TAMSK is the second board game in the GIPF Project of six abstract strategy games and was published in 1998. Players move sand timers in an attempt to limit the opponent's moves. The game is unique among the GIPF Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general. A timer must have sand running through from top to base to be eligible to be moved, and if it is moved it is turned over.

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  • TAMSK is the second board game in the GIPF Project of six abstract strategy games and was published in 1998. Players move sand timers in an attempt to limit the opponent's moves. The game is unique among the GIPF Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general. A timer must have sand running through from top to base to be eligible to be moved, and if it is moved it is turned over. Thus, rather than giving a set amount of time in which to make a move, the timers (each player has 3) all have variable amounts of time remaining in which they can be moved and that time will change any time a move is made. It can be beneficial to delay moving or to move as quickly as possible, and an opponent can use another timer to force a move if it is in their interest. Timers that have run through cannot be moved. Each move increasingly restricts the usable playing area of the board (a mechanic it shares with its companion games, ZÈRTZ and DVONN), which means TAMSK games move to an inevitable conclusion in a reasonable amount of time. TAMSK has had fewer critical plaudits than other games in the GIPF project, and its elaborate production has meant a significantly higher retail cost, but it has generated enough demand and kudos to justify another print run, so as of this writing (March 2006) it is available again (after a period where eBay copies were realising higher than retail prices). With the 2006 release of the third set of GIPF potentials, Kris Burm announced that the GIPF project was complete, but he changed his plans in 2007 with the release of TZAAR, which replaced TAMSK as part of the GIPF series (although it is probable that TAMSK will remain available as a game in its own right).
  • TAMSK je abstraktní desková hra pro dva hráče z roku 1998, která byla 2. hrou GIPF projektu až do konce roku 2007, kdy byla z GIPF projektu vyřazena a její místo zaujala hra TZAAR. Autorem všech her projektu je Kris Burm z Belgie.
  • Tamsk est un jeu de société combinatoire abstrait, où le temps joue un rôle primordial. Il oppose deux joueurs : Noir et Rouge. Les pièces de Tamsk se composent de 6 sabliers d'une durée de 3 minutes et de 32 anneaux. Il se joue sur un tablier hexagonal comprenant des emplacements de différentes hauteurs pouvant accueillir des anneaux ainsi que des sabliers. Plus l'emplacement se trouve à l'intérieur du tablier, plus celui-ci est haut, plus il peut accueillir une quantité importante d'anneaux.
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  • 8 and up
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  • TAMSK
  • 108 (xsd:integer)
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  • 108 (xsd:integer)
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  • Medium
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  • TAMSK after a single move
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  • 2 (xsd:integer)
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  • 20 minutes
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  • None
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  • 2 minutes
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dbpprop:strategy
  • High
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  • TAMSK
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  • TAMSK is the second board game in the GIPF Project of six abstract strategy games and was published in 1998. Players move sand timers in an attempt to limit the opponent's moves. The game is unique among the GIPF Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general. A timer must have sand running through from top to base to be eligible to be moved, and if it is moved it is turned over.
  • TAMSK je abstraktní desková hra pro dva hráče z roku 1998, která byla 2. hrou GIPF projektu až do konce roku 2007, kdy byla z GIPF projektu vyřazena a její místo zaujala hra TZAAR. Autorem všech her projektu je Kris Burm z Belgie.
  • Tamsk est un jeu de société combinatoire abstrait, où le temps joue un rôle primordial. Il oppose deux joueurs : Noir et Rouge. Les pièces de Tamsk se composent de 6 sabliers d'une durée de 3 minutes et de 32 anneaux. Il se joue sur un tablier hexagonal comprenant des emplacements de différentes hauteurs pouvant accueillir des anneaux ainsi que des sabliers.
rdfs:label
  • TAMSK
  • TAMSK
  • TAMSK
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