2D Boy is an American independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company. They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day. " Their first release was World of Goo, a physics-based puzzle game built around the idea of creating large structures using balls of goo.

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  • 2D Boy es una compañía desarrolladora de videojuegos independiente, fundada por Kyle Gabler y Ron Carmel, antiguos empleados de Electronic Arts, que abandonaron sus trabajos para formar una compañía de desarrollo y producción independiente. Ellos mantiene que "su flamante oficina, es cualquier cafetería con un aceso libre via wi-fi, por la que vagan un día cualquiera. " Su primer lanzamiento fue World of Goo, un juego de puzzles basados en una física muy realista, construido en torno a la idea de construir grandes estructuras usando bolas de goo. Este juego ganó el premio al más innovador en el Independent Games Festival de 2008 así como en el 2008 el premio a la Excelencia Técnica, y fue nominado para el gran premio en el festival Seumas McNally.
  • 2D Boy is an American independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company. They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day. " Their first release was World of Goo, a physics-based puzzle game built around the idea of creating large structures using balls of goo. The game was released for PC and Wii at the same time. The game won the Independent Games Festival 2008 Innovation Award as well as the 2008 Technical Excellence Award, and was nominated for the festival's Seumas McNally grand prize. World of Goo gained a great deal of media attention after celebrating the one year anniversary of its release with a "pay whatever you think it is worth" scheme, where customers could name their own price (for a limited time) rather than paying the normal set price of US$20. On July 6, 2010, 2D Boy, Capybara Games, and thatgamecompany started a program called the "Indie Fund", which aims to support game development, by helping independent developers become financially independent. In December of 2010, an iPad and iPhone version of World of Goo, "World of Goo HD" was approved by Apple and entered the App Store. At first, it was priced at $9.99, but was later dropped to $4.99. On April 14, World of Goo was released on the App Store as a lower-priced, iPhone-only app.
  • 2D Boy é uma desenvolvedora independente de jogos eletrônicos americana fundada por Kyle Gabler e Ron Carmel, ex-funcionários da Electronic Arts que saíram da mesma para formar a 2D Boy. O primeiro lançamento da 2D Boy foi World of Goo, um jogo puzzle, onde é necessário criar estruturas com as bolas goo e chegar no cano, que iria sugá-las. O jogo ganhou no Independent Games Festival o prêmio de "Inovação em Design" e "Excelência Técnica". O jogo também ganhou grande atenção quando a 2D Boy lançou a promoção de "pague-quanto-quiser" para ter World of Goo. Em Julho de 2010, a 2D Boy se juntou com a Number None e a Thatgamecompany para começar o programa Indie Fund, um programa para auxiliar os desenvolvedores independentes. Predefinição:Referencias
  • Modèle:Lang est un studio indépendant de développement de jeux vidéo fondé par Kyle Gabler et Ron Carmel, deux anciens employés de l'éditeur américain Modèle:Lang ayant quitté leur poste. Leur premier jeu, Modèle:Lang, est sorti en 2008 et a reçu de très bonnes critiques de la presse. Ils font partie des fondateurs de l'Modèle:Lang, qui a pour but de financer la création des jeux vidéos indépendants. En Modèle:Date, Kyle Gabler fonde un nouveau studio indépendant nommé Modèle:Lang, aux côtés de Allan Blomquist, qui avait contribué au développement de Modèle:Lang, et de Kyle Gray.
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  • 2D Boy es una compañía desarrolladora de videojuegos independiente, fundada por Kyle Gabler y Ron Carmel, antiguos empleados de Electronic Arts, que abandonaron sus trabajos para formar una compañía de desarrollo y producción independiente. Ellos mantiene que "su flamante oficina, es cualquier cafetería con un aceso libre via wi-fi, por la que vagan un día cualquiera.
  • 2D Boy is an American independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company. They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day. " Their first release was World of Goo, a physics-based puzzle game built around the idea of creating large structures using balls of goo.
  • 2D Boy é uma desenvolvedora independente de jogos eletrônicos americana fundada por Kyle Gabler e Ron Carmel, ex-funcionários da Electronic Arts que saíram da mesma para formar a 2D Boy. O primeiro lançamento da 2D Boy foi World of Goo, um jogo puzzle, onde é necessário criar estruturas com as bolas goo e chegar no cano, que iria sugá-las. O jogo ganhou no Independent Games Festival o prêmio de "Inovação em Design" e "Excelência Técnica".
  • Modèle:Lang est un studio indépendant de développement de jeux vidéo fondé par Kyle Gabler et Ron Carmel, deux anciens employés de l'éditeur américain Modèle:Lang ayant quitté leur poste. Leur premier jeu, Modèle:Lang, est sorti en 2008 et a reçu de très bonnes critiques de la presse. Ils font partie des fondateurs de l'Modèle:Lang, qui a pour but de financer la création des jeux vidéos indépendants.
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