Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Midway Games (under the Bally label). The theme involves the player performing many different marvels in order to join the circus. Some of the captivating features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a mini-playfield at the top of the center ramp with a magnet to catch the ball for locking.
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- Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Midway Games (under the Bally label). The theme involves the player performing many different marvels in order to join the circus. Some of the captivating features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a mini-playfield at the top of the center ramp with a magnet to catch the ball for locking. The most notable feature is the Ringmaster, a head that rises at certain times and makes cracks against the player. It was the first Williams/Bally pinball machine missing a real replay-knocker, a device driven by a coil to produce a loud bang when hammering against the wood of the cabinet or backbox. Instead this sound effect was pre-recorded and played via the regular speakers. It was also the second machine to move the dot-matrix display (DMD) from the backbox right into the cabinet, so the player isn't distracted from gameplay when watching the DMD (an idea that was taken to the maximum with the Pinball 2000 architecture two years later).
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- Mechanics: Jack Skalon, Louis Toy
- Artwork: Linda Deal
- Designers: John Popadiuk, Cameron Silver
- Music / Sound: Rob Berry
- Programmers: Cameron Silver
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- Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Midway Games (under the Bally label). The theme involves the player performing many different marvels in order to join the circus. Some of the captivating features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a mini-playfield at the top of the center ramp with a magnet to catch the ball for locking.
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