About: GOMS     Goto   Sponge   NotDistinct   Permalink

An Entity of Type : yago:WikicatUserInterfaces, within Data Space : dbpedia.org associated with source document(s)
QRcode icon
http://dbpedia.org/describe/?url=http%3A%2F%2Fdbpedia.org%2Fresource%2FGOMS

GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction. written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals, and a set of Selections rules for choosing among competing methods for goals."GOMS is a widely used method by usability specialists for computer system designers because it produces quantitative and qualitative predictions of how people will use a proposed system.

AttributesValues
rdf:type
rdfs:label
  • GOMS
  • GOMS
  • GOMS
rdfs:comment
  • GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction. written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals, and a set of Selections rules for choosing among competing methods for goals."GOMS is a widely used method by usability specialists for computer system designers because it produces quantitative and qualitative predictions of how people will use a proposed system.
  • GOMS (kurz für goals, operators, methods and selection rules, zu Deutsch: Ziele, Operatoren, Methoden und Selektionsregeln) ist eine Möglichkeit, die Mensch-Computer-Interaktion zu betrachten. Das Konzept wurde 1983 von Stuart Card, Thomas P. Moran und Allen Newell entwickelt und mit ihrem Buch Human Computer Interaction veröffentlicht. GOMS ermöglicht es, ganze Familien von Entwicklungsmodellen abzudecken.
  • GOMS (acronyme anglais pour goals, operators, methods, and selection rules, littéralement buts, opérateurs, méthodes et règles de sélection) est un modèle de description du comportement qui prend comme hypothèse le caractère adaptatif du sujet humain. GOMS permet de modéliser le comportement à différents niveaux d'abstraction, depuis la tâche jusqu'aux actions physiques. Le modèle a été développé en 1983 par Stuart Card, Thomas P. Moran et Allen Newell et décrit dans leur ouvrage The Psychology of Human Computer Interaction.
sameAs
dct:subject
Wikipage page ID
Wikipage revision ID
Link from a Wikipage to another Wikipage
Link from a Wikipage to an external page
foaf:depiction
  • External Image
foaf:isPrimaryTopicOf
thumbnail
prov:wasDerivedFrom
has abstract
  • GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction. written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals, and a set of Selections rules for choosing among competing methods for goals."GOMS is a widely used method by usability specialists for computer system designers because it produces quantitative and qualitative predictions of how people will use a proposed system.
  • GOMS (kurz für goals, operators, methods and selection rules, zu Deutsch: Ziele, Operatoren, Methoden und Selektionsregeln) ist eine Möglichkeit, die Mensch-Computer-Interaktion zu betrachten. Das Konzept wurde 1983 von Stuart Card, Thomas P. Moran und Allen Newell entwickelt und mit ihrem Buch Human Computer Interaction veröffentlicht. GOMS ermöglicht es, ganze Familien von Entwicklungsmodellen abzudecken.
  • GOMS (acronyme anglais pour goals, operators, methods, and selection rules, littéralement buts, opérateurs, méthodes et règles de sélection) est un modèle de description du comportement qui prend comme hypothèse le caractère adaptatif du sujet humain. GOMS permet de modéliser le comportement à différents niveaux d'abstraction, depuis la tâche jusqu'aux actions physiques. Le modèle a été développé en 1983 par Stuart Card, Thomas P. Moran et Allen Newell et décrit dans leur ouvrage The Psychology of Human Computer Interaction.
http://purl.org/voc/vrank#hasRank
http://purl.org/li...ics/gold/hypernym
is Link from a Wikipage to another Wikipage of
is Wikipage redirect of
is Wikipage disambiguates of
is foaf:primaryTopic of
Faceted Search & Find service v1.17_git39 as of Aug 09 2019


Alternative Linked Data Documents: PivotViewer | iSPARQL | ODE     Content Formats:       RDF       ODATA       Microdata      About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3232 as of Jan 24 2020, on Linux (x86_64-generic-linux-glibc25), Single-Server Edition (61 GB total memory)
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2020 OpenLink Software