@prefix rdf:	<http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix dbpedia:	<http://dbpedia.org/resource/> .
@prefix owl:	<http://www.w3.org/2002/07/owl#> .
dbpedia:Quake_engine	rdf:type	owl:Thing .
@prefix dbpedia-owl:	<http://dbpedia.org/ontology/> .
dbpedia:Quake_engine	rdf:type	dbpedia-owl:Software .
@prefix ns4:	<http://dbpedia.org/class/yago/> .
dbpedia:Quake_engine	rdf:type	ns4:FreeGameEngines ,
		ns4:GameEngines ,
		dbpedia-owl:Work .
@prefix dbpprop:	<http://dbpedia.org/property/> .
dbpedia:Quake_engine	dbpprop:name	"Quake engine"@en ;
	dbpedia-owl:genre	dbpedia:Game_engine .
@prefix ns6:	<http://umbel.org/umbel/ne/wikipedia/> .
dbpedia:Quake_engine	owl:sameAs	ns6:Quake_engine ,
		<http://rdf.freebase.com/ns/guid.9202a8c04000641f8000000000480943> .
@prefix foaf:	<http://xmlns.com/foaf/0.1/> .
dbpedia:Quake_engine	foaf:name	"Quake engine" .
@prefix ns8:	<http://en.wikipedia.org/wiki/> .
dbpedia:Quake_engine	foaf:page	ns8:Quake_engine ;
	dbpedia-owl:license	dbpedia:GNU_General_Public_License .
@prefix ns9:	<http://dbpedia.org/ontology/Software/> .
dbpedia:Quake_engine	ns9:license	dbpedia:GNU_General_Public_License ;
	dbpprop:reference	<http://www.quakedev.com> ,
		<http://www.quaddicted.com/quake_engines/engine_comparison.html> ,
		<http://fabiensanglard.net/quakeSource/index.php> ,
		<http://www.bluesnews.com/abrash/chap68.shtml> .
@prefix rdfs:	<http://www.w3.org/2000/01/rdf-schema#> .
dbpedia:Quake_engine	rdfs:label	"Quake-pelimoottori"@fi ,
		"Quake-Engine"@de ,
		"Quake engine"@pt ,
		"Quake engine"@it ,
		"\u96F7\u795E\u4E4B\u9524\u5F15\u64CE"@zh ,
		"Quake engine"@en ,
		"Quake engine"@pl ,
		"Quake engine"@sv ,
		"Quake engine"@ru ,
		"Quake Engine"@ja ;
	dbpedia-owl:thumbnail	<http://upload.wikimedia.org/wikipedia/en/thumb/b/b2/Quake_Vertex_Pruning_Preprocessor.PNG/200px-Quake_Vertex_Pruning_Preprocessor.PNG> ;
	dbpedia-owl:developer	dbpedia:Id_Software .
@prefix ns11:	<http://dbpedia.org/ontology/Work/> .
