Ultimate Soundtracker, or Soundtracker for short, is a music tracker program for the Commodore Amiga. It is the creation of Karsten Obarski, a German software developer and composer at a game development company; sources differ as to the name of the company, Collins (2008) recorded it as reLINE, whereas Wright (1998) reported it as EAS. Soundtracker started as a tool for game sound development for the Amiga. It was loosely based on the techniques developed by Rob Hubbard for the Commodore 64.

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  • Karsten Obarski on saksalainen, joka kehitti Ultimate Soundtrackerin, ensimmäisen tracker-tyylisen musiikinteko-ohjelman tietokoneille vuonna 1987. Hän teki joitakin vuosia myös pelimusiikkia. Aktiivitoiminnan tietokonemusiikin parissa hän lopetti 1990-luvulla ja on sittemmin tehnyt elektroniikkaan liittyvää työtä.
  • Ultimate Soundtracker est un tracker, un séquenceur musical destiné à l'Amiga, créé par Karsten Obarski et publié en 1987. Il s'agit du premier logiciel de ce type à avoir vu le jour.
  • The Ultimate SoundTracker, oder SoundTracker, ist ein Step-Sequenzer Programm für den Commodore Amiga, der erste echte Tracker. Er wurde von Karsten Obarski, einem deutschen Softwareentwickler und Musiker entwickelt. Er entwickelte die Software ursprünglich als internes Tool um auch ohne Programmierfähigkeiten auf dem Amiga Musik machen zu können. Bei welcher Firma er zu dieser Zeit tätig war, ist unklar, Quellen nennen reLINE Software als auch EAS.
  • Ultimate Soundtracker, or Soundtracker for short, is a music tracker program for the Commodore Amiga. It is the creation of Karsten Obarski, a German software developer and composer at a game development company; sources differ as to the name of the company, Collins (2008) recorded it as reLINE, whereas Wright (1998) reported it as EAS. Soundtracker started as a tool for game sound development for the Amiga. It was loosely based on the techniques developed by Rob Hubbard for the Commodore 64. The program allowed for four-channel hardware mixing on all Amiga computers, but unlike subsequent versions, limited the number of samples/instruments in a song to 16. It allocated the four channels in strict fashion: melody, accompaniment, bass, and percussion. It could export the tracks as a sequence of assembly instructions. Soundtracker was released as a commercial product in mid 1987. It did not enjoy success as a general music development software, with reviews calling it "illogical", "difficult" and "temperamental"; it was eclipsed in that market by programs such as Aegis' Sonix and Electronic Arts' Deluxe Music Construction Set. It became however a standard for games sound on the Amiga. The source code was released to the public domain, where it was hacked, debugged, and spread across the burgeoning Amiga underground. A disk of instrument samples (ST-01) was distributed together with the program. In 1989, the program was improved upon by two Swedish programmers, Pex “Mahoney” Tufvesson and Anders “Kaktus” Berkeman, who released a version known as NoiseTracker, which allowed for thirty-two instruments and was more flexible in terms of channel usage. Later versions of the program used the MOD file format, which stored both instrument samples and the tracks in the same file. These versions turned out to be incompatible with the Amiga OS 2.0, causing crashes. ProTracker was another successor, released in 1991, which solved the stability problems and made several changes to the user interface.
  • Ultimate SoundTracker, o SoundTracker in breve, è un software tracker progettato per il Commodore Amiga. Venne creato da Karsten Obarski, un tedesco, sviluppatore di software e compositore di musica presso una compagnia di sviluppo di videogiochi. SoundTracker venne creato per lo sviluppo di suoni per l'Amiga. Si basava più o meno sulle tecniche usate da Rob Hubbard per il Commodore 64. Il programma permetteva di usare quattro canali contemporaneamente su tutti i computer Amiga, ma il numero di "sample" (campioni) era limiato a 16 per musica. SoundTracker venne rilasciato come prodotto commerciale nella metà del 1987. Non riscosse gran successo come software di sviluppo musicale, perché veniva considerato "illogico", "difficile" e "temperamentale"; programmi come Sonix e Deluxe Music Construction Set erano molto più usati. Diventò lo standard per la produzioni di suoni sull'Amiga. Il codice sorgente venne rilasciato al pubblico dominio; venne modificato, debuggato e diffuso nella scena degli utenti Amiga, parte dei quali formarono la demoscene. Un disco con sample di strumenti (ST-01) venne distribuito assieme al programma. Nel 1989 due programmatori svedesi, Pex "Mahoney" Tufvesson ed Anders "Kaktus" Berkeman, riuscirono a risolvere alcunio bug e problemi del programma, creando una nuova versione chiamata NoiseTracker, che permetteva di usare 32 strumenti. Versioni successive del programma iniziarono a usare il formato MOD, capace di contenere sia i sample che le tracce in un unico file. Queste versioni erano incompatibili con Amiga OS 2.0, e causavano dei blocchi improvvisi. ProTracker fu un altro successore rilasciato nel 1991, che risolse i problemi di stabilità e aggiunse altre modifiche all'interfaccia.
