@prefix foaf:	<http://xmlns.com/foaf/0.1/> .
<http://en.wikipedia.org/wiki/Stronghold_(1993_video_game)>	foaf:primaryTopic	<http://dbpedia.org/resource/Stronghold_(1993_video_game)> .
@prefix owl:	<http://www.w3.org/2002/07/owl#> .
<http://mpii.de/yago/resource/Stronghold_%281993_video_game%29>	owl:sameAs	<http://dbpedia.org/resource/Stronghold_(1993_video_game)> .
@prefix rdf:	<http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix dbpedia-owl:	<http://dbpedia.org/ontology/> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	rdf:type	dbpedia-owl:Work ,
		dbpedia-owl:VideoGame .
@prefix ns4:	<http://umbel.org/umbel/rc/> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	rdf:type	ns4:ComputerGameProgram ,
		<http://dbpedia.org/class/yago/VideoGamesWith2.5DGraphics> .
@prefix ns5:	<http://schema.org/> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	rdf:type	ns5:CreativeWork ,
		owl:Thing ,
		ns4:SoftwareObject .
@prefix yago:	<http://dbpedia.org/class/yago/> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	rdf:type	yago:Real-timeStrategyVideoGames ,
		<http://dbpedia.org/class/yago/StrategicSimulations,Inc.Games> ,
		dbpedia-owl:Software ,
		yago:StormfrontStuDiosGames ,
		<http://dbpedia.org/class/yago/Dungeons&DragonsVideoGames> ,
		<http://dbpedia.org/class/yago/1993VideoGames> ,
		yago:City-buildingGames ;
	owl:sameAs	<http://de.dbpedia.org/resource/Stronghold_(1993)> ,
		<http://fr.dbpedia.org/resource/Stronghold_(jeu_vid\u00E9o,_1993)> ,
		<http://rdf.freebase.com/ns/m.0867cg> ,
		<http://it.dbpedia.org/resource/Stronghold_(videogioco_1993)> ,
		<http://dbpedia.org/resource/Stronghold_(1993_video_game)> .
@prefix rdfs:	<http://www.w3.org/2000/01/rdf-schema#> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	rdfs:label	"Stronghold (jeu vid\u00E9o, 1993)"@fr ,
		"Stronghold (1993 video game)"@en ,
		"Stronghold (1993)"@de ,
		"Stronghold (videogioco 1993)"@it ;
	rdfs:comment	"Stronghold est un jeu de strat\u00E9gie en temps r\u00E9el dans l'univers de Donjons et dragons. Centr\u00E9 sur la construction et la gestion d'une ville, il est publi\u00E9 par SSI en 1993 et d\u00E9velopp\u00E9 par Stormfront Studios. Les concepteurs en sont Don Daglow, Mark Buchignani, et David Bunnett."@fr ,
		"Stronghold ist ein von den Stormfront Studios im Auftrag von SSI entwickeltes Aufbaustrategiespiels in Echtzeit f\u00FCr den PC, FM Towns und PC-98. Es basiert auf dem Rollenspielregelwerk Dungeons & Dragons und erschien im Jahr 1993. Aufgrund des Spielprinzips wurde es auch als Fantasy-Variante von Sim City bezeichnet. Stronghold gilt als das erste Echtzeit-Strategiespiel mit dreidimensionaler Darstellung des Spielgeschehens."@de ,
		"Stronghold \u00E8 un videogioco di strategia in tempo reale ambientato nel Medioevo, dove si ha la possibilit\u00E0 di crearsi il proprio castello svolgendo una propria economia. Il videogioco \u00E8 stato sviluppato dalla Stormfront Studios che ne rese disponibile un seguito. Oltre allo sviluppo del castello si possono gestire le proprie truppe e partecipale alle crociate. Da non confondersi con l' omonimo titolo di Firefly Studios, Stronghold"@it ,
		"Stronghold is a Dungeons & Dragons city-building real-time strategy computer game published by SSI and developed by Stormfront Studios in 1993. The game designers include Don Daglow, Mark Buchignani, and David Bunnett. The game is often referred to as \"SimCity meets Dungeons & Dragons\". Players balanced resources to build a town with unique neighborhoods, each with its own unique architecture."@en ;
	foaf:depiction	<http://upload.wikimedia.org/wikipedia/commons/b/b2/Stronghold_(1993)_Coverart.png> .
@prefix xsd:	<http://www.w3.org/2001/XMLSchema#> .
@prefix dbpprop:	<http://dbpedia.org/property/> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	dbpprop:released	"1993"^^xsd:int ;
	dbpedia-owl:thumbnail	<http://upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Stronghold_(1993)_Coverart.png/200px-Stronghold_(1993)_Coverart.png> ;
	foaf:name	"Stronghold"@en .
@prefix dcterms:	<http://purl.org/dc/terms/> .
@prefix category:	<http://dbpedia.org/resource/Category:> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	dcterms:subject	category:Real-time_strategy_video_games ,
		category:City-building_games ,
		<http://dbpedia.org/resource/Category:Video_games_with_2.5D_graphics> ,
		<http://dbpedia.org/resource/Category:Strategic_Simulations,_Inc._games> ,
		category:Stormfront_Studios_games ,
		<http://dbpedia.org/resource/Category:1993_video_games> ,
		<http://dbpedia.org/resource/Category:Dungeons_&_Dragons_video_games> ;
	dbpprop:publisher	<http://dbpedia.org/resource/Strategic_Simulations,_Inc.> .