dbpedia:Quake_engine	ns11:genre	dbpedia:Game_engine ;
	dbpprop:abstract	"\u0421\u043A\u0440\u0438\u043D\u0448\u043E\u0442 \u0438\u0437 Quake, \u0438\u0433\u0440\u044B 1996 \u0433\u043E\u0434\u0430 \u043E\u0442 id Software. Quake engine (\u0441 \u0430\u043D\u0433\u043B. \u0434\u0432\u0438\u0436\u043E\u043A Quake) \u2014 \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0434\u0432\u0438\u0436\u043E\u043A, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u044B\u0439 \u0432 1996 \u0433\u043E\u0434\u0443 \u0430\u043C\u0435\u0440\u0438\u043A\u0430\u043D\u0441\u043A\u043E\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 id Software \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0432 \u043A\u0443\u043B\u044C\u0442\u043E\u0432\u043E\u043C \u0448\u0443\u0442\u0435\u0440\u0435 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043B\u0438\u0446\u0430 Quake. \u00ABQuake engine\u00BB \u0441\u0442\u0430\u043B \u043E\u0434\u043D\u0438\u043C \u0438\u0437 \u043F\u0435\u0440\u0432\u044B\u0445 \u0438\u0433\u0440\u043E\u0432\u044B\u0445 \u0434\u0432\u0438\u0436\u043A\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0441\u043F\u043E\u0441\u043E\u0431\u0435\u043D \u043E\u0431\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0442\u044C \u0432 \u0440\u0435\u0430\u043B\u044C\u043D\u043E\u043C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E \u0442\u0440\u0435\u0445\u043C\u0435\u0440\u043D\u0443\u044E \u0433\u0440\u0430\u0444\u0438\u043A\u0443. \u041D\u0430\u0440\u0430\u0431\u043E\u0442\u043A\u0438 \u0434\u0432\u0438\u0436\u043A\u0430 \u0431\u044B\u043B\u0438 \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u044B \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u043A\u0435 \u0438\u0433\u0440\u043E\u0432\u044B\u0445 \u0434\u0432\u0438\u0436\u043A\u043E\u0432 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0433\u043E \u043F\u043E\u043A\u043E\u043B\u0435\u043D\u0438\u044F \u2014 id Tech 2 \u0438 id Tech 3, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0431\u044B\u043B\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u044B \u0434\u043B\u044F \u0438\u0433\u0440 Quake 2 \u0438 Quake 3 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0435\u043D\u043D\u043E. \u0421\u043E\u0433\u043B\u0430\u0441\u043D\u043E \u0442\u0440\u0430\u0434\u0438\u0446\u0438\u0438 id Software, \u0441\u043F\u0443\u0441\u0442\u044F \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043F\u043E\u0441\u043B\u0435 \u0443\u0441\u043F\u0435\u0448\u043D\u043E\u0433\u043E \u043A\u043E\u043C\u043C\u0435\u0440\u0447\u0435\u0441\u043A\u043E\u0433\u043E \u043B\u0438\u0446\u0435\u043D\u0437\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F, \u0434\u0432\u0438\u0436\u043E\u043A \u0441\u0442\u0430\u043B \u0434\u043E\u0441\u0442\u0443\u043F\u0435\u043D \u0434\u043B\u044F \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u043E\u0433\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0441\u043E\u0433\u043B\u0430\u0441\u043D\u043E \u043B\u0438\u0446\u0435\u043D\u0437\u0438\u0438 GNU General Public License, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u0434\u0440\u0430\u0437\u0443\u043C\u0435\u0432\u0430\u0435\u0442 \u043F\u043E\u0434 \u0441\u043E\u0431\u043E\u0439 \u043F\u0440\u0430\u0432\u043E \u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u043C\u043E\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438 \u0440\u0430\u0441\u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u044F\u0442\u044C \u0435\u0433\u043E \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u043C\u043E\u0435. \u042D\u0442\u043E \u043E\u043A\u0430\u0437\u0430\u043B\u043E \u0431\u043E\u043B\u044C\u0448\u043E\u0435 \u0432\u043B\u0438\u044F\u043D\u0438\u0435 \u043D\u0430 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435 \u043C\u0438\u0440\u0430 \u043E\u0442\u043A\u0440\u044B\u0442\u043E\u0433\u043E \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0435\u043D\u0438\u044F \u0430 \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u0440\u043E\u0434\u0438\u043B\u043E \u0431\u043E\u043B\u044C\u0448\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0444\u043E\u0440\u043A\u043E\u0432 \u2014 \u0441\u0442\u043E\u0440\u043E\u043D\u043D\u0438\u0445 \u0438\u0433\u0440\u043E\u0432\u044B\u0445 \u0434\u0432\u0438\u0436\u043A\u043E\u0432, \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u043D\u044B\u0445 \u043D\u0430 Quake engine. \u041F\u043E\u0434\u043E\u0431\u043D\u043E \u0434\u0432\u0438\u0436\u043A\u0443 Doom, Quake engine \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442 \u0441\u0438\u0441\u0442\u0435\u043C\u0443 BSP-\u0434\u0435\u0440\u0435\u0432\u044C\u0435\u0432. \u0414\u0432\u0438\u0436\u043E\u043A \u0442\u0430\u043A\u0436\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442 \u0437\u0430\u0442\u0435\u043D\u0435\u043D\u0438\u0435 \u043F\u043E \u043C\u0435\u0442\u043E\u0434\u0443 \u0413\u0443\u0440\u043E \u0434\u043B\u044F \u043F\u043E\u0434\u0432\u0438\u0436\u043D\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0438 \u043B\u0430\u0439\u0442\u043C\u0430\u043F\u044B \u0434\u043B\u044F \u0441\u0442\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0445."@ru ,
		"The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License (GPL). After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects."@en ,
		"Quake engine \u00E9 o motor de jogo desenvolvido para o jogo Quake de 1996, programado pela id Software. Sua principal caracter\u00EDstica \u00E0 \u00E9poca foi sua renderiza\u00E7\u00E3o de gr\u00E1ficos tridimensionais em tempo-real. Em 1999 a id Software liberou o c\u00F3digo-fonte do motor Quake sob a GPL. Ap\u00F3s esse lan\u00E7amento surgiram alguns forks, que al\u00E9m de estender as funcionalidades do motor possibilitaram vers\u00F5es dos jogos que o utilizam em diversos outros sistemas operacionais. Os motores utilizados nos jogos seguintes, Quake II e Quake III Arena, mantiveram algumas das id\u00E9ias implementadas. Assim como seu antecessor Doom engine, o Quake engine usa o particionamento bin\u00E1rio de espa\u00E7o (BSP na sigla em ingl\u00EAs). Al\u00E9m disso o Quake engine usa gouraud shading para objetos m\u00F3veis e um mapa de luzes est\u00E1tico para objetos im\u00F3veis."@pt ,
