Geneforge is the first in a series of computer role-playing games created by Jeff Vogel of Spiderweb Software. It was released as shareware for the Macintosh on December 12, 2001. The Windows version followed on March 19, 2002. Players assume the role of an apprentice Shaper, a sect of mages who can create living creatures through force of will. The apprentice is cast away on an island abandoned by the sect 200 years prior.

PropertyValue
dbpedia-owl:VideoGame/developer
dbpedia-owl:VideoGame/platform
dbpedia-owl:Work/genre
dbpedia-owl:Work/releaseDate
  • 2001-12-12 (xsd:date)
dbpedia-owl:developer
dbpedia-owl:genre
dbpedia-owl:platform
dbpedia-owl:releaseDate
  • 2001-12-12 (xsd:date)
dbpprop:_1up
  • B-
dbpprop:abstract
  • Geneforge is the first in a series of computer role-playing games created by Jeff Vogel of Spiderweb Software. It was released as shareware for the Macintosh on December 12, 2001. The Windows version followed on March 19, 2002. Players assume the role of an apprentice Shaper, a sect of mages who can create living creatures through force of will. The apprentice is cast away on an island abandoned by the sect 200 years prior. The island contains groups of the Shapers' creations, who have formed their own ideologies regarding the sect. The player must escape after dealing with the forces at work to steal the Shaper secrets abandoned on Sucia Isle. Geneforge is played in an isometric perspective, featuring 77 different areas including towns and dungeons. The game's world map is used to bypass previously explored areas. The game's setting stemmed from the idea of players being able to create and control a group of obedient creatures. The Shapers and the world of Geneforge were the result of Vogel imagining who would possess such power and how they would use it. The game's setting, a mixture of science fiction and fantasy, differs from the pure science fiction setting the game had been envisioned as. Vogel had difficulties balancing gameplay with the powerful directed-energy weapons players would expect to use in a science fiction game. Sales exceeded the developer's expectations, despite fears that the departure from Spiderweb's Avernum series would deter players. Geneforge received a positive reception from reviewers, despite the quality of the graphics being rated as poor and the game containing one piece of music, the title theme. The plot and setting were praised by reviewers for uniqueness and detail.
dbpprop:designer
dbpprop:developer
dbpprop:genre
dbpprop:gspy
  • 80 out of 100
dbpprop:hasPhotoCollection
dbpprop:input
dbpprop:mc
  • 72 of 100
dbpprop:media
  • Download, CD-ROM
dbpprop:modes
dbpprop:platforms
dbpprop:publisher
  • Spiderweb Software
dbpprop:reference
dbpprop:released
  • Macintosh December 12, 2001 Windows March 19, 2002
dbpprop:requirements
dbpprop:rev
dbpprop:rev1score
  • 8.5 out of 10
dbpprop:rev2score
  • 92
dbpprop:rev3score
  • 79
dbpprop:rev4score
  • 7.25 out of 10
dbpprop:series
dbpprop:title
  • Geneforge
dbpprop:wikiPageUsesTemplate
rdf:type
rdfs:comment
  • Geneforge is the first in a series of computer role-playing games created by Jeff Vogel of Spiderweb Software. It was released as shareware for the Macintosh on December 12, 2001. The Windows version followed on March 19, 2002. Players assume the role of an apprentice Shaper, a sect of mages who can create living creatures through force of will. The apprentice is cast away on an island abandoned by the sect 200 years prior.
rdfs:label
  • Geneforge
owl:sameAs
skos:subject
foaf:name
  • Geneforge
foaf:page
is dbpprop:redirect of
is owl:sameAs of