@prefix dbpprop:	<http://dbpedia.org/property/> .
@prefix dbpedia:	<http://dbpedia.org/resource/> .
dbpedia:Class_object	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> .
dbpedia:Object	dbpprop:disambiguates	<http://dbpedia.org/resource/Object_%28computer_science%29> .
@prefix rdf:	<http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix opencyc:	<http://sw.opencyc.org/2008/06/10/concept/> .
<http://dbpedia.org/resource/Object_%28computer_science%29>	rdf:type	opencyc:Mx4rHIBS0h_TEdaAAABQ2rksLw ,
		opencyc:Mx4rYfyNVM4uEdqAAAACs2IKaQ ,
		opencyc:Mx4rOEevWKNuQdiN04S0lcdxLw .
@prefix owl:	<http://www.w3.org/2002/07/owl#> .
<http://dbpedia.org/resource/Object_%28computer_science%29>	owl:sameAs	<http://rdf.freebase.com/ns/guid.9202a8c04000641f8000000000135c88> ,
		opencyc:Mx4rwIlbF5wpEbGdrcN5Y29ycA .
@prefix foaf:	<http://xmlns.com/foaf/0.1/> .
<http://dbpedia.org/resource/Object_%28computer_science%29>	foaf:page	<http://en.wikipedia.org/wiki/Object_%28computer_science%29> ;
	dbpprop:reference	<http://java.sun.com/docs/books/tutorial/java/concepts/object.html> .
@prefix rdfs:	<http://www.w3.org/2000/01/rdf-schema#> .
<http://dbpedia.org/resource/Object_%28computer_science%29>	rdfs:label	"\u041E\u0431'\u0454\u043A\u0442 (\u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F)"@uk ,
		"\u5BF9\u8C61 (\u8BA1\u7B97\u673A\u79D1\u5B66)"@zh ,
		"Oggetto (informatica)"@it ,
		"\u041E\u0431\u044A\u0435\u043A\u0442 (\u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435)"@ru ,
		"Olio (ohjelmointi)"@fi ,
		"Obiekt (programowanie obiektowe)"@pl ,
		"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8 (\u30D7\u30ED\u30B0\u30E9\u30DF\u30F3\u30B0)"@ja ,
		"Object (computer science)"@en ,
		"Instance t\u0159\u00EDdy"@cs ,
		"Object (informatica)"@nl ,
		"Objet (informatique)"@fr ,
		"Objekt (objektorientierte Programmierung)"@de ,
		"Objeto"@pt ,
		"Objeto (programaci\u00F3n)"@es ;
	dbpprop:abstract	"En el paradigma de programaci\u00F3n orientada a objetos (POO, o bien OOP en ingl\u00E9s), un objeto se define como la unidad que en tiempo de ejecuci\u00F3n realiza las tareas de un programa. Tambi\u00E9n a un nivel m\u00E1s b\u00E1sico se define como la instancia de una clase. Estos objetos interact\u00FAan unos con otros, en contraposici\u00F3n a la visi\u00F3n tradicional en la cual un programa es una colecci\u00F3n de subrutinas, o simplemente una lista de instrucciones para el computador. Cada objeto es capaz de recibir mensajes, procesar datos y enviar mensajes a otros objetos de manera similar a un servicio. En el mundo de la programaci\u00F3n orientada a objetos (POO), un objeto es el resultado de la instanciaci\u00F3n de una clase. Una clase es el anteproyecto que ofrece la funcionalidad en ella definida, pero \u00E9sta queda implementada s\u00F3lo al crear una instancia de la clase, en la forma de un objeto. Por ejemplo: dado un plano para construir sillas (una clase de nombre clase_silla), entonces una silla concreta, en la que podemos sentarnos, construida a partir de este plano, ser\u00EDa un objeto de clase_silla. Es posible crear (construir) m\u00FAltiples objetos (sillas) utilizando la definici\u00F3n de la clase (plano) anterior. Los conceptos de clase y objetos son an\u00E1logos a los de tipo de datos y variable, es decir, definida una clase podemos crear objetos de esa clase, igual que disponiendo de un determinado tipo de dato (por ejemplo el tipo entero), podemos definir variables de dicho tipo: int a,b; ('int' es un tipo de dato y 'a' y 'b' son variables de tipo entero con las que podemos operar) Para utilizar la funcionalidad definida en una clase en particular (salvo en las clases abstractas), primeramente es necesario crear un objeto de esa clase. De la misma manera para una persona que desea sentarse, las especificaciones para construir una silla ser\u00E1n de poca utilidad; lo que se necesita es una silla real construida a partir de esas especificaciones. Siguiendo con la analog\u00EDa anterior, tambi\u00E9n se puede decir que para hacer operaciones aritm\u00E9ticas, de nada sirve por s\u00ED solo el tipo entero (int); para ello necesitamos variables (o constantes) con las que operar."@es ,
		"No contexto dos estudos acad\u00EAmicos, objeto \u00E9 o assunto ou tema de estudo ao qual ser\u00E1 aplicado determinado m\u00E9todo de an\u00E1lise."@pt ,
		"Ein Objekt bezeichnet in der objektorientierten Programmierung ein Exemplar eines bestimmten Datentypes oder einer bestimmten Klasse (auch \"Objekttyp\" genannt). Im Kontext der Objektorientierten Programmierung werden Objekte auch als \u201EInstanzen einer Klasse\u201C bezeichnet. Objekte sind also konkrete Auspr\u00E4gungen (\u201EInstanzen\u201C) eines Objekttyps. Die Klasse beschreibt das Muster aller Objekte, die zu ihr geh\u00F6ren. Jedes Objekt hat einen Zustand, ein Verhalten und eine Identit\u00E4t. Der Zustand des Objekts setzt sich aus seinen Attributen und Verbindungen zu anderen Objekten zusammen. Das Verhalten des Objekts wird durch die Menge seiner Operationen (\"Methoden\") beschrieben. Die Identit\u00E4t unterscheidet ein Objekt von anderen Objekten, auch wenn diese anderen Objekte den gleichen Zustand und das gleiche Verhalten haben. Durch Konstruktion wird aus einer Klasse ein Objekt oder Exemplar erzeugt, das die dem Datentyp eigenen Attribute (und bei Klassen zus\u00E4tzlich noch Methoden) jedoch objektspezifische Attributwerte besitzt."@de ,