		"Il Quake Engine \u00E8 un motore grafico scritto nel 1996 da id Software per lo sparatutto in prima persona Quake. Dal 21 dicembre 1999, i codici sorgenti sono disponibili sotto licenza GPL."@it ,
		"\u96F7\u795E\u4E4B\u9524\u5F15\u64CE\uFF08Quake engine\uFF0C\u53C8\u7A31Q1\u5F15\u64CE\uFF09\u662F\u300A\u96F7\u795E\u4E4B\u9524\u300B\u4E00\u4EE3\u6E38\u620F\u7684\u6838\u5FC3\u3002\u5B83\u662F\u7B2C\u4E00\u6B21\u5B9E\u73B0\u5373\u66423D\u7684\u6E38\u620F\u5F15\u64CE\uFF0C\u800C\u4E14\u5B83\u662F\u4E00\u4E2A\u57FA\u4E8EGPL\u534F\u8BAE\u7684\u8F6F\u4EF6\u3002\u5B83\u5728\u653E\u51FA\u540E\u7ACB\u5373\u53D7\u5230\u5E7F\u4E3A\u6B22\u8FCE\uFF0C\u56E0\u4E3A\u5B83\u7684\u5173\u5361\u8BBE\u8BA1\u975E\u5E38\u4F18\u79C0\uFF0C\u5F88\u591A\u601D\u60F3\u90FD\u5728\u540E\u7EED\u7248\u672C\u300A\u96F7\u795E\u4E4B\u9524II\u300B\u548C\u300A\u96F7\u795E\u4E4B\u9524III\u300B\u4E2D\u6709\u4F53\u73B0\uFF0C\u5B83\u548C\u6BC1\u706D\u6218\u58EB\u5F15\u64CE\u4E00\u6837\u4F7F\u7528\u4E86\u4E8C\u8FDB\u5236\u5206\u5272\u6280\u672F\u3002\u96F7\u795E\u4E4B\u9524\u5F15\u64CE\u8FD8\u4F7F\u7528\u4E86\u88AB\u79F0\u4E3A\u9E20\u9E3D\u6295\u5F71\u7684\u6280\u672F\u7528\u6765\u6E32\u67D3\u79FB\u52A8\u7269\u4F53\uFF0C\u4F7F\u7528\u9759\u6001\u5730\u56FE\u5149\u6E90\u6280\u672F\u6E32\u67D3\u9759\u6B62\u7269\u4F53\u3002\u96F7\u795E\u4E4B\u9524\u5F15\u64CE\u57281999\u5E74\u7EB3\u5165\u300CGPL\u534F\u8BAE\u300D\uFF0C\u5E76\u4E14\u5728QuakeForge\u4E0A\u9762\u5F97\u5230\u4E86\u91CD\u751F\u3002"@zh ,
		"Quake engine \u2013 silnik gier napisany w 1996 dla gry Quake. By\u0142 jednym z pierwszych silnik\u00F3w posiadaj\u0105cych tr\u00F3jwymiarow\u0105 grafik\u0119 w grach. Obecnie jest na licencji GPL. Zosta\u0142 on napisany przez Johna Carmacka przy wsparciu Michaela Abrasha. Z czasem silnik ewoluowa\u0142 do silnika Quake'a II, a ten do Quake'a III, kt\u00F3re sta\u0142y si\u0119 baz\u0105 dla wielu modyfikacji i niezale\u017Cnych gier. Czasem jest b\u0142\u0119dnie nazywany id Tech 1, na bazie kt\u00F3rego powsta\u0142 m. in. Doom."@pl ,
		"Quake Engine\uFF08\u304F\u3048\u3044\u304F\u3048\u3093\u3058\u3093\uFF09\u3068\u306F\u30D5\u30A1\u30FC\u30B9\u30C8\u30D1\u30FC\u30BD\u30F3\u30FB\u30B7\u30E5\u30FC\u30C6\u30A3\u30F3\u30B0\u30B2\u30FC\u30E0\u306E\u4EE3\u8868\u683C\u3067\u3042\u308BQuake\u306E\u70BA\u306B\u3001id