Descent II is a 3D first-person shooter video game noted for popularizing the use of true 3D rendering technology and providing the player with six full degrees of freedom to move and to look around. Originally planned as an expansion (and not a sequel) to Descent, Descent II added more weapon types, vastly improved robot types and AI. It was followed by Descent 3. The trademark for Descent was allowed to lapse by Interplay in 2002, but has been re-registered by them in 2008.

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dbpedia-owl:VideoGame/developer
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  • 1996-03-13 (xsd:date)
dbpedia-owl:developer
dbpedia-owl:genre
dbpedia-owl:platform
dbpedia-owl:publisher
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  • 1996-03-13 (xsd:date)
dbpprop:abstract
  • Descent II is a 3D first-person shooter video game noted for popularizing the use of true 3D rendering technology and providing the player with six full degrees of freedom to move and to look around. Originally planned as an expansion (and not a sequel) to Descent, Descent II added more weapon types, vastly improved robot types and AI. It was followed by Descent 3. The trademark for Descent was allowed to lapse by Interplay in 2002, but has been re-registered by them in 2008.
  • Descent II (tai Descent 2) on ensimmäisen persoonan näkökulman kolmiulotteinen ammuskelupeli. Pelin on kehittänyt Parallax Software ja julkaissut Interplay Entertainment. Descent II:sta ei oltu alun perin suunniteltu Descentin jatko-osaksi, vaan laajennusosaksi. Descentiin verrattuna peliin on lisätty kymmenen uutta asetta, uusia juonikkaita robotteja, joiden kapinoinnin aiheutti tietokonevirus. Descent 2:n juonta jatkaa jatko-osa Descent³. Descentissä pelaajan täytyi itse tutkia kaivos, mutta Descent II:ssa avuksi tulee pieni opasrobotti, jolle voi tarvittaessa ilmoittaa mitä haluaa etsiä. Opasrobotti sitten neuvoo (lyhimmän) tien kohteeseen. Vaikka peliä voi pelata näppäimistöllä ja hiirellä, sitä on kuitenkin helpompi pelata joystickillä, koska pelaaja lentää avaruushävittäjällä nimeltä Pyro-GX. Pelissä on viisi vaikeustasoa, jotka on lueteltu helpoimmasta vaikeimpaan. Mitä suurempi vaikeusaste, sitä nopeammin robotit tulittavat ja liikkuvat sekä fuusioreaktorin itsetuhomekanismi nopeutuu: Trainee (harjoittelija) Rookie (aloittelija) Hotshot (edistynyt) Ace (ässä) Insane (järjetön)
  • Descent II è un videogioco di tipo sparatutto in prima persona 3D prodotto da Parallax Software e Interplay. È noto per aver reso popolare la tecnologia di rendering in tre dimensioni e per dare la possibilità al giocatore di far uso della libertà a sei gradi per muoversi e osservare lo spazio circostante. Inizialmente pianificato come espansione per Descent, il gioco mostra altre armi, robot nemici, e ne ha migliorato la intelligenza artificiale. Il seguito del gioco è Descent 3.
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  • November 2008
dbpprop:developer
dbpprop:engine
  • Portal Rendering System
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  • The Descent 2
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  • ESRB: Teen (PC-13)
    USK: 12
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  • PC IBM/Tandy or 100% compatible 486 DX-50 or faster 8 MB RAM (16 MB required if running under Win95) Hard drive DOS 5.0 or later CD-ROM drive
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  • the video game
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  • Descent II
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  • the British 2009 horror movie
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rdfs:comment
  • Descent II is a 3D first-person shooter video game noted for popularizing the use of true 3D rendering technology and providing the player with six full degrees of freedom to move and to look around. Originally planned as an expansion (and not a sequel) to Descent, Descent II added more weapon types, vastly improved robot types and AI. It was followed by Descent 3. The trademark for Descent was allowed to lapse by Interplay in 2002, but has been re-registered by them in 2008.
  • Descent II (tai Descent 2) on ensimmäisen persoonan näkökulman kolmiulotteinen ammuskelupeli. Pelin on kehittänyt Parallax Software ja julkaissut Interplay Entertainment. Descent II:sta ei oltu alun perin suunniteltu Descentin jatko-osaksi, vaan laajennusosaksi. Descentiin verrattuna peliin on lisätty kymmenen uutta asetta, uusia juonikkaita robotteja, joiden kapinoinnin aiheutti tietokonevirus. Descent 2:n juonta jatkaa jatko-osa Descent³.
  • Descent II è un videogioco di tipo sparatutto in prima persona 3D prodotto da Parallax Software e Interplay. È noto per aver reso popolare la tecnologia di rendering in tre dimensioni e per dare la possibilità al giocatore di far uso della libertà a sei gradi per muoversi e osservare lo spazio circostante. Inizialmente pianificato come espansione per Descent, il gioco mostra altre armi, robot nemici, e ne ha migliorato la intelligenza artificiale. Il seguito del gioco è Descent 3.
rdfs:label
  • Descent II
  • Descent II
  • Descent II
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  • Descent II
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