Rome: Pathway to Power (released as ''''' in Europe) is an adventure game with strategic elements set in ancient Rome. The objective is to advance a character from a Roman slave throughout the ranks of Roman society and eventually become Caesar. Rome: Pathway to Power used an isometric interface and was based on an engine developed by Steve Grand in 1979 called Microcosm. Microcosm was the base of several educational adventures for children before Rome.

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dbpedia-owl:VideoGame/developer
dbpedia-owl:VideoGame/platform
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dbpedia-owl:Work/publisher
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  • 1992-01-01 00:00:00 (xsd:date)
dbpedia-owl:developer
dbpedia-owl:genre
dbpedia-owl:platform
dbpedia-owl:publisher
dbpedia-owl:releaseDate
  • 1992-01-01 00:00:00 (xsd:date)
dbpprop:abstract
  • Rome: Pathway to Power (released as ''''' in Europe) is an adventure game with strategic elements set in ancient Rome. The objective is to advance a character from a Roman slave throughout the ranks of Roman society and eventually become Caesar. Rome: Pathway to Power used an isometric interface and was based on an engine developed by Steve Grand in 1979 called Microcosm. Microcosm was the base of several educational adventures for children before Rome. Another game by Steve Grand using the same engine is The Adventures of Robin Hood. The game is divided into 6 chapters: 1 - Herculaneum: You have to advance from slave to citizen and escape the eruption of Vesuvius. 2 - Rome 1: You have to warn emperor about planned assassination. 3 - Britain - You have to fight the Britons. 4 - Rome 2 - You have to be elected to Roman senate. 5 - Egypt - You have to protect Cleopatra. 6 - Rome 3 - You have to become emperor.
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  • /rome-pathway-to-power
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dbpprop:name
  • Rome: Pathway to Power
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dbpprop:publisher
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  • Amiga)
    (MS-DOS)
dbpprop:title
  • Rome: Pathway to Power
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rdfs:comment
  • Rome: Pathway to Power (released as ''''' in Europe) is an adventure game with strategic elements set in ancient Rome. The objective is to advance a character from a Roman slave throughout the ranks of Roman society and eventually become Caesar. Rome: Pathway to Power used an isometric interface and was based on an engine developed by Steve Grand in 1979 called Microcosm. Microcosm was the base of several educational adventures for children before Rome.
rdfs:label
  • Rome: Pathway to Power
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  • Rome: Pathway to Power
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is dbpprop:redirect of