@prefix rdf:	<http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix dbpedia:	<http://dbpedia.org/resource/> .
@prefix dbpedia-owl:	<http://dbpedia.org/ontology/> .
dbpedia:Realm_of_Impossibility	rdf:type	dbpedia-owl:Work .
@prefix ns3:	<http://dbpedia.org/class/yago/> .
dbpedia:Realm_of_Impossibility	rdf:type	ns3:ElectronicArtsGames ,
		ns3:AppleIIGames ,
		ns3:ZXSpectrumGames ,
		dbpedia-owl:VideoGame ,
		ns3:Commodore64Games ,
		ns3:Atari8-bitFamilyGames ,
		<http://dbpedia.org/class/yago/1984VideoGames> .
@prefix owl:	<http://www.w3.org/2002/07/owl#> .
dbpedia:Realm_of_Impossibility	rdf:type	owl:Thing ;
	dbpedia-owl:genre	dbpedia:Action-adventure_game ;
	owl:sameAs	<http://rdf.freebase.com/ns/guid.9202a8c04000641f800000000035c88d> .
@prefix foaf:	<http://xmlns.com/foaf/0.1/> .
dbpedia:Realm_of_Impossibility	foaf:name	"Realm of Impossibility" .
@prefix ns6:	<http://en.wikipedia.org/wiki/> .
dbpedia:Realm_of_Impossibility	foaf:page	ns6:Realm_of_Impossibility ;
	dbpedia-owl:platform	dbpedia:Commodore_64 ,
		dbpedia:Atari_8-bit_family ,
		dbpedia:ZX_Spectrum ,
		dbpedia:Apple_IIe .
@prefix xsd:	<http://www.w3.org/2001/XMLSchema#> .
@prefix ns8:	<http://dbpedia.org/ontology/Work/> .
dbpedia:Realm_of_Impossibility	ns8:releaseDate	"1984-01-01T00:00:00-05:00"^^xsd:gYear .
@prefix rdfs:	<http://www.w3.org/2000/01/rdf-schema#> .
dbpedia:Realm_of_Impossibility	rdfs:label	"Realm of Impossibility"@en .
@prefix ns10:	<http://dbpedia.org/ontology/VideoGame/> .
dbpedia:Realm_of_Impossibility	ns10:platform	dbpedia:ZX_Spectrum ,
		dbpedia:Apple_IIe ,
		dbpedia:Atari_8-bit_family ,
		dbpedia:Commodore_64 ;
	ns8:genre	dbpedia:Action-adventure_game ;
	dbpedia-owl:publisher	dbpedia:Ariolasoft_UK_Ltd ,
		dbpedia:Electronic_Arts .
@prefix dbpprop:	<http://dbpedia.org/property/> .
dbpedia:Realm_of_Impossibility	dbpprop:abstract	"Realm of Impossibility is a computer game created by Mike Edwards and published by Electronic Arts in 1984 for the Apple IIe, Atari 8-bit family and Commodore 64 computer systems. It was converted to the ZX Spectrum in 1985 and published by Ariolasoft UK Ltd. The game was originally self-published by BRAM Inc. as Zombies (organized by Edwards and a family friend) before producer Don Daglow acquired the rights for EA and re-named the game Mike Edwards' Realm of Impossibility. Music by Dave Warhol, who had worked with Daglow on the Intellivision game design team, was also added to the EA edition. The game title comes from the fact that many of the mazes in the game represent optical illusions, similar to those popularized by artist M. C. Escher. Surfaces that appear vertical turn out to be horizontal, and other illusions can confuse the player. The game allows a player to traverse through 13 mythical dungeons to gather 7 crowns to defeat the evil cleric \"Wistrik\". Each dungeon comprises a dozen or so difficult rooms full of zombies, snakes, spiders and other various beasts. The object of each realm was to find a key or a crown. Finding a key allowed another new realm to open up to the player. Each realm had various mazes the player had to navigate in order to arrive at the correct ending. The player could cast the following spells in the game: Freeze: would hold a monster in place for a short duration Protect: made the player immune to damage for a time Confuse: would send the monster off wandering in a daze for a while The player could also drop crosses, which acted as obstacles to the monster. The player could leave dozens of these in their wake and they would disappear slowly over time. One of the more exciting aspects of the game allowed cooperative play on the same screen with another player. This gave rise to numerous strategies as the players tried to outwit the monsters together. Realm of Impossibility was considered a success, and was part of the \"third wave\" of titles introduced by Electronic Arts after its founding in 1982."@en ;
	rdfs:comment	"Realm of Impossibility is a computer game created by Mike Edwards and published by Electronic Arts in 1984 for the Apple IIe, Atari 8-bit family and Commodore 64 computer systems. It was converted to the ZX Spectrum in 1985 and published by Ariolasoft UK Ltd. The game was originally self-published by BRAM Inc. as Zombies (organized by Edwards and a family friend) before producer Don Daglow acquired the rights for EA and re-named the game Mike Edwards' Realm of Impossibility."@en ;
	dbpedia-owl:releaseDate	"1984-01-01T00:00:00-05:00"^^xsd:gYear ;
	ns8:publisher	dbpedia:Electronic_Arts ,
		dbpedia:Ariolasoft_UK_Ltd .
@prefix skos:	<http://www.w3.org/2004/02/skos/core#> .
@prefix ns13:	<http://dbpedia.org/resource/Category:> .
dbpedia:Realm_of_Impossibility	skos:subject	ns13:Commodore_64_games ,
		ns13:Apple_II_games ,
		ns13:Action-adventure_games ,
		ns13:ZX_Spectrum_games ,
		ns13:Electronic_Arts_games ,
		<http://dbpedia.org/resource/Category:1984_video_games> ,
		ns13:Atari_8-bit_family_games .
@prefix ns14:	<http://dbpedia.org/resource/Template:> .
dbpedia:Realm_of_Impossibility	dbpprop:wikiPageUsesTemplate	ns14:infobox_vg ;
	dbpprop:genre	dbpedia:Action-adventure_game ;
	dbpprop:title	"Realm of Impossibility"@en ;
	dbpprop:publisher	dbpedia:Electronic_Arts ,
		dbpedia:Ariolasoft_UK_Ltd ;
	dbpprop:developer	"BRAM Inc."@en ;
	dbpprop:modes	dbpedia:Single_player ,
		dbpedia:Two_player ;
	dbpprop:platforms	dbpedia:Atari_8-bit_family ,
		dbpedia:ZX_Spectrum ,
		dbpedia:Commodore_64 ,
		dbpedia:Apple_IIe ;
	dbpprop:media	<http://dbpedia.org/resource/Floppy_disk%23The_5%C2%BC-inch_minifloppy> ,
		dbpedia:Compact_audio_cassette ;
	dbpprop:input	dbpedia:Joystick ,
		dbpedia:Computer_keyboard ;
	dbpprop:released	","@en ;
	dbpprop:designer	"Mike Edwards"@en .
@prefix ns15:	<http://www4.wiwiss.fu-berlin.de/flickrwrappr/photos/> .
dbpedia:Realm_of_Impossibility	dbpprop:hasPhotoCollection	ns15:Realm_of_Impossibility .
@prefix yago:	<http://mpii.de/yago/resource/> .
yago:Realm_of_Impossibility	owl:sameAs	dbpedia:Realm_of_Impossibility .