		"Instance t\u0159\u00EDdy (v n\u011Bkter\u00FDch programovac\u00EDch jazyc\u00EDch tak\u00E9 objekt) je konkr\u00E9tn\u00ED datov\u00FD objekt v pam\u011Bti odvozen\u00FD z n\u011Bjak\u00E9ho vzoru pou\u017E\u00EDvan\u00FD v objektov\u011B orientovan\u00FDch programovac\u00EDch jazyc\u00EDch. Objekt p\u0159edstavuje z\u00E1kladn\u00ED stavebn\u00ED prvek objektov\u011B orientovan\u00E9ho programov\u00E1n\u00ED. Ka\u017Ed\u00FD takov\u00FD objekt m\u00E1 sv\u00E9 vlastn\u00ED atributy a metody podle vzoru (t\u0159\u00EDdy). Instance b\u00FDv\u00E1 obvykle vytvo\u0159ena pomoc\u00ED konstruktoru a kl\u00ED\u010Dov\u00E9ho slova new. P\u0159\u00EDklad vytvo\u0159en\u00ED instance t\u0159\u00EDdy v jazyce Java: JmenoTridy jmenoNoveInstance = new JmenoTridy; P\u0159\u00EDklad vytvo\u0159en\u00ED instance t\u0159\u00EDdy v jazyce Delphi Object Pascal: JmenoNoveInstance := JmenoTridy. Create(... );"@cs ,
		"\u0412 \u043E\u0431'\u0454\u043A\u0442\u043D\u043E-\u043E\u0440\u0456\u0454\u043D\u0442\u043E\u0432\u0430\u043D\u043E\u043C\u0443 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u0456 (\u041E\u041E\u041F), \u043E\u0431'\u0454\u043A\u0442 \u0454 \u043E\u043A\u0440\u0435\u043C\u043E\u044E \u043E\u0434\u0438\u043D\u0438\u0446\u0435\u044E \u0441\u0445\u043E\u0432\u0438\u0449\u0430 \u0434\u0430\u043D\u0438\u0445 \u043F\u0456\u0434 \u0447\u0430\u0441 \u0440\u043E\u0431\u043E\u0442\u0438 \u043F\u0440\u043E\u0433\u0440\u0430\u043C \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u044F\u043A\u043E\u0441\u0442\u0456 \u0431\u0430\u0437\u043E\u0432\u043E\u0433\u043E \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u043F\u043E\u0431\u0443\u0434\u043E\u0432\u0438 \u043F\u0440\u043E\u0433\u0440\u0430\u043C. \u0426\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043C\u043E\u0436\u0443\u0442\u044C \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044F\u0442\u0438 \u043E\u0434\u0438\u043D \u0437 \u043E\u0434\u043D\u0438\u043C, \u043D\u0430 \u043F\u0440\u043E\u0442\u0438\u0432\u0430\u0433\u0443 \u0442\u0440\u0430\u0434\u0438\u0446\u0456\u0439\u043D\u0438\u043C \u043F\u043E\u0433\u043B\u044F\u0434\u0430\u043C, \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u044F\u043A\u0438\u0445 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0430 \u0440\u043E\u0437\u0433\u043B\u044F\u0434\u0430\u0454\u0442\u044C\u0441\u044F \u044F\u043A \u043D\u0430\u0431\u0456\u0440 \u043F\u0456\u0434\u043F\u0440\u043E\u0433\u0440\u0430\u043C, \u0430\u0431\u043E \u043F\u0440\u043E\u0441\u0442\u043E \u043F\u0435\u0440\u0435\u043B\u0456\u043A \u0456\u043D\u0441\u0442\u0440\u0443\u043A\u0446\u0456\u0439 \u043A\u043E\u043C\u043F'\u044E\u0442\u0435\u0440\u0443. \u041A\u043E\u0436\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u0437\u0434\u0430\u0442\u043D\u0438\u0439 \u043E\u0442\u0440\u0438\u043C\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F, \u043E\u0431\u0440\u043E\u0431\u043B\u044F\u0442\u0438 \u0434\u0430\u043D\u0456, \u0442\u0430 \u043D\u0430\u0434\u0441\u0438\u043B\u0430\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0456\u043D\u0448\u0438\u043C \u043E\u0431'\u0454\u043A\u0442\u0430\u043C. \u041A\u043E\u0436\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u043C\u043E\u0436\u0435 \u0440\u043E\u0437\u0433\u043B\u044F\u0434\u0430\u0442\u0438\u0441\u044C \u044F\u043A \u043D\u0435\u0437\u0430\u043B\u0435\u0436\u043D\u0438\u0439 \u043C\u0430\u043B\u0438\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442 \u0430\u0431\u043E \u0430\u043A\u0442\u043E\u0440, \u0437 \u0432\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u043C \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0430\u0431\u043E \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u043B\u044C\u043D\u0456\u0441\u0442\u044E."@uk ,
		"\u5BF9\u8C61\uFF08object\uFF09\uFF0C\u53F0\u6E7E\u8BD1\u4F5C\u7269\u4EF6\uFF0C\u662F\u9762\u5411\u5BF9\u8C61\u4E2D\u7684\u672F\u8BED\uFF0C\u65E2\u8868\u793A\u5BA2\u89C2\u4E16\u754C\u95EE\u9898\u7A7A\u95F4\u4E2D\u7684\u67D0\u4E2A\u5177\u4F53\u7684\u4E8B\u7269\uFF0C\u53C8\u8868\u793A\u8F6F\u4EF6\u7CFB\u7EDF\u89E3\u7A7A\u95F4\u4E2D\u7684\u57FA\u672C\u5143\u7D20\u3002 \u5728\u8F6F\u4EF6\u7CFB\u7EDF\u4E2D\uFF0C\u5BF9\u8C61\u5177\u6709\u552F\u4E00\u7684\u6807\u8BC6\u7B26\uFF0C\u5BF9\u8C61\u5305\u62EC\u5C5E\u6027\u548C\u65B9\u6CD5\uFF0C\u5C5E\u6027\u5C31\u662F\u9700\u8981\u8BB0\u5FC6\u7684\u4FE1\u606F\uFF0C\u65B9\u6CD5\u5C31\u662F\u5BF9\u8C61\u80FD\u591F\u63D0\u4F9B\u7684\u670D\u52A1\u3002\u5728\u9762\u5411\u5BF9\u8C61\u7684\u8F6F\u4EF6\u4E2D\uFF0C\u5BF9\u8C61\u662F\u67D0\u4E00\u4E2A\u7C7B\u7684\u5B9E\u4F8B\u3002"@zh ,
