A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page. Raph Koster's thesis is that games are all essentially 'edutainment', teaching us the skills we might need in real life in a safe, low-stakes environment.

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  • 1-932111-97-2
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  • 256 (xsd:integer)
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  • 1-932111-97-2
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  • 256 (xsd:integer)
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dbpprop:abstract
  • A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page. Raph Koster's thesis is that games are all essentially 'edutainment', teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing. "(p.46)
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  • 1-932111-97-2
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  • Print
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  • A Theory of Fun for Game Design
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  • 256 pp
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rdfs:comment
  • A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page. Raph Koster's thesis is that games are all essentially 'edutainment', teaching us the skills we might need in real life in a safe, low-stakes environment.
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  • A Theory of Fun for Game Design
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  • A Theory of Fun for Game Design
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