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As early as the 1940s and '50s, experiments in computer graphics were beginning, most notably by John Whitney—but it was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s. By the mid-'70s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly, as computer power improved, efforts to achieve 3-dimensional realism become the emphasis. By the late 1980s, photo-realistic 3D was beginning to appear in cinema movies, and by mid-'90s had developed to the point

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  • Historia de la animación por computadora
  • Era da animação computadorizada
  • History of computer animation
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  • .La historia de la animación por computadoras empieza a finales de 1940 y principios de 1950 con los primeros experimentos con gráficos por computadora, entre ellos destacando John Whitney - pero no fue sino hasta principios de 1960 que las computadoras comenzaron a volverse populares cuando nuevos enfoques en los gráficos computacionales prosperaron. En un principio sus usos fueron estrictamente para científicos, ingenieros y otros propósitos de investigación; sin embargo su uso artístico comenzó hasta mediados de 1960. Ya a mediados de 1970 muchos de estos gráficos comenzaron a abrirse camino a los medios de comunicación. Muchos de estos gráficos eran imágenes bidimensionales, hasta que el poder de procesamiento lo permitió cuando comenzaron los esfuerzos por recrear tres dimensiones. Ha
  • a Era da animação computadorizada, Era da nova animação, Era da computação gráfica ou também Período da animação por computador foi como ficou conhecido o período que vai do início da Década de 80 aos anos 2000, onde vários longas ou curtas feitos por gráficos de computadores foram feitas em vários países. Esse período também marcou o começou da chamada era da informática.
  • As early as the 1940s and '50s, experiments in computer graphics were beginning, most notably by John Whitney—but it was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s. By the mid-'70s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly, as computer power improved, efforts to achieve 3-dimensional realism become the emphasis. By the late 1980s, photo-realistic 3D was beginning to appear in cinema movies, and by mid-'90s had developed to the point
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