Head swapping is the act of removing the head from an animated character and replacing it with a different one. This is usually done for one of two reasons: cost and memory constraints. Artwork is expensive to produce, so by recycling characters' bodies and only having to draw new heads, studios can save time and money.

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  • Head swapping is the act of removing the head from an animated character and replacing it with a different one. This is usually done for one of two reasons: cost and memory constraints. Artwork is expensive to produce, so by recycling characters' bodies and only having to draw new heads, studios can save time and money. Early game consoles also had quite limited amounts of memory and storage space for games, so by reusing the body, several characters could be produced with only minimal extra memory requirements. This technique is closely linked to the more common palette swap. Perhaps the most famous use of the head swap is in Capcom's Street Fighter series. Since the player could not select their character in the original Street Fighter, the character controlled by the second player, Ken, was made identical to the first player's character Ryu with Ken's head, yellow armbands (instead of Ryu's red gloves), and lack of slippers being the only distinguishing graphical features (in addition to his red gi). From Street Fighter II and onward, Ryu's and Ken's fighting styles began to deviate from each other and other head swaps who used variations of their fighting style began to be introduced such as Akuma, Dan and Sean. Another example is Cammy with Juli and Juni, or Roxy and Poison (Final Fight). Head swapping is not the only method of reusing character sprites, as a graphic designer can also change other parts of the body, whether it'll be the character's arms, legs or torso, with new ones to create a new sprite. An example of this would be the final boss in Smash TV, MC Mayhen, who uses the same base sprite as the Mutoid Man, but with a different head and chest as well. The Elder Scrolls IV: Oblivion (and games built off the same engine, such as Fallout 3) uses a similar technique in order to create the variety of characters necessary to fill the large area the game is set in. Although its characters are three dimensional, it uses sets of predefined bodies and combines them with heads randomly generated from its character customization program. In Mike Tyson's Punch-Out!!, each opponent has a head-swapped counterpart, with the exception of King Hippo.
  • El cambio de cabeza es el acto de eliminar la cabeza de un personaje animado y reemplazarla por la de otro. Esto se hace por uno o dos motivos:el coste y limitaciones de memoria (en juegos de videoconsola). Las animaciones de los personajes son caras de producir, por ello se recicla el cuerpo de un personaje y sólo hay que dibujar una nueva cabeza, ahorrando dinero y tiempo a los estudios. Las primeras videoconsolas tenían cantidades limitadas de memoria y capacidad, por lo que reutilizando el cuerpo, varios personajes podían producirse con un pequeño incremento adicional de memoria. Esta técnica va ligada con el cambio de paleta.
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  • El cambio de cabeza es el acto de eliminar la cabeza de un personaje animado y reemplazarla por la de otro. Esto se hace por uno o dos motivos:el coste y limitaciones de memoria (en juegos de videoconsola). Las animaciones de los personajes son caras de producir, por ello se recicla el cuerpo de un personaje y sólo hay que dibujar una nueva cabeza, ahorrando dinero y tiempo a los estudios.
  • Head swapping is the act of removing the head from an animated character and replacing it with a different one. This is usually done for one of two reasons: cost and memory constraints. Artwork is expensive to produce, so by recycling characters' bodies and only having to draw new heads, studios can save time and money.
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  • Cambio de cabeza
  • Head swap
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