This article compares two computer graphics APIs: Direct3D is a proprietary API that provides functions to render three dimensional graphics, and uses hardware acceleration if it is available on the graphics card. It was designed by Microsoft Corporation for use on the Windows platform. OpenGL is an open standard API that provides a number of functions for the rendering of 2D and 3D graphics and is available on most modern operating systems.

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  • This article compares two computer graphics APIs: Direct3D is a proprietary API that provides functions to render three dimensional graphics, and uses hardware acceleration if it is available on the graphics card. It was designed by Microsoft Corporation for use on the Windows platform. OpenGL is an open standard API that provides a number of functions for the rendering of 2D and 3D graphics and is available on most modern operating systems. If hardware 3D acceleration is present, OpenGL can use it. OpenGL and Direct3D are both implemented in the display driver. Following is a comparison of the two APIs, structured around various considerations mostly relevant to game development.
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  • This article compares two computer graphics APIs: Direct3D is a proprietary API that provides functions to render three dimensional graphics, and uses hardware acceleration if it is available on the graphics card. It was designed by Microsoft Corporation for use on the Windows platform. OpenGL is an open standard API that provides a number of functions for the rendering of 2D and 3D graphics and is available on most modern operating systems.
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  • Comparison of OpenGL and Direct3D
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