Violent video games have been the subject of argument between leading professionals regarding their restriction and prohibition as in other forms of media. Debates often center on topics such as video game graphic violence, sex, violent and gory scenes, partial or full nudity, portrayal of criminal behavior or other provocative and objectionable material. Video games have been studied for links to addiction and aggression.
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- Fiktionale Gewalt beinhaltet die Darstellung von Gewalt im Rahmen der Fiktion, im Unterschied zu real dokumentierten Gewaltszenen. Im Fokus der Kontroverse und der wissenschaftlichen Untersuchungen bezüglich der Thematik stehen vor allem die Medien Film, Printmedium und Computerspiel (daher auch die Bezeichnung Mediengewalt). Ziel der wissenschaftlichen Untersuchungen ist es, die Wirkung solcher Darstellungen auf den Menschen offenzulegen. Erforscht werden die Wirkungen von den Forschungsfeldern Soziologie, Psychologie, Pädagogik, Rechtswissenschaft sowie Kommunikations- und Medienwissenschaft (dort insbesondere in der Medienwirkungsforschung).
- Come altri prodotti culturali, anche i videogiochi sono stati spesso al centro di critiche e controversie, che hanno portato alcune modifiche, restrizioni o limitazioni dell'opera videoludica, comportamenti assimilabili alla censura. Sono stati inoltre sviluppati molti sistemi di classificazione dei contenuti, per proteggere ed evitare problematiche legate principalmente ai minorenni.
- 残酷ゲーム(ざんこくゲーム)とはゲーム内における流血や殺人等の残酷描写が過激なコンピュータゲームのことを指す。
- Violent video games have been the subject of argument between leading professionals regarding their restriction and prohibition as in other forms of media. Debates often center on topics such as video game graphic violence, sex, violent and gory scenes, partial or full nudity, portrayal of criminal behavior or other provocative and objectionable material. Video games have been studied for links to addiction and aggression. One meta-analysis (an analysis of several studies) found that exposure to violent video games causes at least a temporary increase in aggression and that this exposure correlates with aggression in the real world. A decrease in prosocial behavior (caring about the welfare and rights of others) was also noted. However other meta-analyses using similar methods or focusing more specifically on serious aggressive behavior have come to opposing conclusions, stating that video game violence is not related to aggressive behavior. Many potential positive effects have even been proposed. Recent research has suggested that violent games do not have a negative relationship on prosocial behavior and may actually have a positive relationship in some contexts for example, team play. It has been argued there is generally a lack of quality studies which can be relied upon and that the video game industry has become an easy target for the media to blame for many modern day problems.
- Debatten kring datorspel har pågått sedan datorspel slog igenom under 1970-talet, och blev omdebatterade i samhället. Många hävdar även att det är samma debatt som pågick tidigare kring TV och, från 1980-talet även video, men att man lagt fokuseringen på annat medium. 1976 blev Death Race ett av de första omdebatterade spelen. I början av 1980-talet var visserligen mer barnvänliga spel som Pac-Man och Donkey Kong populära i arkadhallarna, men då Atari 2600 blev allt populärare började fler företag producera kontroversiella spel. Spelföretaget "Mystique" började tillverka spel med sexuellt tema. Flera år senare ser det för många skrattretande ut att ett spel med en så låg grafiknivå kunde skapa stor debatt. Men på den tiden uppmärksammades dessa spel i medierna.
- De la même manière que dans les autres médias, la controverse autour du jeu vidéo existe et se traduit sous différentes formes telles que la polémique ou encore la censure. En effet, les jeux vidéo sont parfois le théâtre de scènes violentes, de pornographie et d'autres contenus provocants ou offensants. Le fait que le joueur interagisse avec ces éléments donne un écho supplémentaire à ces controverses. Le jeu vidéo provoque aussi des controverses par son caractère parfois dangereux : cas d'épilepsie, dépendance au jeu vidéo...
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- Come altri prodotti culturali, anche i videogiochi sono stati spesso al centro di critiche e controversie, che hanno portato alcune modifiche, restrizioni o limitazioni dell'opera videoludica, comportamenti assimilabili alla censura. Sono stati inoltre sviluppati molti sistemi di classificazione dei contenuti, per proteggere ed evitare problematiche legate principalmente ai minorenni.
- 残酷ゲーム(ざんこくゲーム)とはゲーム内における流血や殺人等の残酷描写が過激なコンピュータゲームのことを指す。
- Fiktionale Gewalt beinhaltet die Darstellung von Gewalt im Rahmen der Fiktion, im Unterschied zu real dokumentierten Gewaltszenen. Im Fokus der Kontroverse und der wissenschaftlichen Untersuchungen bezüglich der Thematik stehen vor allem die Medien Film, Printmedium und Computerspiel (daher auch die Bezeichnung Mediengewalt). Ziel der wissenschaftlichen Untersuchungen ist es, die Wirkung solcher Darstellungen auf den Menschen offenzulegen.
- Violent video games have been the subject of argument between leading professionals regarding their restriction and prohibition as in other forms of media. Debates often center on topics such as video game graphic violence, sex, violent and gory scenes, partial or full nudity, portrayal of criminal behavior or other provocative and objectionable material. Video games have been studied for links to addiction and aggression.
- Debatten kring datorspel har pågått sedan datorspel slog igenom under 1970-talet, och blev omdebatterade i samhället. Många hävdar även att det är samma debatt som pågick tidigare kring TV och, från 1980-talet även video, men att man lagt fokuseringen på annat medium. 1976 blev Death Race ett av de första omdebatterade spelen.
- De la même manière que dans les autres médias, la controverse autour du jeu vidéo existe et se traduit sous différentes formes telles que la polémique ou encore la censure. En effet, les jeux vidéo sont parfois le théâtre de scènes violentes, de pornographie et d'autres contenus provocants ou offensants. Le fait que le joueur interagisse avec ces éléments donne un écho supplémentaire à ces controverses.
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- Fiktionale Gewalt
- Controversie nei videogiochi
- Controverse autour du jeu vidéo
- 残酷ゲーム
- Debatten kring datorspel
- Video game controversy
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