GameSWF (pronounced "game swiff") is an open source public domain library for parsing and rendering SWF movies, using 3D hardware APIs for rendering. It is designed to be used as a UI library for computer and console games. It is written in C++, and compiles under Windows, Mac OS X and Linux, using GCC and MSVC. It includes code for rendering with OpenGL. The rendering module is factored out so that the code can ported to other APIs. GameSWF is used by other open source projects such as Gnash.
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- GameSWF (pronounced "game swiff") is an open source public domain library for parsing and rendering SWF movies, using 3D hardware APIs for rendering. It is designed to be used as a UI library for computer and console games. It is written in C++, and compiles under Windows, Mac OS X and Linux, using GCC and MSVC. It includes code for rendering with OpenGL. The rendering module is factored out so that the code can ported to other APIs. GameSWF is used by other open source projects such as Gnash. It is also used in Oddworld: Stranger's Wrath and many Gameloft games to display user interface screens and menus such as the player's inventory.
- GameSWF är en öppen källkodsspelare för visning av SWF-filmer. Det är skrivet i C++. Programmet stödjer plattformarna Windows, Mac OS X och Linux, med hjälp av GCC och MSVC. Den innehåller kod för visning med hjälp av OpenGL. GameSWF används av andra projekt med öppen källkod, t. ex. Gnash. GameSWF är inför-alfa kod.
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- GameSWF är en öppen källkodsspelare för visning av SWF-filmer. Det är skrivet i C++. Programmet stödjer plattformarna Windows, Mac OS X och Linux, med hjälp av GCC och MSVC. Den innehåller kod för visning med hjälp av OpenGL. GameSWF används av andra projekt med öppen källkod, t. ex. Gnash. GameSWF är inför-alfa kod.
- GameSWF (pronounced "game swiff") is an open source public domain library for parsing and rendering SWF movies, using 3D hardware APIs for rendering. It is designed to be used as a UI library for computer and console games. It is written in C++, and compiles under Windows, Mac OS X and Linux, using GCC and MSVC. It includes code for rendering with OpenGL. The rendering module is factored out so that the code can ported to other APIs. GameSWF is used by other open source projects such as Gnash.
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