integrated voice into their products.
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- Natick, Massachusetts, United States
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- Vivox, Inc. è un'impresa che fornisce servizi di comunicazione in forma integrata di chat, voce, messaggistica instantanea e giochi in rete, mondi virtuali e altre comunità di internet. La sede è a Framingham, Massachusetts, negli Stati Uniti, i suoi clienti più conosciuti sono Second Life di Linden Lab e EVE Online di CCP Games che hanno entrambbi integrato la voce nei loro prodotti. Vivox fu fondata da Jeff Pulver il 19 settembre 2005.
- Vivox, Inc. specifically provides managed communication services in the form of integrated voice chat, Instant Messaging (IM) and presence to online games, virtual worlds and other online communities. Headquartered in Natick, Massachusetts, United States, its most publicized customers include Second Life made by Linden Lab, EVE Online made by CCP Games, and Combat Arms made by Nexon Corporation. All three have integrated voice into their products.
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