Robin Hunicke (born March 15, 1973) is an American video game designer and producer, currently working at Tiny Speck. She is also finishing a PhD in Computer Science at Northwestern University, where she is researching artificial intelligence and game design. Hunicke began her career at Electronic Arts, where she worked on multiple games, including MySims as lead designer and Boom Blox and its sequel as a producer.

PropertyValue
dbpedia-owl:abstract
  • Robin Hunicke (born March 15, 1973) is an American video game designer and producer, currently working at Tiny Speck. She is also finishing a PhD in Computer Science at Northwestern University, where she is researching artificial intelligence and game design. Hunicke began her career at Electronic Arts, where she worked on multiple games, including MySims as lead designer and Boom Blox and its sequel as a producer. After leaving EA, she was hired by Thatgamecompany, where she produced Journey, an online cooperative game for the PlayStation 3. After its completion, she left to work at Tiny Speck. Aside from her work on video games, she is also recognized in the industry for her support of independent game development, experimentation in game design, and research in Dynamic Difficulty Adjustment and women in games.
  • Robin Hunicke est une game designer et productrice de jeu vidéo. Elle travaille comme producteur exécutif au studio de développement thatgamecompany. En mai 2008, Hunicke a été distinguée par Gamasutra comme une des vingt figures féminines de l’industrie du jeu vidéo. En 2009, elle figure dans la liste des 100 développeurs de l’année établie par Edge Magazine.
  • Robin Hunicke is een Amerikaans producent van computerspellen. Ze werkte mee aan spellen als Sims 2 (als spelontwerper), MySims (als hoofdontwerper), Boom Blox (als producent) en Boom Blox: Bash Party (als producent). Momenteel is ze betrokken bij de productie van Journey, een online spel voor de PlayStation 3. Tevens wordt ze in de computerspelindustrie erkend voor haar steun aan de ontwikkeling van onafhankelijke computerspellen, onderzoek naar dynamic game difficulty balancing, en het promoten van de rol van vrouwen in de spelindustrie.
  • Робин Ханике — американский дизайнер и продюсер видеоигр, в настоящее время работающая в thatgamecompany. Робин начала свою карьеру в Electronic Arts, где работала дизайнером в играх Sims 2 и MySims, и продюсером в Boom Blox и Boom Blox: Bash Party. В настоящее время она возглавляет создание Journey — онлайновой кооперативной игры для PlayStation 3. Кроме разработки видеоигр, Робин получила учёную степень доктора философии в Северо-западном университете, где изучала искусственный интеллект и игровой дизайн. Ханике получила признание от своих коллег — разработчиков компьютерных игр за поддержку инди игр, эксперименты в игровом дизайне, исследования динамического регулирования трудности (англ. )русск..
  • Robin Hunicke (born March 15, 1973) is an American video game designer and producer, and co-founder of Funomena. She is also finishing a PhD in Computer Science at Northwestern University where she is researching artificial intelligence and game design. Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer. After leaving EA, she was hired by thatgamecompany with whom she produced Journey, an online cooperative game for the PlayStation 3. After its completion, Hunicke joined Tiny Speck to develop the social MMORPG Glitch, teaming with Katamari Damacy creator and personal friend Keita Takahashi. Prior to the release of Glitch, Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October of 2012, Funomena announced their first project: "to build a game that takes data from a pedometer and does something fun with it. " Aside from her work on video games, Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in Dynamic Difficulty Adjustment, and the advocacy of women within the games industry.
