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QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system. QD3D had little impact in the computer market, both as a result of Apple's beleaguered position in the mid-1990s, as well as several fateful decisions made by the design team about future changes in the 3D hardware market that did not come true. Apple abandoned work on QD3D after Steve Jobs took over in 1998, and announced that future 3D support on Mac OS would be based on OpenGL.

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  • QuickDraw 3D (it)
  • QuickDraw 3D (en)
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  • QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system. QD3D had little impact in the computer market, both as a result of Apple's beleaguered position in the mid-1990s, as well as several fateful decisions made by the design team about future changes in the 3D hardware market that did not come true. Apple abandoned work on QD3D after Steve Jobs took over in 1998, and announced that future 3D support on Mac OS would be based on OpenGL. (en)
  • QuickDraw 3D è un'estensione di QuickDraw introdotta dal Macintosh System 7.6. QuickDraw 3D versione 1.6 è incluso in 4.0. Al Macworld Expo del gennaio 1999, Apple annunciò che la tecnologia QuickDraw 3D RAVE (Rendering Acceleration Virtual Engine) sarebbe stata inclusa nel macOS. L'azienda in seguito decise di eliminare il progetto del giugno del 1999 e di rimpiazzare la tecnologia proprietaria QuickDraw 3D con lo standard aperto OpenGL. Questa scelta si rivelò vincente dato che consentì il porting in modo semplice ed economico di molti giochi 3D sulla piattaforma Macintosh. (it)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Scrapbook_Quickraw_3D_model.png
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  • QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system. QD3D was separated into two layers. A lower level system known as RAVE (Rendering Acceleration Virtual Engine) provided a hardware abstraction layer with functionality similar to Direct3D or cut-down versions of OpenGL like MiniGL. On top of this was an object-oriented scene graph system, QD3D proper, which handled model loading and manipulation at a level similar to OpenGL++. The system also supplied a number of high-level utilities for file format conversion, and a standard viewer application for the Mac OS. QD3D had little impact in the computer market, both as a result of Apple's beleaguered position in the mid-1990s, as well as several fateful decisions made by the design team about future changes in the 3D hardware market that did not come true. Apple abandoned work on QD3D after Steve Jobs took over in 1998, and announced that future 3D support on Mac OS would be based on OpenGL. (en)
  • QuickDraw 3D è un'estensione di QuickDraw introdotta dal Macintosh System 7.6. QuickDraw 3D versione 1.6 è incluso in 4.0. Al Macworld Expo del gennaio 1999, Apple annunciò che la tecnologia QuickDraw 3D RAVE (Rendering Acceleration Virtual Engine) sarebbe stata inclusa nel macOS. L'azienda in seguito decise di eliminare il progetto del giugno del 1999 e di rimpiazzare la tecnologia proprietaria QuickDraw 3D con lo standard aperto OpenGL. Questa scelta si rivelò vincente dato che consentì il porting in modo semplice ed economico di molti giochi 3D sulla piattaforma Macintosh. QuickDraw 3D è disponibile come componente opzionale di QuickTime, ed è utilizzato da alcuni software di CAD. Di recente Apple ha presentato Quartz e Quartz 3D, due tecnologie basate sull'OpenGL ma molto più potenti e versatili. In Mac OS X sono molto presenti, anche se la possibilità di sviluppare in OpenGL è comunque sempre supportata a pieno livello. (it)
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