GRASS (GRAphics Symbiosis System) was a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation, rotation and color changes over time.
| Property | Value |
| dbpedia-owl:abstract
|
- GRASS (GRAphics Symbiosis System) was a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation, rotation and color changes over time. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and will remain most famous for its use by Larry Cuba to create the original "attacking the death star will not be easy" animation in Star Wars. A later version that was adapted to support raster graphics was known as ZGrass.
- Il GRASS (acronimo di GRAphics Symbiosis System) era un linguaggio di programmazione creato da Thomas A. DeFanti per realizzare animazioni in grafica vettoriale. Il GRASS aveva una sintassi molto simile a quella del BASIC ma aggiungeva numerose istruzioni specifiche per l'animazione quali quelle per scalare, traslare, ruotare e modificare di colore gli oggetti, divenendo ben preso diffuso fra gli artisti della grafica computerizzata. Resta famoso per essere stato utilizzato da Larry Cuba per creare la sequenza animata dell'attacco alla Morte Nera mostrata ai piloti dell'Alleanza Ribelle nel film Guerre Stellari. Una versione più recente, adattata per supportare la grafica raster, fu denominata Zgrass.
|
| dbpedia-owl:wikiPageExternalLink
| |
| dcterms:subject
| |
| rdfs:comment
|
- GRASS (GRAphics Symbiosis System) was a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation, rotation and color changes over time.
- Il GRASS (acronimo di GRAphics Symbiosis System) era un linguaggio di programmazione creato da Thomas A. DeFanti per realizzare animazioni in grafica vettoriale. Il GRASS aveva una sintassi molto simile a quella del BASIC ma aggiungeva numerose istruzioni specifiche per l'animazione quali quelle per scalare, traslare, ruotare e modificare di colore gli oggetti, divenendo ben preso diffuso fra gli artisti della grafica computerizzata.
|
| rdfs:label
|
- GRASS (programming language)
- GRASS (linguaggio di programmazione)
|
| owl:sameAs
| |
| foaf:page
| |
| is dbpedia-owl:influenced
of | |
| is dbpedia-owl:wikiPageRedirects
of | |
| is dbpprop:influenced
of | |
| is owl:sameAs
of | |
| is foaf:primaryTopic
of | |