GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction. written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals, and a set of Selections rules for choosing among competing methods for goals."GOMS is a widely used method by usability specialists for computer system designers because it produces quantitative and qualitative predictions of how people will use a proposed system.

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  • GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction. written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals, and a set of Selections rules for choosing among competing methods for goals."GOMS is a widely used method by usability specialists for computer system designers because it produces quantitative and qualitative predictions of how people will use a proposed system. (en)
  • GOMS (kurz für goals, operators, methods and selection rules, zu Deutsch: Ziele, Operatoren, Methoden und Selektionsregeln) ist eine Möglichkeit, die Mensch-Computer-Interaktion zu betrachten. Das Konzept wurde 1983 von Stuart Card, Thomas P. Moran und Allen Newell entwickelt und mit ihrem Buch Human Computer Interaction veröffentlicht. GOMS ermöglicht es, ganze Familien von Entwicklungsmodellen abzudecken. (de)
  • GOMS (acronyme anglais pour goals, operators, methods, and selection rules, littéralement buts, opérateurs, méthodes et règles de sélection) est un modèle de description du comportement qui prend comme hypothèse le caractère adaptatif du sujet humain. GOMS permet de modéliser le comportement à différents niveaux d'abstraction, depuis la tâche jusqu'aux actions physiques. Le modèle a été développé en 1983 par Stuart Card, Thomas P. Moran et Allen Newell et décrit dans leur ouvrage The Psychology of Human Computer Interaction. (fr)
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http://purl.org/linguistics/gold/hypernym
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  • GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction. written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals, and a set of Selections rules for choosing among competing methods for goals."GOMS is a widely used method by usability specialists for computer system designers because it produces quantitative and qualitative predictions of how people will use a proposed system. (en)
  • GOMS (kurz für goals, operators, methods and selection rules, zu Deutsch: Ziele, Operatoren, Methoden und Selektionsregeln) ist eine Möglichkeit, die Mensch-Computer-Interaktion zu betrachten. Das Konzept wurde 1983 von Stuart Card, Thomas P. Moran und Allen Newell entwickelt und mit ihrem Buch Human Computer Interaction veröffentlicht. GOMS ermöglicht es, ganze Familien von Entwicklungsmodellen abzudecken. (de)
  • GOMS (acronyme anglais pour goals, operators, methods, and selection rules, littéralement buts, opérateurs, méthodes et règles de sélection) est un modèle de description du comportement qui prend comme hypothèse le caractère adaptatif du sujet humain. GOMS permet de modéliser le comportement à différents niveaux d'abstraction, depuis la tâche jusqu'aux actions physiques. Le modèle a été développé en 1983 par Stuart Card, Thomas P. Moran et Allen Newell et décrit dans leur ouvrage The Psychology of Human Computer Interaction. (fr)
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  • GOMS (en)
  • GOMS (de)
  • GOMS (fr)
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