  • Robin Hunicke (born March 15, 1973) is an American video game designer and producer, and co-founder of Funomena. She is also finishing a PhD in Computer Science at Northwestern University where she is researching artificial intelligence and game design. Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer. After leaving EA, she was hired by thatgamecompany where she produced Journey, an online cooperative game for the PlayStation 3. After its completion, Hunicke joined Tiny Speck to develop the social MMORPG Glitch, teaming with Katamari Damacy creator and personal friend Keita Takahashi. Prior to the release of Glitch, Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October of 2012, Funomena announced their first project: "to build a game that takes data from a pedometer and does something fun with it. " Aside from her work on video games, Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry.
dbpedia-owl:birthDate
  • 1973-03-15 (xsd:date)
  • 1973-03-15 (xsd:date)
dbpedia-owl:birthPlace
dbpedia-owl:birthYear
  • 1973-01-01 00:00:00 (xsd:date)
dbpedia-owl:occupation
dbpedia-owl:thumbnail
dbpedia-owl:wikiPageExternalLink
dbpprop:birthDate
  • 1973-03-15 (xsd:date)
  • 1973-03-15 (xsd:date)
dbpprop:birthPlace
  • Albany, New York, U.S.
dbpprop:caption
  • Hunicke at 2009 TGC photoshoot
dbpprop:dateOfBirth
  • 1973-03-15 (xsd:date)
  • 1973-03-15 (xsd:date)
dbpprop:hasPhotoCollection
dbpprop:id
  • 216084 (xsd:integer)
dbpprop:imagesize
  • 250 (xsd:integer)
dbpprop:knownFor
dbpprop:name
  • Robin Hunicke
  • Hunicke, Robin
  • Hunicke's profile
dbpprop:notableWorks
  • MySims, Boom Blox, Journey
dbpprop:occupation
dbpprop:placeOfBirth
  • Albany, New York, United States
dbpprop:residence
  • Los Angeles, California, U.S.
dbpprop:shortDescription
  • American video game designer
dbpprop:spouse
  • Ben Smith
dbpprop:wikiPageUsesTemplate
dc:description
  • American video game designer
dcterms:subject
rdf:type
rdfs:comment
  • Robin Hunicke (born March 15, 1973) is an American video game designer and producer, currently working at Tiny Speck. She is also finishing a PhD in Computer Science at Northwestern University, where she is researching artificial intelligence and game design. Hunicke began her career at Electronic Arts, where she worked on multiple games, including MySims as lead designer and Boom Blox and its sequel as a producer.
  • Robin Hunicke est une game designer et productrice de jeu vidéo. Elle travaille comme producteur exécutif au studio de développement thatgamecompany. En mai 2008, Hunicke a été distinguée par Gamasutra comme une des vingt figures féminines de l’industrie du jeu vidéo. En 2009, elle figure dans la liste des 100 développeurs de l’année établie par Edge Magazine.
  • Robin Hunicke is een Amerikaans producent van computerspellen. Ze werkte mee aan spellen als Sims 2 (als spelontwerper), MySims (als hoofdontwerper), Boom Blox (als producent) en Boom Blox: Bash Party (als producent). Momenteel is ze betrokken bij de productie van Journey, een online spel voor de PlayStation 3.
  • Робин Ханике — американский дизайнер и продюсер видеоигр, в настоящее время работающая в thatgamecompany. Робин начала свою карьеру в Electronic Arts, где работала дизайнером в играх Sims 2 и MySims, и продюсером в Boom Blox и Boom Blox: Bash Party. В настоящее время она возглавляет создание Journey — онлайновой кооперативной игры для PlayStation 3.
  • Robin Hunicke (born March 15, 1973) is an American video game designer and producer, and co-founder of Funomena. She is also finishing a PhD in Computer Science at Northwestern University where she is researching artificial intelligence and game design. Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer.
rdfs:label
  • Robin Hunicke
  • Robin Hunicke
  • Robin Hunicke
  • Ханике, Робин
owl:sameAs
http://www.w3.org/ns/prov#wasDerivedFrom
foaf:depiction
foaf:givenName
  • Robin
foaf:isPrimaryTopicOf
foaf:name
  • Robin Hunicke
foaf:surname
  • Hunicke
is dbpedia-owl:producer of
is dbpprop:producer of
is foaf:primaryTopic of