		"Olio-ohjelmoinnissa olio on ohjelmiston perusyksikk\u00F6, joka sis\u00E4lt\u00E4\u00E4 joukon loogisesti yhteenkuuluvaa tietoa ja toiminnallisuutta. Oliot voivat kommunikoida kesken\u00E4\u00E4n l\u00E4hett\u00E4m\u00E4ll\u00E4 ja vastaanottamalla viestej\u00E4. Viestin vastaanottaminen suorittaa m\u00E4\u00E4ritellyn toiminnon vastaanottavassa oliossa. Oliota k\u00E4ytet\u00E4\u00E4n ohjelmistosuunnittelussa esitt\u00E4m\u00E4\u00E4n jonkun abstraktin tai reaalimaailman k\u00E4sitteen ilmentym\u00E4\u00E4 ohjelmistossa. Olio-kielill\u00E4 laaditut ohjelmat koostuvat tavallisesti lukuisista olioista, joiden yhteisty\u00F6n tuloksena on ratkaisu ohjelmointiongelmaan. Luokka m\u00E4\u00E4rittelee jonkun tietyn oliojoukon yhteiset piirteet. Olio on luokan ilmentym\u00E4, instanssi. Esimerkiksi henkil\u00F6rekisteriohjelmassa m\u00E4\u00E4ritell\u00E4\u00E4n luokka Henkil\u00F6, joka m\u00E4\u00E4rittelee millaista tietoa henkil\u00F6ist\u00E4 halutaan esitt\u00E4\u00E4 ja mill\u00E4 tavalla n\u00E4it\u00E4 tietoja voidaan k\u00E4sitell\u00E4. Ohjelman ajon aikana luokasta Henkil\u00F6 luodaan olioita esitt\u00E4m\u00E4\u00E4n yksitt\u00E4isi\u00E4 henkil\u00F6it\u00E4. Olio-kieliss\u00E4 oliot toteutetaan ajonaikaisina tietorakenteina, jotka sis\u00E4lt\u00E4v\u00E4t j\u00E4senmuuttujat olion tiedon tallentamiseen. Olioden toiminnallisuus m\u00E4\u00E4ritell\u00E4\u00E4n useimmiten luokkien j\u00E4senfunktioissa, jolloin kaikki saman luokan oliot sis\u00E4lt\u00E4v\u00E4t t\u00E4sm\u00E4lleen saman toiminnallisuuden tiedon k\u00E4sittelyyn. Olio-kieli osaa selvitt\u00E4\u00E4 olion m\u00E4\u00E4rittelev\u00E4n luokan, eli tyypin, ja siten k\u00E4ytt\u00E4\u00E4 oikeita j\u00E4senfunktioita eri olioiden yhteydess\u00E4."@fi ,
		"Un objet est l'instanciation d'une classe au sens de la programmation orient\u00E9e objet. Un objet est une d\u00E9finition de caract\u00E9ristiques propres \u00E0 un \u00E9l\u00E9ment. Par exemple, on n'utilisera qu'un objet pour toutes les voitures d'un programme. Car les voitures ont toutes des caract\u00E9ristiques communes : elles peuvent d\u00E9marrer, avancer, reculer, etc. Dans les langages objets ou orient\u00E9s objets,, un objet est cr\u00E9\u00E9 avec le constructeur d'une classe . L'objet rassemble les champs et les m\u00E9thodes qui sont ses membres. Le langage est objet pur s'il permet de cr\u00E9er ses propres classes, il est seulement orient\u00E9 objet s'il ne permet que de manipuler des objets dont les classes existent d\u00E9j\u00E0. Par exemple, on peut utiliser les objets du tableur Excel avec Visual Basic for Applications, mais il faut en conna\u00EEtre l'existence et la syntaxe qui peut \u00EAtre complexe, par exemple : s\u00E9lection d'une feuille de calcul : sheets(\"Ma feuille\"). select ajout de la valeur 10 \u00E0 la cellule A4 : cells(\"A4\")=10 ajout d'un champ \u00E0 un tableau crois\u00E9 dynamique en position ligne : PivotTables(\"Mon TCD\"). PivotFields(\"Mon champs\"). orientation=xlRowFields"@fr ,
		"In computer science, an object, in the domain of object-oriented programming, usually means a compilation of attributes (object elements) and behaviors (methods) encapsulating an entity. However, outside the object-oriented programming domain, the word object may simply mean any entity that can be manipulated by the commands of a programming language, such as a value (computer science), variable, function, or data structure. \"Objects\" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language. Objects have provento be very helpful in software development, particularly for large programs. For one thing, they are a natural way to implement abstract data structures, by \"physically\" bringing together the data components with the procedures that manipulate them. More importantly, they make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. They also improve program reliability, simplify software maintenance, the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model."@en ,
		"Obiekt to podstawowe poj\u0119cie wchodz\u0105ce w sk\u0142ad paradygmatu obiektowo\u015Bci w analizie i projektowaniu oprogramowania oraz w programowaniu. Jest to struktura zawieraj\u0105ca: dane metody, czyli funkcje s\u0142u\u017C\u0105ce do wykonywania na tych danych okre\u015Blonych zada\u0144. Z regu\u0142y obiekty (a w\u0142a\u015Bciwie klasy, do kt\u00F3rych te obiekty nale\u017C\u0105) s\u0105 konstruowane tak, aby dane przez nie przenoszone by\u0142y dost\u0119pne wy\u0142\u0105cznie przez odpowiednie metody, co zabezpiecza je przed niechcianymi modyfikacjami. Takie zamkni\u0119cie danych nazywa si\u0119 enkapsulacj\u0105 czyli jakby zamkni\u0119cie ich w kapsule. W istocie obiekty s\u0105 rozwini\u0119ciem koncepcji programowania z kontrol\u0105 typ\u00F3w zmiennych. W programowaniu obiektowym obiekty tworzone s\u0105 dynamicznie jako podstawowy element konstrukcji programu. Podobnie jak dla typu liczb naturalnych czy typu zmiennych znakowych, dla kt\u00F3rych zdefiniowane s\u0105 pewne operacje jak np. dodawanie czy konkatenacja, a nie s\u0105 zdefiniowane inne, jak np. operacje logiczne, tak dla obiekt\u00F3w programista decyduje o wykonalno\u015Bci pewnych operacji oraz definiuje ich funkcyjn\u0105 posta\u0107. U\u017Cycie obiekt\u00F3w polega na ich zainicjalizowaniu (np. na nadaniu zmiennej ca\u0142kowitej pewnej warto\u015Bci np. 7) oraz na wykonywaniu na nich operacji zgodnie z definicj\u0105 typu - obiektu. Ka\u017Cdy obiekt ma trzy cechy: to\u017Csamo\u015B\u0107, czyli cech\u0119 umo\u017Cliwiaj\u0105c\u0105 jego identyfikacj\u0119 i odr\u00F3\u017Cnienie od innych obiekt\u00F3w; stan, czyli aktualny stan danych sk\u0142adowych; zachowanie, czyli zestaw metod wykonuj\u0105cych operacje na tych danych. Zobacz te\u017C: Programowanie obiektowe Klasa (programowanie obiektowe) Metoda (programowanie obiektowe) Dziedziczenie (programowanie obiektowe)"@pl ,
