Stormfront Studios was a video game developer based in San Rafael, California which had one of the longest creative histories in the industry. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools and technology. As of the end of 2007 over fourteen million copies of Stormfront-developed games had been sold. As of March 31, 2008, they are out of business.

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  • 1988-01-01 00:00:00 (xsd:date)
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  • Don Daglow, President & CEO
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  • 1988-01-01 00:00:00 (xsd:date)
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  • Don Daglow, President & CEO
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  • Stormfront Studios was a video game developer based in San Rafael, California which had one of the longest creative histories in the industry. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools and technology. As of the end of 2007 over fourteen million copies of Stormfront-developed games had been sold. As of March 31, 2008, they are out of business. The company received major awards and award nominations from The Academy of Interactive Arts & Sciences, G4 Television, BAFTA, The IGDA Game Developers Choice Awards, The EMMA Awards, SCEA, the Software Publishers Association and many magazines and websites. In 2008 Neverwinter Nights was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games. Don Daglow accepted the award for project partners Stormfront Studios, AOL and Wizards of the Coast.
  • Stormfront Studios, initialement Beyond Software, était un studio de développement de jeux vidéo fondé en 1988 et basé à San Rafael en Californie, aux États-unis. En 2007, la compagnie employait 50 développeurs travaillant dans deux équipes différentes et possédait plusieurs moteurs propriétaires, outils et technologies. Fin 2007 plus de quatorze millions de copies de jeux Stormfront s'étaient vendus dans le monde. Malgré cela, la compagnie dépose le bilan le 31 mars 2008. Au cours de son histoire, la compagnie reçoit plusieurs prix majeurs et nominations décernés par l'Academy of Interactive Arts and Sciences, la chaîne G4, le British Academy of Film and Television Arts, l'IGDA, la foire du livre de Francfort, Sony Computer Entertainment, la Software and Information Industry Association et de nombreux sites web et magazines spécialisés. En 2008, Neverwinter Nights, le premier jeu de rôle en ligne massivement multijoueur graphique, reçoit un prix, en même temps queWorld of Warcraft et EverQuest, à la cinquante-neuvième cérémonie annuelle des Emmy Awards, pour son innovation dans l'histoire du MMORPG. Don Daglow accepte la récompense pour ses partenaires sur le projet : Stormfront Studios, America Online et Wizards of the Coast (Tactical studies rules à l'époque de la sortie du jeu).
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  • Stormfront Studios was a video game developer based in San Rafael, California which had one of the longest creative histories in the industry. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools and technology. As of the end of 2007 over fourteen million copies of Stormfront-developed games had been sold. As of March 31, 2008, they are out of business.
  • Stormfront Studios, initialement Beyond Software, était un studio de développement de jeux vidéo fondé en 1988 et basé à San Rafael en Californie, aux États-unis. En 2007, la compagnie employait 50 développeurs travaillant dans deux équipes différentes et possédait plusieurs moteurs propriétaires, outils et technologies. Fin 2007 plus de quatorze millions de copies de jeux Stormfront s'étaient vendus dans le monde. Malgré cela, la compagnie dépose le bilan le 31 mars 2008.
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  • Stormfront Studios Inc.
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