Steve Perrin is a game designer and technical writer/editor. Perrin is probably best known for creating the role-playing game RuneQuest for Chaosium. While at Chaosium he also created Stormbringer, Worlds of Wonder, Elfquest, and Superworld, and contributed to Thieves' World and Call of Cthulhu. One of his first contributions to the world of RPGs was "The Perrin Conventions", a set of house rules for Dungeons and Dragons, which lead to his work on Runequest.

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  • Steve Perrin is a game designer and technical writer/editor. Perrin is probably best known for creating the role-playing game RuneQuest for Chaosium. While at Chaosium he also created Stormbringer, Worlds of Wonder, Elfquest, and Superworld, and contributed to Thieves' World and Call of Cthulhu. One of his first contributions to the world of RPGs was "The Perrin Conventions", a set of house rules for Dungeons and Dragons, which lead to his work on Runequest. He worked at Interplay Productions, Maxis, and Spectrum Holobyte, doing game design, playtesting, and writing manuals for such computer games as Star Trek: Starfleet Academy, SimCity 2000, and Flight of the Intruder to name but a few. He has also worked freelance for many of the major players in the games industry including TSR, FASA, Hero Games, West End Games, and Iron Crown Enterprises. Steve Perrin's Quest Rules (SPQR) is the latest Steve Perrin role-playing game, which he sells independently through Chaos Limited. In 2004 he collaborated with Taldren on Black 9 Ops as a paper and pencil accompaniment to the company's Black9 PC and XBoxgame, which fell afoul of developer-publisher friction and now looks to be unlikely to be published. Perrin decided to make Black 9 Ops available for free. Perrin earned a Bachelor of Arts in English from San Francisco State University.
  • Stephen (Steve) Herbert Perrin est un auteur américain de jeux de rôle, notamment de RuneQuest. Membre de la Society for Creative Anachronism (Société pour un anachronisme créatif) qui reconstitue des combats médiévaux, Steve Perrin fut l'un des premiers à modifier les règles de combat héritées de Donjons et Dragons en développant le système qui allait devenir le BaSIC System ou BRP, système utilisé dans presque tous les jeux de Chaosium. En plus des règles de RuneQuest pour l'univers de Glorantha de Greg Stafford, il a également créé le jeu Superworld, ElfQuest chez Chaosium, et divers suppléments et scénarios chez plusieurs compagnies. Par la suite, il a plutôt travaillé pour des entreprises de jeux vidéo : Interplay Productions, Maxis et Spectrum Holobyte, pour la conception de jeux, le test et l'écriture des modes d'emploi. Il a en particulier collaboré à Starfleet Academy, Sim City 2000 et Flight of the Intruder. Il a aussi écrit le scénario de quelques comic books.
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  • Steve Perrin is a game designer and technical writer/editor. Perrin is probably best known for creating the role-playing game RuneQuest for Chaosium. While at Chaosium he also created Stormbringer, Worlds of Wonder, Elfquest, and Superworld, and contributed to Thieves' World and Call of Cthulhu. One of his first contributions to the world of RPGs was "The Perrin Conventions", a set of house rules for Dungeons and Dragons, which lead to his work on Runequest.
  • Stephen (Steve) Herbert Perrin est un auteur américain de jeux de rôle, notamment de RuneQuest. Membre de la Society for Creative Anachronism (Société pour un anachronisme créatif) qui reconstitue des combats médiévaux, Steve Perrin fut l'un des premiers à modifier les règles de combat héritées de Donjons et Dragons en développant le système qui allait devenir le BaSIC System ou BRP, système utilisé dans presque tous les jeux de Chaosium.
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  • Steve Perrin
  • Steve Perrin
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