The Games, Learning & Society academic conference is an annual gathering of academics and video game developers in Madison, Wisconsin, to discuss the social significance of gaming culture.
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- The Games, Learning & Society academic conference is an annual gathering of academics and video game developers in Madison, Wisconsin, to discuss the social significance of gaming culture. It is sponsored by the University of Wisconsin-Madison School of Education, and the Academic ADL Co-lab, with its stated mission to "foster substantive discussion and collaboration among academics, designers, and educators interested in how videogames - commercial games and others -- can enhance learning, culture, and education. " The first conference was held in 2005, and takes place at the Monona Terrace, a conference center inspired by the design of Wisconsin architect Frank Lloyd Wright. GLS 2.0 happened from June 15th and 16th in 2006 at the Monona Terrace. GLS 3.0 happened from July 12th and 13th in 2007 at the Monona Terrace. GLS 4.0 happened from July 10th and 11th in 2008 at the Monona Terrace in Madison, WI. The first Real Time Research session that was introduced at the conference by Eric Zimmerman, Constance Steinkuehler, and Kurt Squire. The participants in this session met at the first session on first day to make a small group for designing a small and quick research that can be finished during conference time. The participants met at the very last session on last day and reported their research results. GLS 5.0 took place on June 10-12th in 2009 at the Memorial Union at the University of Wisconsin-Madison. The conference chair is Constance Steinkuehler; the conference coordinator is Sean Michael Dargan.
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- The Games, Learning & Society academic conference is an annual gathering of academics and video game developers in Madison, Wisconsin, to discuss the social significance of gaming culture.
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- Games, Learning & Society Conference
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