Andy Hollis is an American game designer and game programmer mainly known for his flight simulator games. He began his career at MicroProse Software, where he was responsible for games like MiG Alley Ace, Kennedy Approach, Gunship, F-15 Strike Eagle II, F-19 Stealth Fighter, and F-15 Strike Eagle III. He joined Origin Systems in 1993 where he was responsible for creating games for Electronic Arts' Jane's Combat Simulations brand.
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- Andy Hollis is an American game designer and game programmer mainly known for his flight simulator games. He began his career at MicroProse Software, where he was responsible for games like MiG Alley Ace, Kennedy Approach, Gunship, F-15 Strike Eagle II, F-19 Stealth Fighter, and F-15 Strike Eagle III. He joined Origin Systems in 1993 where he was responsible for creating games for Electronic Arts' Jane's Combat Simulations brand. Among the simulations created at Origin are AH-64D Longbow, Longbow 2 and Jane's F-15. When Origin changed its focus to online games, he moved around within Electronic Arts and was working on NASCAR games and a Harry Potter on-line game. He returned to Origin in 2003 after two years of retirement, where he oversaw the development of Ultima X, which was cancelled before release in 2004. Later, he served as president of Fastlane Games, Inc. , working on the development of a massively multiplayer online game for NCsoft before retiring again in 2006.
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- Andy Hollis is an American game designer and game programmer mainly known for his flight simulator games. He began his career at MicroProse Software, where he was responsible for games like MiG Alley Ace, Kennedy Approach, Gunship, F-15 Strike Eagle II, F-19 Stealth Fighter, and F-15 Strike Eagle III. He joined Origin Systems in 1993 where he was responsible for creating games for Electronic Arts' Jane's Combat Simulations brand.
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