id Tech 2, also known as the Quake II engine is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, the Quake II engine has been licensed for use in several other games. One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries.

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  • id Tech 2, also known as the Quake II engine is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, the Quake II engine has been licensed for use in several other games. One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This allowed both software and OpenGL renderers, which were switched between by loading and unloading separate libraries. Libraries were also used for the game logic, for two reasons: id could release the source code to allow modifications while keeping the remainder of the engine proprietary. Since they were compiled for a native platform, instead of an interpreter, they could run faster than Quake's solution, which was to run the game logic in a limited interpreter. The level format, as with previous id Software engines, used BSP. The levels were lit through a lightmap method, in which light data for each surface is precalculated (this time, via a radiosity method) and stored as an image in the level file, which is then used to determine how much lighting intensity each model should receive, but not its direction. John Carmack released the source code on 2001-12-22 under the terms of the GNU General Public License.
  • id Tech 2, también conocido como el motor de Quake II, es un motor de videojuego desarrollado por id Software para ser usado en sus videojuegos, principalmente en Quake II. Desde su lanzamiento, id Tech 2 ha sido licenciado para ser usado en otros videojuegos. Una de las características más llamativas de id Tech 2 es el soporte directo de aceleración mediante tarjeta gráfica, específicamente OpenGL, aparte del clásico renderizado por software. Otra característica interesante es la subdivisión de alguno de sus componentes en varias bibliotecas de enlace dinámico. Esto ofrecía varias ventajas como permitir diferentes renderizadores, mayor optimización al poder compilarlas directamente para la plataforma en la que se ejecutaba o permitir a id liberar el código fuente dejando otras partes propietarias sin liberar. El código fuente del motor fue liberado el 22 de diciembre de 2001 bajo la licencia GNU General Public License.
  • id Tech 2 (conosciuto anche come Quake II engine) è un motore grafico creato da id Software, realizzato originariamente per lo sparatutto in prima persona Quake 2.
  • id Tech 2引擎,以前称为雷神之锤II引擎,是由Template:Lang开发的用于多种游戏的引擎,主要用于开发《雷神之锤II》。自从其发布后就被多个游戏用于自己的开发。 id Tech 2引擎的最大特性就是对硬件加速的显卡进行了全方位的支持,并且在传统软件渲染模式下优化了OpenGL性能。之后产生的雷神之锤III引擎则对此引擎进行了大刀阔斧的改动,成为了新的引擎。 id Tech 2引擎的另外一个有趣的特性是对动态链接库(DLL)的支持。从而实现了同时支持软件和OpenGL渲染的方式,可以在载入/卸载不同链接库的时候进行切换。链接库的引入是有好处的,因为: id可以发布源代码供游戏修改者修改,但是又保持了自己的特性 因为使用了更原始的平台,而不是使用编译器对游戏进行编译,所以可以获得更快的运行速度。 id Tech 2引擎和它的前身一样使用了BSP。这样一来对地图的光源的处理可以让光线数据在每个面上的情况都进行计算,然后再存储已经渲染好的图片,这种方法决定每个模型可以接受多少光源,而不是计算从多少方向来的光源。 約翰·卡馬克在遵循GNU和GPL准则的情况下于2001年12月22日公布了此引擎的全部源代码。
  • id Tech 2 (прежде известный как Quake II engine) — игровой движок, разработанный преимущественно Джоном Кармаком, главным программистом компании id Software в 1997 году. Хотя движок разрабатывался в первую очередь для игры Quake II, позднее его лицензировало множество других разработчиков.
  • Le id Tech 2 est un moteur de jeu vidéo développé par id Software. Il succède à l'id Tech 1 utilisé pour le jeu Doom. Initié pour le jeu Quake (1996) et amélioré pour le jeu Quake II (1997). Il a selon son évolution successivement été désigné Quake engine, puis Quake II engine, et en 2007 id Software renomme sa gamme de moteurs, et cette version prend le nom définitif de id Tech 2. L'article traite des deux versions (pour Quake et Quake II), versions qui ont énormément de code en commun.
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  • id Tech 2 in Quake II, the engine's parent game.
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  • id Tech 2 (conosciuto anche come Quake II engine) è un motore grafico creato da id Software, realizzato originariamente per lo sparatutto in prima persona Quake 2.
  • id Tech 2引擎,以前称为雷神之锤II引擎,是由Template:Lang开发的用于多种游戏的引擎,主要用于开发《雷神之锤II》。自从其发布后就被多个游戏用于自己的开发。 id Tech 2引擎的最大特性就是对硬件加速的显卡进行了全方位的支持,并且在传统软件渲染模式下优化了OpenGL性能。之后产生的雷神之锤III引擎则对此引擎进行了大刀阔斧的改动,成为了新的引擎。 id Tech 2引擎的另外一个有趣的特性是对动态链接库(DLL)的支持。从而实现了同时支持软件和OpenGL渲染的方式,可以在载入/卸载不同链接库的时候进行切换。链接库的引入是有好处的,因为: id可以发布源代码供游戏修改者修改,但是又保持了自己的特性 因为使用了更原始的平台,而不是使用编译器对游戏进行编译,所以可以获得更快的运行速度。 id Tech 2引擎和它的前身一样使用了BSP。这样一来对地图的光源的处理可以让光线数据在每个面上的情况都进行计算,然后再存储已经渲染好的图片,这种方法决定每个模型可以接受多少光源,而不是计算从多少方向来的光源。 約翰·卡馬克在遵循GNU和GPL准则的情况下于2001年12月22日公布了此引擎的全部源代码。
  • id Tech 2 (прежде известный как Quake II engine) — игровой движок, разработанный преимущественно Джоном Кармаком, главным программистом компании id Software в 1997 году. Хотя движок разрабатывался в первую очередь для игры Quake II, позднее его лицензировало множество других разработчиков.
  • id Tech 2, also known as the Quake II engine is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, the Quake II engine has been licensed for use in several other games. One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries.
  • id Tech 2, también conocido como el motor de Quake II, es un motor de videojuego desarrollado por id Software para ser usado en sus videojuegos, principalmente en Quake II. Desde su lanzamiento, id Tech 2 ha sido licenciado para ser usado en otros videojuegos. Una de las características más llamativas de id Tech 2 es el soporte directo de aceleración mediante tarjeta gráfica, específicamente OpenGL, aparte del clásico renderizado por software.
  • Le id Tech 2 est un moteur de jeu vidéo développé par id Software. Il succède à l'id Tech 1 utilisé pour le jeu Doom. Initié pour le jeu Quake (1996) et amélioré pour le jeu Quake II (1997). Il a selon son évolution successivement été désigné Quake engine, puis Quake II engine, et en 2007 id Software renomme sa gamme de moteurs, et cette version prend le nom définitif de id Tech 2. L'article traite des deux versions (pour Quake et Quake II), versions qui ont énormément de code en commun.
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