Software\u306B\u3088\u3063\u3066\u958B\u767A\u3055\u308C\u305F\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30A8\u30F3\u30B8\u30F3\u3067\u3042\u308B\u3002\u3053\u3053\u3067\u306F\u6B21\u4E16\u4EE3\u30A8\u30F3\u30B8\u30F3\u3067\u3042\u308BQuakeII\u30A8\u30F3\u30B8\u30F3\u3001QuakeIII\u30A8\u30F3\u30B8\u30F3\u3002DOOM\u306E\u540D\u3092\u51A0\u3057\u3066\u3044\u308B\u304C\u3001\u5B58\u5728\u81EA\u4F53\u306FQuake\u30A8\u30F3\u30B8\u30F3\u7CFB\u306E\u5F8C\u7D99\u3068\u306A\u308BDOOM3\u30A8\u30F3\u30B8\u30F3\u307E\u3067\u3092\u7D39\u4ECB\u3059\u308B\u3002 \u3069\u306E\u30A8\u30F3\u30B8\u30F3\u306B\u3082\u5171\u901A\u3067\u3042\u308B\u304Cconfig. cfg\u3068\u3044\u3046. cfg\u30D5\u30A1\u30A4\u30EB\uFF08\u7269\u306B\u3088\u3063\u3066q3config. cfg\u306A\u3069\u540D\u524D\u304C\u5909\u308F\u308B\u304C\uFF09\u306B\u30B2\u30FC\u30E0\u306E\u753B\u8CEA\u8A2D\u5B9A\u304B\u3089\u30AD\u30FC\u30B3\u30F3\u30D5\u30A3\u30B0\u3001\u3055\u3089\u306B\u306F\u30B5\u30FC\u30D0\u30FC\u306E\u8A2D\u5B9A\u307E\u3067\u3082\u3059\u3079\u3066\u8A18\u9332\u3055\u308C\u3001\u77E5\u8B58\u3055\u3048\u3042\u308C\u3070\u30B2\u30FC\u30E0\u5185\u30AA\u30D7\u30B7\u30E7\u30F3\u3067\u306F\u8A2D\u5B9A\u3057\u304D\u308C\u306A\u3044\u9805\u76EE\u307E\u3067\u30A2\u30AF\u30BB\u30B9\u51FA\u6765\u308B\u306E\u304C\u7279\u5FB4\u306E\u4E00\u3064\u3067\u3042\u308B\u3002\u307E\u305F\u3053\u306E\u30B3\u30F3\u30D5\u30A3\u30B0\u30D5\u30A1\u30A4\u30EB\u306F. txt\u30D5\u30A1\u30A4\u30EB\u306E\u62E1\u5F35\u5B50\u3092\u5909\u3048\u305F\u7269\u3067\u3042\u308A\u3001\u8AB0\u3067\u3082\u30A2\u30AF\u30BB\u30B9\u53EF\u80FD\u3067\u3042\u308B\u3002\u305D\u3057\u3066\u30B3\u30F3\u30BD\u30FC\u30EB\u30B3\u30DE\u30F3\u30C9\u3067\u300Cexec ***. cfg\u300D\u3068\u6253\u3061\u8FBC\u3080\u3060\u3051\u3067\u3001\u5373\u5EA7\u306B\u30AD\u30FC\u30DE\u30C3\u30D7\u306A\u3069\u306E\u8A2D\u5B9A\u3092\u5909\u66F4\u51FA\u6765\u308B\u67D4\u8EDF\u6027\u3092\u8A87\u3063\u3066\u3044\u308B\u3002\u3057\u304B\u3082\u3053\u306E\u30B3\u30DE\u30F3\u30C9\u3059\u3089\u30AD\u30FC\u306B\u8A2D\u5B9A\u53EF\u80FD\u306A\u306E\u3067\u3001\u30B2\u30FC\u30E0\u5185\u3067\u7528\u610F\u3055\u308C\u3066\u3044\u308B\u30E9\u30B8\u30AA\u30C1\u30E3\u30C3\u30C8\u30921\u30DC\u30BF\u30F3\u3067\u767A\u8A00\u51FA\u6765\u308B\u3088\u3046\u306B\u3057\u305F\u308A\u3001\u305D\u306E\u767A\u8A00\u30DC\u30BF\u30F3\u81EA\u4F53\u306E\u4F4D\u7F6E\u3092\u5909\u66F4\u3059\u308B\u306A\u3069\u30821\u30DC\u30BF\u30F3\u3067\u53EF\u80FD\u3068\u306A\u3063\u3066\u3044\u308B\u3002 \u3082\u3046\u4E00\u3064\u306E\u30A8\u30F3\u30B8\u30F3\u5171\u901A\u306E\u7279\u6027\u306F\u300C\u5185\u90E8\u30D5\u30A9\u30F3\u30C8\u3092. bmp\u5F62\u5F0F\u3067\u6301\u3064\u300D\u3068\u3044\u3046\u7269\u3067\u3042\u308B\u3002\u305D\u306E\u305F\u3081\u30D5\u30A9\u30F3\u30C8\u3092\u81EA\u5728\u306B\u8A2D\u5B9A\u51FA\u6765\u308B\u3068\u3044\u3046\u67D4\u8EDF\u6027\u304C\u3042\u308B\u304C\uFF08\u305D\u306E\u305F\u3081Quake\u3067\u306FSeqence Complete!