@prefix dbpedia:	<http://dbpedia.org/resource/> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	dbpprop:genre	dbpedia:Real-time_strategy ,
		dbpedia:City-building_game ;
	dbpprop:title	"Stronghold"@en .
@prefix ns13:	<http://www.w3.org/ns/prov#> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	ns13:wasDerivedFrom	<http://en.wikipedia.org/wiki/Stronghold_(1993_video_game)?oldid=485941612> ;
	dbpprop:designer	"Mark Buchignani, David Bunnett, Don Daglow, Chris Green, Cathryn Mataga"@en ;
	foaf:isPrimaryTopicOf	<http://en.wikipedia.org/wiki/Stronghold_(1993_video_game)> ;
	dbpprop:modes	dbpedia:Single-player_video_game ;
	dbpedia-owl:developer	dbpedia:Stormfront_Studios ;
	dbpedia-owl:publisher	<http://dbpedia.org/resource/Strategic_Simulations,_Inc.> ;
	dbpedia-owl:computingPlatform	dbpedia:MS-DOS ;
	dbpedia-owl:genre	dbpedia:City-building_game ,
		dbpedia:Real-time_strategy ;
	dbpprop:developer	dbpedia:Stormfront_Studios ;
	dbpprop:platforms	dbpedia:MS-DOS ;
	dbpprop:name	"Stronghold"@en .
@prefix ns14:	<http://dbpedia.org/resource/Template:> .
<http://dbpedia.org/resource/Stronghold_(1993_video_game)>	dbpprop:wikiPageUsesTemplate	ns14:Infobox_video_game ,
		ns14:MobyGames ;
	dbpedia-owl:computingInput	dbpedia:Computer_keyboard ,
		<http://dbpedia.org/resource/Mouse_(computing)> ;
	dbpedia-owl:abstract	"Stronghold ist ein von den Stormfront Studios im Auftrag von SSI entwickeltes Aufbaustrategiespiels in Echtzeit f\u00FCr den PC, FM Towns und PC-98. Es basiert auf dem Rollenspielregelwerk Dungeons & Dragons und erschien im Jahr 1993. Aufgrund des Spielprinzips wurde es auch als Fantasy-Variante von Sim City bezeichnet. Stronghold gilt als das erste Echtzeit-Strategiespiel mit dreidimensionaler Darstellung des Spielgeschehens."@de ,
		"Stronghold est un jeu de strat\u00E9gie en temps r\u00E9el dans l'univers de Donjons et dragons. Centr\u00E9 sur la construction et la gestion d'une ville, il est publi\u00E9 par SSI en 1993 et d\u00E9velopp\u00E9 par Stormfront Studios. Les concepteurs en sont Don Daglow, Mark Buchignani, et David Bunnett."@fr ,
		"Stronghold \u00E8 un videogioco di strategia in tempo reale ambientato nel Medioevo, dove si ha la possibilit\u00E0 di crearsi il proprio castello svolgendo una propria economia. Il videogioco \u00E8 stato sviluppato dalla Stormfront Studios che ne rese disponibile un seguito. Oltre allo sviluppo del castello si possono gestire le proprie truppe e partecipale alle crociate. Da non confondersi con l' omonimo titolo di Firefly Studios, Stronghold"@it ,
		"Stronghold is a Dungeons & Dragons city-building real-time strategy computer game published by SSI and developed by Stormfront Studios in 1993. The game designers include Don Daglow, Mark Buchignani, and David Bunnett. The game is often referred to as \"SimCity meets Dungeons & Dragons\". Players balanced resources to build a town with unique neighborhoods, each with its own unique architecture. Residents and craftspeople of each neighborhood could be summoned to defend any part of the city that came under attack. Players could choose from a variety of neighborhood leaders including Mages, Clerics, Thieves, Fighters, Elves (a combination of fighters and mages), Dwarves (stout fighters who are also great miners), and Halflings (excellent thieves and farmers). Players could use, for example, a spawned Elf to build a building on a plot or the player could focus the elf on training to build up character levels, amass an army and march them overland and defeat a neighboring monster. Or a player could focus entirely on city development and win the game in that way instead. Maps are constructed from triangular wireframe colored tiles. The color of each tile designate the terrain type; water, plains, mountains and hills. A random map generator allows for good replay value."@en ;
	dbpprop:id	"/stronghold"@en ;
	dbpedia-owl:designer	dbpedia:Don_Daglow ,
		dbpedia:Mark_Buchignani ,
		dbpedia:David_Bunnett ,
		dbpedia:Cathryn_Mataga ;
	dbpprop:input	<http://dbpedia.org/resource/Mouse_(computing)> ,
		dbpedia:Computer_keyboard ;
	dbpprop:hasPhotoCollection	<http://www4.wiwiss.fu-berlin.de/flickrwrappr/photos/Stronghold_(1993_video_game)> .
<http://dbpedia.org/resource/Stronghold_(1993_game)>	dbpedia-owl:wikiPageRedirects	<http://dbpedia.org/resource/Stronghold_(1993_video_game)> .
<http://dbpedia.org/resource/Stronghold_(disambiguation)>	dbpedia-owl:wikiPageDisambiguates	<http://dbpedia.org/resource/Stronghold_(1993_video_game)> .
<http://en.wikipedia.org/wiki/Stronghold_%281993_video_game%29>	foaf:primaryTopic	<http://dbpedia.org/resource/Stronghold_(1993_video_game)> .
<http://dbpedia.org/resource/Stronghold_%28disambiguation%29>	dbpedia-owl:wikiPageDisambiguates	<http://dbpedia.org/resource/Stronghold_(1993_video_game)> .