Deathlord was a 1987 computer role playing game (CRPG) created by Al Escudero and David Wong. It was published by Electronic Arts for the Apple II and Commodore 64 computer systems. The game set itself apart by its Japanese flavor, immense game world and length of play. Deathlord boasted a world of 16 continents, 128 unique monsters, and twenty dungeons, yet fit on only 2 double-density 5¼" floppy disks as it compressed blocks of identical squares on a map.
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- 1987-01-01 00:00:00 (xsd:date)
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- 1987-01-01 00:00:00 (xsd:date)
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- Deathlord was a 1987 computer role playing game (CRPG) created by Al Escudero and David Wong. It was published by Electronic Arts for the Apple II and Commodore 64 computer systems. The game set itself apart by its Japanese flavor, immense game world and length of play. Deathlord boasted a world of 16 continents, 128 unique monsters, and twenty dungeons, yet fit on only 2 double-density 5¼" floppy disks as it compressed blocks of identical squares on a map. One of the game's unique characteristics was that there was only one savegame slot, and the game frequently autosaved, by design, if the party moved to another location, or a party member died. A party, once killed, would need a new party to resurrect them. This made for frustratingly difficult gameplay. A review in Computer Gaming World described the game as "A mediocre effort at best. " Criticisms of the game included poor documentation, poor class balance, and meaningless character alignment. The game hid the townspeople with important pieces of information, making mapping necessary, and frequently the player had to search many squares in an area for an important item. One dungeon, described as "one of the most idiotic dungeons ever," featured a two-level maze of locked and fake doors, with a diagonal passage full of teleports and fake walls above. Without a lack of mapping aids, this was very difficult, especially in sixteen-level dungeons that did not contribute to the story. The game's setting was described as "a compendium of standard CRPG features glossed over with a tinge of pseudo-Orientalism by pasting Japanese names on as much as they could."
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- Deathlord was a 1987 computer role playing game (CRPG) created by Al Escudero and David Wong. It was published by Electronic Arts for the Apple II and Commodore 64 computer systems. The game set itself apart by its Japanese flavor, immense game world and length of play. Deathlord boasted a world of 16 continents, 128 unique monsters, and twenty dungeons, yet fit on only 2 double-density 5¼" floppy disks as it compressed blocks of identical squares on a map.
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