\u3068\u3044\u3046\u4ED5\u639B\u3051\u3092\u52D5\u304B\u3057\u305F\u6642\u306E\u30E1\u30C3\u30BB\u30FC\u30B8\u306E\u300Cq\u300D\u304C\u3001Quake\u306E\u30DE\u30FC\u30AF\u3068\u306A\u3063\u3066\u3044\u305F\uFF09\u3001\u305D\u308C\u304C\u9006\u306B2\u30D0\u30A4\u30C8\u6587\u5B57\u306E\u5C0E\u5165\u3092\u56F0\u96E3\u306A\u7269\u3068\u3057\u3066\u3044\u308B\u305F\u3081\uFF082\u30D0\u30A4\u30C8\u6587\u5B57\u3092\u4F7F\u3048\u308B\u3088\u3046\u306B\u3059\u308B\u306B\u306F\u3001\u3059\u3079\u3066\u306E\u6F22\u5B57\u3092. bmp\u30D5\u30A1\u30A4\u30EB\u3067\u4F5C\u3089\u306A\u3044\u3068\u3044\u3051\u306A\u3044\u305F\u3081\u3001\u305D\u308C\u3060\u3051\u3067\u3082\u81A8\u5927\u306A\u30D5\u30A1\u30A4\u30EB\u5BB9\u91CF\u3068\u306A\u3063\u3066\u3057\u307E\u3046\uFF09\u3001Quake\u30A8\u30F3\u30B8\u30F3\u63A1\u7528\u30B2\u30FC\u30E0\u306B\u306F\u3001\u4E00\u90E8\u306E\u65E5\u672C\u8A9E\u8868\u8A18\u5BFE\u5FDC\u30B2\u30FC\u30E0\uFF08Soldier Of Fortune2\u3001XBOX360\u7248&amp;\u30D1\u30C3\u30C1\u30C7\u30A3\u30B9\u30AF\u9069\u5FDC\u5F8C\u306ECALL OF DUTY4\uFF09\u306A\u3069\u306F\u3042\u308B\u304C\u3001\u540D\u524D\u307E\u3067\u542B\u3081\u305F\u5B8C\u5168\u65E5\u672C\u8A9E\u8868\u8A18\u53EF\u80FD\u306B\u306A\u3063\u3066\u3044\u308B\u30B2\u30FC\u30E0\u304C\u5B58\u5728\u3057\u306A\u3044\u3002"@ja ,
		"Quake engine \u00E4r en spelmotor som ursprungligen skapades av id Software f\u00F6r att anv\u00E4ndas till spelet Quake (1996)."@sv ,
		"Die Quake-Engine ist eine 3D-Game-Engine von id Software. Sie wurde 1996 gemeinsam mit dem Titel Quake ver\u00F6ffentlicht und ist die erste 3D-Game-Engine, welche statt 2-dimensionalen Sprites echte 3-dimensionale Modelle nutzt. Die Spielwelt liegt zudem nicht als 2D-Information vor, welche dann in 3D gerendert wird, sondern besteht aus echten dreidimensionalen Daten. Die Verwendung von Lightmaps und dynamischen Lichtquellen steht ebenfalls im Gegensatz zu dem zuvor benutzten statischen Lichtquellen. Die Engine ist zugleich ein Pionier f\u00FCr Immersion \u2013 insbesondere die Kombination aus Mouselook und Tastatur-Steuerung er\u00F6ffnete neue M\u00F6glichkeiten f\u00FCr die Spieleentwicklung. GLQuake zeigte wenig sp\u00E4ter echte hardwarebeschleunigte 3D-Grafik. Die Grafik-Engine wurde \u00FCber viele Jahre hinweg f\u00FCr etliche andere Computerspiele wiederverwendet und weiterentwickelt, darunter Half-Life und Hexen II. Zudem kam die Quake-Engine auch in den von id Software selbst entwickelten Nachfolgetiteln der Quake-Serie, Quake II und Quake III Arena, zum Einsatz. Seitens id Software war Quake III Arena die letzte gro\u00DFe Verbesserung der Quake-Grafikengine - eine von Grund auf neu programmierte Engine ist im August 2004 mit dem Spiel Doom III erschienen. id Software ver\u00F6ffentlicht einige Jahre nach dem Release \u00FCblicherweise den Quellcode der Quake-Spiele unter der GNU GPL. So wurde der Quellcode von Quake I am 21. Dezember 1999, von Quake II am 22. Dezember 2001 und von Quake III Arena am 19. August 2005 freigegeben. Ein Gro\u00DFteil der Programmierung an der Quake-Engine wurde von John Carmack geleistet, der auch schon am Vorg\u00E4nger Doom mitgewirkt hatte."@de ,
