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The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an "evolving history of a given fictional universe". Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case with the Time of Judgment in White Wolf's World of Darkness and the Time of Troubles and the Sundering for TSR's/Wizards of the Coast's Forgotten Realms. Because

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  • Metaplot (en)
  • Metaplot (pl)
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  • The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an "evolving history of a given fictional universe". Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case with the Time of Judgment in White Wolf's World of Darkness and the Time of Troubles and the Sundering for TSR's/Wizards of the Coast's Forgotten Realms. Because (en)
  • Metaplot – zbiór bardzo istotnych wydarzeń dotyczących danego świata, obecny w niektórych grach fabularnych. Ogromne wydarzenia, które zmieniają cały świat (lub np. tylko przemieszczają z miejsca w miejsce ważniejszych bohaterów niezależnych) są częścią metaplotu danej gry. Przykładowo, Świat Mroku stworzony przez White Wolf Game Studio, zakończył się wielkimi wydarzeniami w metaplocie, zwanymi „Time of Judgment” (z ang. Czas Sądu). Ze względu na tego typu wydarzenia, część graczy całkowicie pomija metaplot w swoich grach. (pl)
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  • The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an "evolving history of a given fictional universe". Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case with the Time of Judgment in White Wolf's World of Darkness and the Time of Troubles and the Sundering for TSR's/Wizards of the Coast's Forgotten Realms. Because of events like this, many gaming groups choose to ignore the metaplot for a game entirely. Metaplot is often developed not just by the writers, but by teams - multiple writers, editors, publishers, graphic designers and even players. The concept is related to more than just role-playing sourcebooks, as much of the metaplot can come from other media, such as novels (for example, The Legend of Drizzt or the Dragonlance novels, representative of numerous Dungeons & Dragons fiction). For the Forgotten Realms this was the case only after its inception, while it was part of the design from the start for the Dark Sun setting. For campaign settings based on movies, TV shows or other pieces of fiction, the plot of those works usually functions as the metaplot, while for historical settings history itself may fill this role. Metaplot appears in settings of various genres like The Dark Eye, Deadlands, Dragonlance, Fading Suns, Legend of the Five Rings, and Shadowrun. (en)
  • Metaplot – zbiór bardzo istotnych wydarzeń dotyczących danego świata, obecny w niektórych grach fabularnych. Ogromne wydarzenia, które zmieniają cały świat (lub np. tylko przemieszczają z miejsca w miejsce ważniejszych bohaterów niezależnych) są częścią metaplotu danej gry. Przykładowo, Świat Mroku stworzony przez White Wolf Game Studio, zakończył się wielkimi wydarzeniami w metaplocie, zwanymi „Time of Judgment” (z ang. Czas Sądu). Ze względu na tego typu wydarzenia, część graczy całkowicie pomija metaplot w swoich grach. Informacje o metaplocie są najczęściej zawarte w podręcznikach i przygodach do danej gry, lub też innych mediach z nią związanych (np. powieściach lub komiksach osadzonych w danym świecie). Największe wydarzenia są często używane po to, by wyjaśnić zmiany w mechanice pomiędzy kolejnymi wersjami gry. Było tak np. w Świecie Mroku wydanym przez White Wolf lub w wydanych przez Wizards of the Coast Zapomnianych Krainach i Dragonlance. (pl)
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