  • Ultimate Soundtracker, även SoundTracker, var det första så kallade trackerprogrammet. Det skapades 1987 av Karsten Obarski, en tysk mjukvaruutvecklare som vad med i en grupp som kallades EAS. Initialt var Soundtracker en kommersiell produkt för Commodore Amiga men efter utebliven succé så släpptes programmets källkod som public domain (motsvarande open source). Detta ledde till att det gjordes många olika versioner av denna av olika demogrupper och blev snabbt en del av demoscenen för Amiga. SoundTracker gav möjligheten till fyra ljudkanalers hårdvarumixning på alla Amigadatorer med maximalt 16 olika samplingar/instrument. En officiell diskett som innehöll ett 50-tal samplingar kallades "ST-01" och under 1980-talet innehöll i princip all musik skapad i SoundTracker ljud från denna diskett. SoundTracker följdes på Amiga av Noisetracker (av Mahoney & Kaktus) 1989 och Protracker 1991.
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  • Karsten Obarski on saksalainen, joka kehitti Ultimate Soundtrackerin, ensimmäisen tracker-tyylisen musiikinteko-ohjelman tietokoneille vuonna 1987. Hän teki joitakin vuosia myös pelimusiikkia. Aktiivitoiminnan tietokonemusiikin parissa hän lopetti 1990-luvulla ja on sittemmin tehnyt elektroniikkaan liittyvää työtä.
  • Ultimate Soundtracker est un tracker, un séquenceur musical destiné à l'Amiga, créé par Karsten Obarski et publié en 1987. Il s'agit du premier logiciel de ce type à avoir vu le jour.
  • Ultimate Soundtracker, or Soundtracker for short, is a music tracker program for the Commodore Amiga. It is the creation of Karsten Obarski, a German software developer and composer at a game development company; sources differ as to the name of the company, Collins (2008) recorded it as reLINE, whereas Wright (1998) reported it as EAS. Soundtracker started as a tool for game sound development for the Amiga. It was loosely based on the techniques developed by Rob Hubbard for the Commodore 64.
  • The Ultimate SoundTracker, oder SoundTracker, ist ein Step-Sequenzer Programm für den Commodore Amiga, der erste echte Tracker. Er wurde von Karsten Obarski, einem deutschen Softwareentwickler und Musiker entwickelt. Er entwickelte die Software ursprünglich als internes Tool um auch ohne Programmierfähigkeiten auf dem Amiga Musik machen zu können. Bei welcher Firma er zu dieser Zeit tätig war, ist unklar, Quellen nennen reLINE Software als auch EAS.
  • Ultimate SoundTracker, o SoundTracker in breve, è un software tracker progettato per il Commodore Amiga. Venne creato da Karsten Obarski, un tedesco, sviluppatore di software e compositore di musica presso una compagnia di sviluppo di videogiochi. SoundTracker venne creato per lo sviluppo di suoni per l'Amiga. Si basava più o meno sulle tecniche usate da Rob Hubbard per il Commodore 64.
  • Ultimate Soundtracker, även SoundTracker, var det första så kallade trackerprogrammet. Det skapades 1987 av Karsten Obarski, en tysk mjukvaruutvecklare som vad med i en grupp som kallades EAS. Initialt var Soundtracker en kommersiell produkt för Commodore Amiga men efter utebliven succé så släpptes programmets källkod som public domain (motsvarande open source). Detta ledde till att det gjordes många olika versioner av denna av olika demogrupper och blev snabbt en del av demoscenen för Amiga.
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  • Ultimate Soundtracker
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