		"Een object in de object-ori\u00EBntatie is een verzameling van toestandsruimte en operaties binnen een draaiend, object-geori\u00EBnteerd programma."@nl ,
		"Nella sua pi\u00F9 semplice definizione un oggetto \u00E8 una regione di memoria allocata. Poich\u00E9 i linguaggi di programmazione usano variabili per accedere agli oggetti, i termini oggetto e variabile sono spesso usati in alternativa. In ogni caso, finch\u00E9 un'area di memoria non \u00E8 allocata nessun oggetto pu\u00F2 esistere. In particolare nella programmazione orientata agli oggetti, \u00E8 un esemplare di una classe, unico e separato da altri oggetti (secondo il concetto di incapsulamento) con i quali pu\u00F2 tuttavia \"comunicare\". Generalmente si considerano come oggetti tutte quelle entit\u00E0 dotate di una propria identit\u00E0. Tuttavia non tutte le entit\u00E0 di un problema devono essere necessariamente oggetti, dipende dalla natura del problema, che pu\u00F2 consentire o richiedere di trascurare o meno certe entit\u00E0 perch\u00E9 non significative per il problema stesso. Gli oggetti, inoltre, possono anche essere composti da altri oggetti, in tal caso si deve approfondire l'analisi ed individuare i singoli componenti sino a che il livello pi\u00F9 basso contenga soltanto oggetti atomici. Per definire un oggetto \u00E8 quindi necessario individuare: le sue caratteristiche (attributi), effettuando la cosiddetta astrazione sui dati. le azioni che pu\u00F2 compiere e/o subire (metodi), effettuando la cosiddetta astrazione funzionale. Un'istanza \u00E8 un particolare oggetto di una determinata classe. Ogni istanza \u00E8 separata dalle altre, ma condivide le sue caratteristiche generali con gli altri oggetti della stessa classe. Per esempio, il mio cane, \"killer\", pu\u00F2 essere rappresentato da un oggetto istanziato a partire dalla classe \"cane\". In certi casi, alcuni oggetti possono essere immaginati come sottoprogrammi che possono comunicare fra di loro ricevendo o inviando messaggi attraverso i metodi. Una classe pu\u00F2 essere vista come un tipo di variabile e un oggetto come una variabile di quel tipo. Infatti creando una classe si definisce un nuovo tipo di dati. In un linguaggio ad oggetti ogni elemento del linguaggio \u00E8 chiamato oggetto perch\u00E9 lo si intende come una astrazione del medesimo oggetto del mondo reale. Un oggetto per essere tale pu\u00F2 avere delle propriet\u00E0 e pu\u00F2 compiere delle azioni, solitamente denominate metodi. Ritornando all'esempio precedente del cane, l'oggetto cane potr\u00E0 avere come propriet\u00E0 il numero di zampe, la tipologia del pelo, il colore, mentre i suoi metodi potrebbero essere mangia, abbaia, scodinzola. Un oggetto, dal punto di vista logico, non \u00E8 mai un elemento a s\u00E9 stante ma deriva (ovvero estende ed eredita le funzionalit\u00E0) sempre da un altro oggetto. Solitamente l'oggetto principale viene chiamato Object proprio per identificarlo con un oggetto del mondo reale quanto pi\u00F9 generico possibile. Questo oggetto definisce dei metodi e delle variabili d'istanza generiche, perch\u00E9 da questo oggetto si faranno poi discendere tutti gli altri oggetti, in questo modo: object animale rettile mammifero canide cane felino gatto In una branca strettamente matematica dell'informatica il termine oggetto viene usato in senso puramente matematico per riferirsi a qualsiasi \"cosa\". Mentre questa interpretazione \u00E8 utile nella discussione della teoria astratta, non \u00E8 abbastanza concrete per essere utilizzata come primitiva nella discussione di materie pi\u00F9 concrete che sono pi\u00F9 vicine all'information processing. In questo caso, gli oggetti sono ancora entit\u00E0 concettuali, ma generalmente corrispondono a blocchi contigui di memoria (informatica) di una determinata dimensione in un determinato posto. Questo \u00E8 dovuto al fatto che la computazione ed il processo dell'informazione alla fine richiedono uno schema di memoria. Gli oggetti, in questo senso, sono primitive necessarie per definire accuratamente concetti tipo reference, variabili, e name binding. Questo \u00E8 il motivo per cui il resto dell'articolo si focalizzer\u00E0 sull'interpretazione concreta di oggetto piuttosto che su quella astratta. Nonostante un blocco di memoria possa apparire contiguo ad un livello di astrazione e non contiguo ad un altro, la cosa importante \u00E8 che appaia contiguo al programma che lo tratta come oggetto. Ovvero, il programma si preoccupa che l'oggetto debba essere libero da reference interne, perch\u00E9 altrimenti non sarebbe pi\u00F9 una primitiva. In altre parole, i dettagli di memorizzazione privata dell'oggetto