Rog-O-Matic is a program developed in 1984 that plays the computer game Rogue. Described as a "belligerent expert system", Rog-O-Matic performs well when tested against expert Rogue players, even winning the game. Because all information in Rogue is communicated to the player via ASCII text, Rog-O-Matic has automatic access to the same information a human player has.

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  • Rog-O-Matic is a program developed in 1984 that plays the computer game Rogue. Described as a "belligerent expert system", Rog-O-Matic performs well when tested against expert Rogue players, even winning the game. Because all information in Rogue is communicated to the player via ASCII text, Rog-O-Matic has automatic access to the same information a human player has. Although many years have passed, the program is still the subject of some scholarly interest; a 2005 paper said Angband, a descendant of Rogue, has a computer player called "APW-Borg" which has successfully completed the game. Although Angband is considered an easier win than Rogue, it is a much more complex game and still very difficult. One of Rog-O-Matic's authors, Michael Loren Mauldin, would go on to write the Lycos search engine.
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  • Rog-O-Matic is a program developed in 1984 that plays the computer game Rogue. Described as a "belligerent expert system", Rog-O-Matic performs well when tested against expert Rogue players, even winning the game. Because all information in Rogue is communicated to the player via ASCII text, Rog-O-Matic has automatic access to the same information a human player has.
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  • Rog-O-Matic
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