Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland, College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has more than 300 publications and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology, the development of the SHOP and SHOP2 HTN planning systems, and the book Automated Planning: Theory and Practice.
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- Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland, College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has more than 300 publications and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology, the development of the SHOP and SHOP2 HTN planning systems, and the book Automated Planning: Theory and Practice. He is a Fellow of the AAAI.
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- Duke University - Ph.D., 1979
- University of Missouri-Rolla - B.S., 1974
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- Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland, College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has more than 300 publications and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology, the development of the SHOP and SHOP2 HTN planning systems, and the book Automated Planning: Theory and Practice.
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