non devono essere mostrati ai client dell'oggetto, e devono essere in grado di cambiare senza modificare il codice client. Gli oggetti esistono solo all'interno di contesti che li riconoscono come tali; una parte di memoria contiene un oggetto solo se un programma lo tratta come tale (per esempio riservandolo per uso esclusivo di specifiche procedure e/o associandogli un tipo di dato). Per cui, la vita di un oggetto \u00E8 l'intervallo di tempo durante il quale viene trattato come oggetto. Questo \u00E8 il motivo per cui sono ancora entit\u00E0 concettuali, malgrado la loro presenza fisica in memoria. In altre parole, i concetti astratti che non occupano spazio di memoria durante l'esecuzione non sono, per definizione, oggetti; ad esempio, il comportamento mostrato da un insieme di classi o tipi di dati nei programmi. Per enfatizzare il fatto che un oggetto contiene informazioni utili, il termine data object \u00E8 a volte usato per riferirsi a quell'oggetto."@it ,
		"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u82F1&#58; object\uFF09\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411\u30D7\u30ED\u30B0\u30E9\u30DF\u30F3\u30B0\u306B\u304A\u3044\u3066\u3001\u30D7\u30ED\u30B0\u30E9\u30E0\u4E0A\u306E\u624B\u7D9A\u304D\u306E\u5BFE\u8C61\u3092\u62BD\u8C61\u5316\u3059\u308B\u6982\u5FF5\u3067\u3042\u308B\u3002 \u305F\u3068\u3048\u3070\u3001\u300C\u30DE\u30A6\u30B9\u30AB\u30FC\u30BD\u30EB\u300D\u3068\u3044\u3046\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u3064\u3044\u3066\u306F\u3001\u4E0A\u4E0B\u5DE6\u53F3\u306B\u52D5\u304B\u3059\u3001\u30AF\u30EA\u30C3\u30AF\u3059\u308B\u3068\u3044\u3046\u3088\u3046\u306A\u64CD\u4F5C\u304C\u8003\u3048\u3089\u308C\u308B\u3057\u3001\u300C\u30D5\u30A1\u30A4\u30EB\u300D\u3068\u3044\u3046\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u3064\u3044\u3066\u306F\u3001\u30B3\u30D4\u30FC\u3001\u524A\u9664\u306A\u3069\u306E\u64CD\u4F5C\u304C\u8003\u3048\u3089\u308C\u308B\u304C\u3001\u3053\u3046\u3044\u3063\u305F\u5BFE\u8C61\u3092\u8868\u73FE\u3059\u308B\u306E\u304C\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3060\u3068\u8A00\u3048\u308B\u3002\u30A6\u30A3\u30F3\u30C9\u30A6\u3001\u30E1\u30CB\u30E5\u30FC\u3001\u30D5\u30A1\u30A4\u30EB\u3001\u6BB5\u843D\u306A\u3069\u3001\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u4E0A\u3067\u30E6\u30FC\u30B6\u304C\u76EE\u306B\u3059\u308B\u3082\u306E\u3067\u3001\u540D\u524D\u304C\u4ED8\u3044\u3066\u3044\u308B\u3088\u3046\u306A\u3082\u306E\u306F\u307B\u3068\u3093\u3069\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3067\u3042\u308B\u304C\u3001\u30E6\u30FC\u30B6\u304C\u76EE\u306B\u3057\u306A\u3044\u3088\u3046\u306A\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3082\u3042\u308A\u3001\u3053\u308C\u3089\u306E\u5168\u4F53\u3068\u3057\u3066\u3001\u30D7\u30ED\u30B0\u30E9\u30E0\u304C\u52D5\u4F5C\u3057\u3066\u3044\u308B\u3002 \u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5177\u4F53\u7684\u306A\u5B9F\u4F53\u3092\u3001\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3068\u547C\u3073\u3001\u62BD\u8C61\u7684\u306A\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6027\u8CEA\u3092\u30AF\u30E9\u30B9\u3068\u547C\u3076\u3002\u305F\u3068\u3048\u3070\u3001\u30D5\u30A1\u30A4\u30EB\u3084\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u306A\u3069\u306E\u30A2\u30A4\u30B3\u30F3\u306F\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3067\u3042\u308A\u3001\u4E00\u822C\u7684\u306A\u300C\u30D5\u30A1\u30A4\u30EB\u3068\u3044\u3046\u3082\u306E\u300D\u3001\u300C\u30DE\u30A6\u30B9\u30AB\u30FC\u30BD\u30EB\u3068\u3044\u3046\u3082\u306E\u300D\u304C\u3001\u30AF\u30E9\u30B9\u3067\u3042\u308B\u3002 \u305F\u3060\u3057\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u30AF\u30E9\u30B9\u3084\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u610F\u5473\u3067\u4F7F\u308F\u308C\u308B\u3053\u3068\u3082\u3042\u308A\u3001\u6CE8\u610F\u304C\u5FC5\u8981\u3067\u3042\u308B\u3002"@ja ,
		"\u041E\u0431\u044A\u0435\u043A\u0442\u00A0\u2014 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u0430\u044F \u0441\u0443\u0449\u043D\u043E\u0441\u0442\u044C \u0432 \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u043C \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u0435, \u043E\u0431\u043B\u0430\u0434\u0430\u044E\u0449\u0430\u044F \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0451\u043D\u043D\u044B\u043C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435\u043C \u0438 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435\u043C, \u0438\u043C\u0435\u0435\u0442 \u0437\u0430\u0434\u0430\u043D\u043D\u044B\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u0432\u043E\u0439\u0441\u0442\u0432 (\u0430\u0442\u0440\u0438\u0431\u0443\u0442\u043E\u0432) \u0438 \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u0439 \u043D\u0430\u0434 \u043D\u0438\u043C\u0438 (\u043C\u0435\u0442\u043E\u0434\u043E\u0432). \u041A\u0430\u043A \u043F\u0440\u0430\u0432\u0438\u043B\u043E, \u043F\u0440\u0438 \u0440\u0430\u0441\u0441\u043C\u043E\u0442\u0440\u0435\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432\u044B\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0442\u043E, \u0447\u0442\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u0440\u0438\u043D\u0430\u0434\u043B\u0435\u0436\u0430\u0442 \u043E\u0434\u043D\u043E\u043C\u0443 \u0438\u043B\u0438 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u0438\u043C \u043A\u043B\u0430\u0441\u0441\u0430\u043C, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0432 \u0441\u0432\u043E\u044E \u043E\u0447\u0435\u0440\u0435\u0434\u044C \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u044E\u0442 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 (\u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F \u043C\u043E\u0434\u0435\u043B\u044C\u044E) \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0412\u0440\u0435\u043C\u044F \u0441 \u043C\u043E\u043C\u0435\u043D\u0442\u0430 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0446\u0438\u044F) \u0434\u043E \u0435\u0433\u043E \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0435\u043D\u0438\u044F (\u0434\u0435\u0441\u0442\u0440\u0443\u043A\u0446\u0438\u044F) \u043D\u0430\u0437\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u0432\u0440\u0435\u043C\u0435\u043D\u0435\u043C \u0436\u0438\u0437\u043D\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0440\u044F\u0434\u0443 \u0441 \u043F\u043E\u043D\u044F\u0442\u0438\u0435\u043C \u00AB\u043A\u043B\u0430\u0441\u0441\u00BB, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0432\u0430\u0436\u043D\u044B\u043C \u043F\u043E\u043D\u044F\u0442\u0438\u0435\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u043D\u043E-\u043E\u0440\u0438\u0435\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0433\u043E \u043F\u043E\u0434\u0445\u043E\u0434\u0430 \u0432 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0438. \u041E\u0431\u044A\u0435\u043A\u0442\u044B \u043E\u0431\u043B\u0430\u0434\u0430\u044E\u0442 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430\u043C\u0438 \u043D\u0430\u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F, \u0438\u043D\u043A\u0430\u043F\u0441\u0443\u043B\u044F\u0446\u0438\u0438 \u0438 \u043F\u043E\u043B\u0438\u043C\u043E\u0440\u0444\u0438\u0437\u043C\u0430. \u0418\u043D\u0441\u0442\u0430\u043D\u0446\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435\u00A0\u2014 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043A\u043B\u0430\u0441\u0441\u0430. \u0412 \u043E\u0442\u043B\u0438\u0447\u0438\u0435 \u043E\u0442 \u0441\u043B\u043E\u0432\u0430 \u00AB\u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435\u00BB, \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u043D\u0435 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443, \u0430 \u043A \u043A\u043B\u0430\u0441\u0441\u0443. \u0422\u043E \u0435\u0441\u0442\u044C, \u0433\u043E\u0432\u043E\u0440\u044F\u0442 \u00AB(\u0432 \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0440\u0435\u0434\u0435) \u0441\u043E\u0437\u0434\u0430\u0442\u044C \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u043A\u043B\u0430\u0441\u0441\u0430 \u0438\u043B\u0438 \u0438\u043D\u0441\u0442\u0430\u043D\u0446\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u043B\u0430\u0441\u0441\u00BB. \u041F\u043E\u0440\u043E\u0436\u0434\u0430\u044E\u0449\u0438\u0435 \u0448\u0430\u0431\u043B\u043E\u043D\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442 \u043F\u043E\u043B\u0438\u043C\u043E\u0440\u0444\u043D\u043E\u0435 \u0438\u043D\u0441\u0442\u0430\u043D\u0446\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435. \u042D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u043A\u043B\u0430\u0441\u0441\u0430\u00A0\u2014 \u044D\u0442\u043E \u043E\u043F\u0438\u0441\u0430\u043D\u0438\u0435 \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u043F\u0430\u043C\u044F\u0442\u0438. \u041A\u043B\u0430\u0441\u0441 \u043E\u043F\u0438\u0441\u044B\u0432\u0430\u0435\u0442 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0438 \u043C\u0435\u0442\u043E\u0434\u044B, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0431\u0443\u0434\u0443\u0442 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u044B \u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043F\u043E\u0441\u0442\u0440\u043E\u0435\u043D\u043D\u043E\u0433\u043E \u043F\u043E \u043E\u043F\u0438\u0441\u0430\u043D\u0438\u044E, \u0437\u0430\u043B\u043E\u0436\u0435\u043D\u043D\u043E\u043C\u0443 \u0432 \u043A\u043B\u0430\u0441\u0441. \u042D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442 \u0434\u043B\u044F \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u044F (\u043C\u043E\u0434\u0435\u043B\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F) \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u044B\u0445 \u0441\u0443\u0449\u043D\u043E\u0441\u0442\u0435\u0439 \u0440\u0435\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043C\u0438\u0440\u0430. