Descent 3 is the third game in the line of Descent computer games, well known for the use of six degrees of freedom and true 3D rendering technology. Descent 3 constituted a major technical upgrade over its two predecessors, introducing many ground breaking graphical techniques like portal rendering, procedural texturing and advanced lighting.

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dbpedia-owl:abstract
  • Descent 3 is the third game in the line of Descent computer games, well known for the use of six degrees of freedom and true 3D rendering technology. Descent 3 constituted a major technical upgrade over its two predecessors, introducing many ground breaking graphical techniques like portal rendering, procedural texturing and advanced lighting. Although previous attempts to create fan-made sequels to Descent 3 were scrapped due to issues concerning ownership rights, Interplay has plans to create a sequel if it secures funding for the game's development. An official expansion pack was released, entitled Descent 3: Mercenary, and fans of the game have also made other modifications.
  • Descent 3 (myös Descent³) on Outrage Entertainmentin kehittämä ja Interplay Entertainmentin alun perin 1999 julkaisema Descent-ammuntapelisarjan videopeli. Outrage Games kehitti ja Interplay Entertainment julkaisi 1999 pelille Descent³: Mercenary-laajennuksen.
  • Descent 3 è il terzo e ultimo gioco della saga di Descent. Descent 3 possiede diversi miglioramenti a livello tecnico sopra i due giochi predecessori, con l'introduzione di tecniche grafiche molto avanzate come portal rendering, texture procedurali e illuminazione avanzata. A causa di ciò le risorse hardware richieste erano molto alte. Il gioco possiede una espansione chiamata Descent 3: Mercenary, e alcuni fan della serie hanno realizzato altre modifiche aggiuntive.
  • 『Descent 3』(ディセント 3)は、DESCENTシリーズの3作目。1999年にWindows用にリリースされた、
  • Descent 3 jest ostatnią częścią gry Descent (planowany projekt Descent 4 nie został skończony). Gra jest dość rozbudowana, posiada 15 poziomów, gracz wciela się w Strażnika Zasobów korporacji PTMC (SZ 1032), którego celem jest powstrzymanie nanowirusa i odzyskanie swoich pieniędzy od Samuela Dravisa, szefa kadr PTMC. Poprzednio zniszczył on statek SZ. Po długim dryfie w przestrzeni kosmicznej, SZ został uratowany przez statek organizacji badawczej Czerwony Akropolis (Red Acropolis), mającą siedzibę na Marsie. Organizacja ta chce powstrzymać wirusa "wypuszczonego" przez PTMC. Akropolis na początku gry sprawia graczowi nowy statek (poprzedni został pozostawiony w kosmosie) Pyro GL wraz ze skromnym uzbrojeniem. Wraz z towarzyszącym nam robotem-przewodnikiem GuideBotem wyruszamy następnie w przygodę, polegającą głównie na niszczeniu kolejnych wrogów i rozwiązywaniu zagadek.
dbpedia-owl:computingInput
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dbpedia-owl:latestReleaseVersion
  • 1.4
dbpedia-owl:publisher
dbpedia-owl:releaseDate
  • 1999-06-11 (xsd:date)
dbpedia-owl:requirement
  • Minimum
  • * 32 MB RAM
  • * 4x CD-ROM drive
  • * 3D accelerator video card with 4 MB of texture RAM
  • * DirectX 6.1 (for Windows only)
  • * Windows 98SE
  • * 200MHz Pentium Processor
  • * 210 MB hard disk space
  • * DirectX 6 compatible sound card
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dbpprop:developer
dbpprop:engine
dbpprop:genre
dbpprop:gr
  • Mac: 90.00%
  • PC: 84.77%
dbpprop:input
  • Keyboard and Mouse, Joystick, Gamepad
dbpprop:mc
  • PC: 89/100
dbpprop:media
dbpprop:modes
dbpprop:platforms
dbpprop:publisher
dbpprop:ratings
  • ESRB: T
  • USK: 12
dbpprop:released
  • 1999-06-11 (xsd:date)
dbpprop:requirements
  • Minimum * 200MHz Pentium Processor * 32 MB RAM * 3D accelerator video card with 4 MB of texture RAM * 4x CD-ROM drive * 210 MB hard disk space * DirectX 6 compatible sound card * DirectX 6.1 * Windows 98SE
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  • Descent 3
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  • 1 (xsd:integer)
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rdfs:comment
  • Descent 3 (myös Descent³) on Outrage Entertainmentin kehittämä ja Interplay Entertainmentin alun perin 1999 julkaisema Descent-ammuntapelisarjan videopeli. Outrage Games kehitti ja Interplay Entertainment julkaisi 1999 pelille Descent³: Mercenary-laajennuksen.
  • Descent 3 è il terzo e ultimo gioco della saga di Descent. Descent 3 possiede diversi miglioramenti a livello tecnico sopra i due giochi predecessori, con l'introduzione di tecniche grafiche molto avanzate come portal rendering, texture procedurali e illuminazione avanzata. A causa di ciò le risorse hardware richieste erano molto alte. Il gioco possiede una espansione chiamata Descent 3: Mercenary, e alcuni fan della serie hanno realizzato altre modifiche aggiuntive.
  • 『Descent 3』(ディセント 3)は、DESCENTシリーズの3作目。1999年にWindows用にリリースされた、
  • Descent 3 is the third game in the line of Descent computer games, well known for the use of six degrees of freedom and true 3D rendering technology. Descent 3 constituted a major technical upgrade over its two predecessors, introducing many ground breaking graphical techniques like portal rendering, procedural texturing and advanced lighting.
  • Descent 3 jest ostatnią częścią gry Descent (planowany projekt Descent 4 nie został skończony). Gra jest dość rozbudowana, posiada 15 poziomów, gracz wciela się w Strażnika Zasobów korporacji PTMC (SZ 1032), którego celem jest powstrzymanie nanowirusa i odzyskanie swoich pieniędzy od Samuela Dravisa, szefa kadr PTMC. Poprzednio zniszczył on statek SZ.
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  • Descent 3
  • Descent 3
  • Descent 3
  • DESCENT3
  • Descent 3
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  • Descent 3
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