		"Quake-pelimoottori on id Softwaren tekem\u00E4 pelimoottori Quakea varten. Pelimoottori oli ensimm\u00E4inen moottori, joka oli oikeasti kolmiulotteinen ja on nykyisin GPL lisenssin alla. Julkaisun j\u00E4lkeen Quake-pelimoottori haarautui, niin kuin my\u00F6s tasomallinnus. Moottori pysyi aika lailla muuttumattomana my\u00F6s Quake II:ssa ja Quake III Arenassa. Quake-pelimoottori niin kuin Doom-pelimoottori k\u00E4ytti BSP:t\u00E4. Pelimoottori k\u00E4ytti my\u00F6s reunanpehmennyst\u00E4 liikkuville objekteille ja pient\u00E4 valaistuskarttaa liikkumattomille objekteille. Quake-pelimoottorin kirjoitti l\u00E4hinn\u00E4 John Carmack, mutta my\u00F6s Michael Abrash osallistui ty\u00F6h\u00F6n. My\u00F6hemmin moottorista rakennettiin Quake II- ja Quake III -pelimoottorit."@fi ;
	rdfs:comment	"Quake Engine\uFF08\u304F\u3048\u3044\u304F\u3048\u3093\u3058\u3093\uFF09\u3068\u306F\u30D5\u30A1\u30FC\u30B9\u30C8\u30D1\u30FC\u30BD\u30F3\u30FB\u30B7\u30E5\u30FC\u30C6\u30A3\u30F3\u30B0\u30B2\u30FC\u30E0\u306E\u4EE3\u8868\u683C\u3067\u3042\u308BQuake\u306E\u70BA\u306B\u3001id Software\u306B\u3088\u3063\u3066\u958B\u767A\u3055\u308C\u305F\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30A8\u30F3\u30B8\u30F3\u3067\u3042\u308B\u3002\u3053\u3053\u3067\u306F\u6B21\u4E16\u4EE3\u30A8\u30F3\u30B8\u30F3\u3067\u3042\u308BQuakeII\u30A8\u30F3\u30B8\u30F3\u3001QuakeIII\u30A8\u30F3\u30B8\u30F3\u3002DOOM\u306E\u540D\u3092\u51A0\u3057\u3066\u3044\u308B\u304C\u3001\u5B58\u5728\u81EA\u4F53\u306FQuake\u30A8\u30F3\u30B8\u30F3\u7CFB\u306E\u5F8C\u7D99\u3068\u306A\u308BDOOM3\u30A8\u30F3\u30B8\u30F3\u307E\u3067\u3092\u7D39\u4ECB\u3059\u308B\u3002 \u3069\u306E\u30A8\u30F3\u30B8\u30F3\u306B\u3082\u5171\u901A\u3067\u3042\u308B\u304Cconfig."@ja ,
		"The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License (GPL). After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP)."@en ,
		""@zh ,
		""@ru ,
		"Quake engine \u00E4r en spelmotor som ursprungligen skapades av id Software f\u00F6r att anv\u00E4ndas till spelet Quake (1996)."@sv ,
		"Quake engine \u00E9 o motor de jogo desenvolvido para o jogo Quake de 1996, programado pela id Software. Sua principal caracter\u00EDstica \u00E0 \u00E9poca foi sua renderiza\u00E7\u00E3o de gr\u00E1ficos tridimensionais em tempo-real. Em 1999 a id Software liberou o c\u00F3digo-fonte do motor Quake sob a GPL. Ap\u00F3s esse lan\u00E7amento surgiram alguns forks, que al\u00E9m de estender as funcionalidades do motor possibilitaram vers\u00F5es dos jogos que o utilizam em diversos outros sistemas operacionais."@pt ,
		"Die Quake-Engine ist eine 3D-Game-Engine von id Software. Sie wurde 1996 gemeinsam mit dem Titel Quake ver\u00F6ffentlicht und ist die erste 3D-Game-Engine, welche statt 2-dimensionalen Sprites echte 3-dimensionale Modelle nutzt. Die Spielwelt liegt zudem nicht als 2D-Information vor, welche dann in 3D gerendert wird, sondern besteht aus echten dreidimensionalen Daten."@de ,