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u0432\u0430\u0448\u0430 \u0441\u0442\u0438\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u043C\u0430\u0448\u0438\u043D\u0430, \u0438 \u0438\u043C\u0435\u0442\u044C \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0430\u0442\u0440\u0438\u0431\u0443\u0442\u044B: \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u044F-\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0435\u043B\u044C \u00AB\u0412\u044F\u0442\u043A\u0430\u00BB, \u043D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u043C\u043E\u0434\u0435\u043B\u0438 \u00AB\u0412\u044F\u0442\u043A\u0430-\u0430\u0432\u0442\u043E\u043C\u0430\u0442\u00BB, \u0441\u0435\u0440\u0438\u0439\u043D\u044B\u0439 \u043D\u043E\u043C\u0435\u0440 \u0438\u0437\u0434\u0435\u043B\u0438\u044F \u0412\u042F\u0422454647, \u0435\u043C\u043A\u043E\u0441\u0442\u044C 20 \u043B. \u0418\u043C\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442\u0441\u044F \u043E\u0431\u044B\u0447\u043D\u043E \u0441\u043E \u0441\u0442\u0440\u043E\u0447\u043D\u043E\u0439 \u0431\u0443\u043A\u0432\u044B. \u0410\u043D\u043E\u043D\u0438\u043C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u00A0\u2014 \u044D\u0442\u043E \u043E\u0431\u044A\u0435\u043A\u0442 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043F\u0440\u0438\u043D\u0430\u0434\u043B\u0435\u0436\u0438\u0442 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u043A\u043B\u0430\u0441\u0441\u0443, \u043D\u043E \u043D\u0435 \u0438\u043C\u0435\u0435\u0442 \u0438\u043C\u0435\u043D\u0438. \u0418\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u044F\u00A0\u2014 \u043F\u0440\u0438\u0441\u0432\u043E\u0435\u043D\u0438\u0435 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0445 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043F\u043E\u043B\u044F\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430."@ru ;
	rdfs:comment	"Ein Objekt bezeichnet in der objektorientierten Programmierung ein Exemplar eines bestimmten Datentypes oder einer bestimmten Klasse (auch \"Objekttyp\" genannt). Im Kontext der Objektorientierten Programmierung werden Objekte auch als \u201EInstanzen einer Klasse\u201C bezeichnet. Objekte sind also konkrete Auspr\u00E4gungen (\u201EInstanzen\u201C) eines Objekttyps. Die Klasse beschreibt das Muster aller Objekte, die zu ihr geh\u00F6ren. Jedes Objekt hat einen Zustand, ein Verhalten und eine Identit\u00E4t."@de ,
		"No contexto dos estudos acad\u00EAmicos, objeto \u00E9 o assunto ou tema de estudo ao qual ser\u00E1 aplicado determinado m\u00E9todo de an\u00E1lise."@pt ,
		"Instance t\u0159\u00EDdy (v n\u011Bkter\u00FDch programovac\u00EDch jazyc\u00EDch tak\u00E9 objekt) je konkr\u00E9tn\u00ED datov\u00FD objekt v pam\u011Bti odvozen\u00FD z n\u011Bjak\u00E9ho vzoru pou\u017E\u00EDvan\u00FD v objektov\u011B orientovan\u00FDch programovac\u00EDch jazyc\u00EDch. Objekt p\u0159edstavuje z\u00E1kladn\u00ED stavebn\u00ED prvek objektov\u011B orientovan\u00E9ho programov\u00E1n\u00ED. Ka\u017Ed\u00FD takov\u00FD objekt m\u00E1 sv\u00E9 vlastn\u00ED atributy a metody podle vzoru (t\u0159\u00EDdy). Instance b\u00FDv\u00E1 obvykle vytvo\u0159ena pomoc\u00ED konstruktoru a kl\u00ED\u010Dov\u00E9ho slova new."@cs ,
		""@ja ,
		"Een object in de object-ori\u00EBntatie is een verzameling van toestandsruimte en operaties binnen een draaiend, object-geori\u00EBnteerd programma."@nl ,
		"Olio-ohjelmoinnissa olio on ohjelmiston perusyksikk\u00F6, joka sis\u00E4lt\u00E4\u00E4 joukon loogisesti yhteenkuuluvaa tietoa ja toiminnallisuutta. Oliot voivat kommunikoida kesken\u00E4\u00E4n l\u00E4hett\u00E4m\u00E4ll\u00E4 ja vastaanottamalla viestej\u00E4. Viestin vastaanottaminen suorittaa m\u00E4\u00E4ritellyn toiminnon vastaanottavassa oliossa. Oliota k\u00E4ytet\u00E4\u00E4n ohjelmistosuunnittelussa esitt\u00E4m\u00E4\u00E4n jonkun abstraktin tai reaalimaailman k\u00E4sitteen ilmentym\u00E4\u00E4 ohjelmistossa."@fi ,
		"Un objet est l'instanciation d'une classe au sens de la programmation orient\u00E9e objet. Un objet est une d\u00E9finition de caract\u00E9ristiques propres \u00E0 un \u00E9l\u00E9ment. Par exemple, on n'utilisera qu'un objet pour toutes les voitures d'un programme. Car les voitures ont toutes des caract\u00E9ristiques communes : elles peuvent d\u00E9marrer, avancer, reculer, etc. Dans les langages objets ou orient\u00E9s objets,, un objet est cr\u00E9\u00E9 avec le constructeur d'une classe ."@fr ,
		"\u041E\u0431\u044A\u0435\u043A\u0442\u00A0\u2014 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u0430\u044F \u0441\u0443\u0449\u043D\u043E\u0441\u0442\u044C \u0432 \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u043C \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u0435, \u043E\u0431\u043B\u0430\u0434\u0430\u044E\u0449\u0430\u044F \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0451\u043D\u043D\u044B\u043C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435\u043C \u0438 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435\u043C, \u0438\u043C\u0435\u0435\u0442 \u0437\u0430\u0434\u0430\u043D\u043D\u044B\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u0432\u043E\u0439\u0441\u0442\u0432 (\u0430\u0442\u0440\u0438\u0431\u0443\u0442\u043E\u0432) \u0438 \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u0439 \u043D\u0430\u0434 \u043D\u0438\u043C\u0438 (\u043C\u0435\u0442\u043E\u0434\u043E\u0432)."@ru ,
