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Cram is a mathematical game played on a sheet of graph paper. It is the impartial version of Domineering and the only difference in the rules is that each player may place their dominoes in either orientation, but it results in a very different game. It has been called by many names, including "plugg" by Geoffrey Mott-Smith, and "dots-and-pairs." Cram was popularized by Martin Gardner in Scientific American.

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  • Cram (Spiel)
  • Cram
  • Jeu de Cram
  • Cram (gioco)
  • 塞磚棋
  • Cram (game)
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  • Cram es un juego combinatorio imparcial que es similar al juego de domineering. Se conoce por diversos nombres, entre ellos “plugg” por Geoffrey Mott-Smith, y “dots and pairs.” Cram fue popularizado por Martin Gardner en Scientific American.
  • Le jeu de Cram est un jeu mathématique, étudié dans le cadre de la théorie des jeux combinatoires. Le jeu se joue sur un damier que l'on remplit progressivement de Dominos. Il a été connu sous plusieurs noms différents dans le monde anglo-saxon, notamment plugg et dots-ands-pairs, avant d'être popularisé sous le nom de Cram par Martin Gardner dans la revue Scientific American, en 1974.
  • Cram – auch unter dem Namen Domino Juvavum und im englischen Sprachraum als plugg und dots-and-pairs bekannt – ist ein mathematisches Spiel, das z.B. auf kariertem oder Millimeterpapier in einem vorher festgelegten Feld der Größe n x m gespielt wird, indem beide Spieler abwechselnd jeweils einen ihrer Steine der Größe 2x1 (daher der Namensbezug zum Domino) horizontal oder vertikal platzieren, jedoch ohne (Teil-)Überlappung bereits platzierter Steine und ohne Überschreitung des Spielfeldrandes.
  • Cram è un gioco imparziale a due giocatori. Anche come "plugg" o "dots-and-pairs", è stato reso popolare da Martin Gardner. La sua versione parziale è chiamata "Domineering" o "Crosscram". Ogni giocatore può disporre un domino in orizzontale o in verticale su una griglia. Il gioco termina quando uno dei due giocatori non può più disporre un pezzo.
  • 塞磚棋(Cram),是種屬於無偏博弈的兩人棋類遊戲,亦是紙筆遊戲,因馬丁·加德納推廣而普為人知。
  • Cram is a mathematical game played on a sheet of graph paper. It is the impartial version of Domineering and the only difference in the rules is that each player may place their dominoes in either orientation, but it results in a very different game. It has been called by many names, including "plugg" by Geoffrey Mott-Smith, and "dots-and-pairs." Cram was popularized by Martin Gardner in Scientific American.
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  • Cram es un juego combinatorio imparcial que es similar al juego de domineering. Se conoce por diversos nombres, entre ellos “plugg” por Geoffrey Mott-Smith, y “dots and pairs.” Cram fue popularizado por Martin Gardner en Scientific American.
  • Le jeu de Cram est un jeu mathématique, étudié dans le cadre de la théorie des jeux combinatoires. Le jeu se joue sur un damier que l'on remplit progressivement de Dominos. Il a été connu sous plusieurs noms différents dans le monde anglo-saxon, notamment plugg et dots-ands-pairs, avant d'être popularisé sous le nom de Cram par Martin Gardner dans la revue Scientific American, en 1974.
  • Cram – auch unter dem Namen Domino Juvavum und im englischen Sprachraum als plugg und dots-and-pairs bekannt – ist ein mathematisches Spiel, das z.B. auf kariertem oder Millimeterpapier in einem vorher festgelegten Feld der Größe n x m gespielt wird, indem beide Spieler abwechselnd jeweils einen ihrer Steine der Größe 2x1 (daher der Namensbezug zum Domino) horizontal oder vertikal platzieren, jedoch ohne (Teil-)Überlappung bereits platzierter Steine und ohne Überschreitung des Spielfeldrandes.
  • Cram è un gioco imparziale a due giocatori. Anche come "plugg" o "dots-and-pairs", è stato reso popolare da Martin Gardner. La sua versione parziale è chiamata "Domineering" o "Crosscram". Ogni giocatore può disporre un domino in orizzontale o in verticale su una griglia. Il gioco termina quando uno dei due giocatori non può più disporre un pezzo.
  • 塞磚棋(Cram),是種屬於無偏博弈的兩人棋類遊戲,亦是紙筆遊戲,因馬丁·加德納推廣而普為人知。
  • Cram is a mathematical game played on a sheet of graph paper. It is the impartial version of Domineering and the only difference in the rules is that each player may place their dominoes in either orientation, but it results in a very different game. It has been called by many names, including "plugg" by Geoffrey Mott-Smith, and "dots-and-pairs." Cram was popularized by Martin Gardner in Scientific American.
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