The goal of CEA-2003-C is to create a broad, extensible standard for audiobook publishers, audiobook device manufacturers, and audiobook software developers in order to create the best listening experience for the audiobook consumer. The Consumer Electronics Association and the Audiobook Publishers’ Association combined forces to develop a way to solve the challenges unique to spoken word audio.
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- The goal of CEA-2003-C is to create a broad, extensible standard for audiobook publishers, audiobook device manufacturers, and audiobook software developers in order to create the best listening experience for the audiobook consumer. The Consumer Electronics Association and the Audiobook Publishers’ Association combined forces to develop a way to solve the challenges unique to spoken word audio. The first revision of the standard, CEA-2003, addressed physical media and the well-known MP3 codec exclusively. Based on the Optical Storage Technology Association’s (OSTA) MultiAudio specification, CEA-2003 developed an audiobook extension set to further enhance audiobook table of contents and summary information. This binary file enables playback devices to quickly retrieve the table of contents without the time-consuming disc initialization that can occur while the player identifies all the files on a disc. CEA-2003-C retains backwards compatibility with the binary file format on compressed file discs, but introduces the audiobook extension set to OSTA’s MPV-Music specification. The XML-based specifications further enhance the capabilities of playback devices by enabling exchange and playback of collections of digital audio, photos and videos among various playback devices and media. The CEA-2003-C extension set for audiobooks operates independently as a fast and easy way to enable playback of audiobooks, and can also be combined with the core MPV specifications and other extension sets to create diverse and unique playback experiences.
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- The goal of CEA-2003-C is to create a broad, extensible standard for audiobook publishers, audiobook device manufacturers, and audiobook software developers in order to create the best listening experience for the audiobook consumer. The Consumer Electronics Association and the Audiobook Publishers’ Association combined forces to develop a way to solve the challenges unique to spoken word audio.
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