		"\u0412 \u043E\u0431'\u0454\u043A\u0442\u043D\u043E-\u043E\u0440\u0456\u0454\u043D\u0442\u043E\u0432\u0430\u043D\u043E\u043C\u0443 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u0456 (\u041E\u041E\u041F), \u043E\u0431'\u0454\u043A\u0442 \u0454 \u043E\u043A\u0440\u0435\u043C\u043E\u044E \u043E\u0434\u0438\u043D\u0438\u0446\u0435\u044E \u0441\u0445\u043E\u0432\u0438\u0449\u0430 \u0434\u0430\u043D\u0438\u0445 \u043F\u0456\u0434 \u0447\u0430\u0441 \u0440\u043E\u0431\u043E\u0442\u0438 \u043F\u0440\u043E\u0433\u0440\u0430\u043C \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u044F\u043A\u043E\u0441\u0442\u0456 \u0431\u0430\u0437\u043E\u0432\u043E\u0433\u043E \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u043F\u043E\u0431\u0443\u0434\u043E\u0432\u0438 \u043F\u0440\u043E\u0433\u0440\u0430\u043C."@uk ,
		"\u5BF9\u8C61\uFF08object\uFF09\uFF0C\u53F0\u6E7E\u8BD1\u4F5C\u7269\u4EF6\uFF0C\u662F\u9762\u5411\u5BF9\u8C61\u4E2D\u7684\u672F\u8BED\uFF0C\u65E2\u8868\u793A\u5BA2\u89C2\u4E16\u754C\u95EE\u9898\u7A7A\u95F4\u4E2D\u7684\u67D0\u4E2A\u5177\u4F53\u7684\u4E8B\u7269\uFF0C\u53C8\u8868\u793A\u8F6F\u4EF6\u7CFB\u7EDF\u89E3\u7A7A\u95F4\u4E2D\u7684\u57FA\u672C\u5143\u7D20\u3002 \u5728\u8F6F\u4EF6\u7CFB\u7EDF\u4E2D\uFF0C\u5BF9\u8C61\u5177\u6709\u552F\u4E00\u7684\u6807\u8BC6\u7B26\uFF0C\u5BF9\u8C61\u5305\u62EC\u5C5E\u6027\u548C\u65B9\u6CD5\uFF0C\u5C5E\u6027\u5C31\u662F\u9700\u8981\u8BB0\u5FC6\u7684\u4FE1\u606F\uFF0C\u65B9\u6CD5\u5C31\u662F\u5BF9\u8C61\u80FD\u591F\u63D0\u4F9B\u7684\u670D\u52A1\u3002\u5728\u9762\u5411\u5BF9\u8C61\u7684\u8F6F\u4EF6\u4E2D\uFF0C\u5BF9\u8C61\u662F\u67D0\u4E00\u4E2A\u7C7B\u7684\u5B9E\u4F8B\u3002"@zh ,
		"Nella sua pi\u00F9 semplice definizione un oggetto \u00E8 una regione di memoria allocata. Poich\u00E9 i linguaggi di programmazione usano variabili per accedere agli oggetti, i termini oggetto e variabile sono spesso usati in alternativa. In ogni caso, finch\u00E9 un'area di memoria non \u00E8 allocata nessun oggetto pu\u00F2 esistere."@it ,
		"In computer science, an object, in the domain of object-oriented programming, usually means a compilation of attributes (object elements) and behaviors (methods) encapsulating an entity. However, outside the object-oriented programming domain, the word object may simply mean any entity that can be manipulated by the commands of a programming language, such as a value (computer science), variable, function, or data structure."@en ,
		"Obiekt to podstawowe poj\u0119cie wchodz\u0105ce w sk\u0142ad paradygmatu obiektowo\u015Bci w analizie i projektowaniu oprogramowania oraz w programowaniu. Jest to struktura zawieraj\u0105ca: dane metody, czyli funkcje s\u0142u\u017C\u0105ce do wykonywania na tych danych okre\u015Blonych zada\u0144. Z regu\u0142y obiekty (a w\u0142a\u015Bciwie klasy, do kt\u00F3rych te obiekty nale\u017C\u0105) s\u0105 konstruowane tak, aby dane przez nie przenoszone by\u0142y dost\u0119pne wy\u0142\u0105cznie przez odpowiednie metody, co zabezpiecza je przed niechcianymi modyfikacjami."@pl ,
		"En el paradigma de programaci\u00F3n orientada a objetos (POO, o bien OOP en ingl\u00E9s), un objeto se define como la unidad que en tiempo de ejecuci\u00F3n realiza las tareas de un programa. Tambi\u00E9n a un nivel m\u00E1s b\u00E1sico se define como la instancia de una clase. Estos objetos interact\u00FAan unos con otros, en contraposici\u00F3n a la visi\u00F3n tradicional en la cual un programa es una colecci\u00F3n de subrutinas, o simplemente una lista de instrucciones para el computador."@es .
@prefix skos:	<http://www.w3.org/2004/02/skos/core#> .
@prefix ns8:	<http://dbpedia.org/resource/Category:> .
<http://dbpedia.org/resource/Object_%28computer_science%29>	skos:subject	ns8:Object-oriented_programming ,
		ns8:Composite_data_types ,
		ns8:Data_types .
@prefix ns9:	<http://dbpedia.org/resource/Template:> .
<http://dbpedia.org/resource/Object_%28computer_science%29>	dbpprop:wikiPageUsesTemplate	ns9:mergeto ;
	dbpprop:date	"May 2009"@en ;
	dbpprop:discuss	"Talk:object (computer science) Merge section into OOPL"@en ;
	dbpprop:hasPhotoCollection	<http://www4.wiwiss.fu-berlin.de/flickrwrappr/photos/Object_%28computer_science%29> ;
	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> ,
		<http://dbpedia.org/resource/Object_%28computer_science%29> ,
		<http://dbpedia.org/resource/Object_%28computer_science%29> .
dbpedia:Object_type	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> .
dbpedia:Object_instances	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> .
dbpedia:Data_object	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> .
dbpedia:Object_reference	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> .
<http://dbpedia.org/resource/Boxing_%28Computer_Science%29>	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> ,
		<http://dbpedia.org/resource/Object_%28computer_science%29> ,
		<http://dbpedia.org/resource/Object_%28computer_science%29> ,
		<http://dbpedia.org/resource/Object_%28computer_science%29> ,
		<http://dbpedia.org/resource/Object_%28computer_science%29> ,
		<http://dbpedia.org/resource/Object_%28computer_science%29> .
dbpedia:Object_types	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> .
dbpedia:Wrapper_type	dbpprop:redirect	<http://dbpedia.org/resource/Object_%28computer_science%29> .