The Leadwerks Engine is a 3D game engine powered by OpenGL 3.0. It was designed by Leadwerks Software and made its debut in The Game Creators May Newsletter on May 1, 2008. The engine makes use of the new Newton Game Dynamics SDK 2.0 (Newton Archimedes) for physics, and OpenAL and EAX for sound and 3D sound effects.

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  • The Leadwerks Engine is a 3D game engine powered by OpenGL 3.0. It was designed by Leadwerks Software and made its debut in The Game Creators May Newsletter on May 1, 2008. The engine makes use of the new Newton Game Dynamics SDK 2.0 (Newton Archimedes) for physics, and OpenAL and EAX for sound and 3D sound effects. The engine is based around a deferred renderer as of Leadwerks 2.1 and a unified lighting system that allows for dynamic lighting and soft shadowing without the use of lightmaps or any pre-compilation. Occlusion culling is performed on the GPU to remove the need for binary space partitioning or portal zones. The engine was developed by Joshua Klint of Leadwerks Software, and was written in BlitzMax. Modules have been created by members of the community to allow the use of the engine in languages such as C, C++, C#, VB. NET, Lua, and Python, but C++ and BlitzMax were its originally targeted languages. The engine is unofficially supported in any language that can load a DLL.
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  • June 2, 2009
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  • Version 2.24
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  • Leadwerks Engine
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  • The Leadwerks Engine is a 3D game engine powered by OpenGL 3.0. It was designed by Leadwerks Software and made its debut in The Game Creators May Newsletter on May 1, 2008. The engine makes use of the new Newton Game Dynamics SDK 2.0 (Newton Archimedes) for physics, and OpenAL and EAX for sound and 3D sound effects.
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  • Leadwerks Engine
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  • Leadwerks Engine
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