		"Quake engine \u2013 silnik gier napisany w 1996 dla gry Quake. By\u0142 jednym z pierwszych silnik\u00F3w posiadaj\u0105cych tr\u00F3jwymiarow\u0105 grafik\u0119 w grach. Obecnie jest na licencji GPL. Zosta\u0142 on napisany przez Johna Carmacka przy wsparciu Michaela Abrasha. Z czasem silnik ewoluowa\u0142 do silnika Quake'a II, a ten do Quake'a III, kt\u00F3re sta\u0142y si\u0119 baz\u0105 dla wielu modyfikacji i niezale\u017Cnych gier. Czasem jest b\u0142\u0119dnie nazywany id Tech 1, na bazie kt\u00F3rego powsta\u0142 m. in. Doom."@pl ,
		"Il Quake Engine \u00E8 un motore grafico scritto nel 1996 da id Software per lo sparatutto in prima persona Quake. Dal 21 dicembre 1999, i codici sorgenti sono disponibili sotto licenza GPL."@it ,
		"Quake-pelimoottori on id Softwaren tekem\u00E4 pelimoottori Quakea varten. Pelimoottori oli ensimm\u00E4inen moottori, joka oli oikeasti kolmiulotteinen ja on nykyisin GPL lisenssin alla. Julkaisun j\u00E4lkeen Quake-pelimoottori haarautui, niin kuin my\u00F6s tasomallinnus. Moottori pysyi aika lailla muuttumattomana my\u00F6s Quake II:ssa ja Quake III Arenassa. Quake-pelimoottori niin kuin Doom-pelimoottori k\u00E4ytti BSP:t\u00E4."@fi ;
	foaf:depiction	<http://upload.wikimedia.org/wikipedia/en/b/b2/Quake_Vertex_Pruning_Preprocessor.PNG> ;
	ns9:developer	dbpedia:Id_Software .
@prefix skos:	<http://www.w3.org/2004/02/skos/core#> .
@prefix ns13:	<http://dbpedia.org/resource/Category:> .
dbpedia:Quake_engine	skos:subject	ns13:Free_game_engines ,
		ns13:Video_game_engines ,
		ns13:Quake .
@prefix ns14:	<http://dbpedia.org/resource/Template:> .
dbpedia:Quake_engine	dbpprop:wikiPageUsesTemplate	ns14:infobox_software ,
		ns14:portal ;
	dbpprop:programmingLanguage	<http://dbpedia.org/resource/C_%28programming_language%29> ;
	dbpprop:genre	dbpedia:Game_engine ;
	dbpprop:developer	dbpedia:Id_Software ;
	dbpprop:portalProperty	"Video games"@en ,
		"Gamepad.svg"@en ,
		"Free software"@en ,
		"Free Software Portal Logo.svg"@en ;
	dbpprop:license	dbpedia:GNU_General_Public_License .
@prefix ns15:	<http://www4.wiwiss.fu-berlin.de/flickrwrappr/photos/> .
dbpedia:Quake_engine	dbpprop:hasPhotoCollection	ns15:Quake_engine .
dbpedia:Team_Fortress	dbpprop:engine	dbpedia:Quake_engine .
dbpedia:Laser_Arena	dbpprop:engine	dbpedia:Quake_engine .
<http://dbpedia.org/resource/Malice_%28video_game_mod%29>	dbpprop:engine	dbpedia:Quake_engine .
dbpedia:EzQuake	dbpprop:engine	dbpedia:Quake_engine .
dbpedia:Hexen_II	dbpprop:engine	dbpedia:Quake_engine .
dbpedia:Quake_Engine	dbpprop:redirect	dbpedia:Quake_engine .
dbpedia:Operation_Bayshield	dbpprop:engine	dbpedia:Quake_engine .
dbpedia:Quake_engines	dbpprop:redirect	dbpedia:Quake_engine .
@prefix yago:	<http://mpii.de/yago/resource/> .
yago:Quake_engine	owl:sameAs	dbpedia:Quake_engine .