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	dbpprop:reference	<http://programmersnotes.info/2009/02/28/what-is-oop-object-oriented-programming/> ,
		<http://www.dreamincode.net/forums/blog/gabehabe/index.php?showentry=1016> ,
		<http://software.intel.com/en-us/blogs/2008/08/22/flaws-of-object-oriented-modeling/> .
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dbpedia:Object-oriented_programming	rdfs:label	"Programare orientat\u0103 pe obiecte"@ro ,
		"\u9762\u5411\u5BF9\u8C61\u7A0B\u5E8F\u8BBE\u8BA1"@zh ,
		"\u041E\u0431'\u0454\u043A\u0442\u043D\u043E-\u043E\u0440\u0456\u0454\u043D\u0442\u043E\u0432\u0430\u043D\u0435 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F"@uk ,
		"Programmation orient\u00E9e objet"@fr ,
		"Objektorientert programmering"@no ,
		"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411"@ja ,
		"Objektumorient\u00E1lt programoz\u00E1s"@hu ,
		"Objektorientierte Programmierung"@de ,
		"Objectgeori\u00EBnteerd"@nl ,
		"Objektov\u011B orientovan\u00E9 programov\u00E1n\u00ED"@cs ,
		"Objektorienterad programmering"@sv ,
		"Programaci\u00F3 orientada a objectes"@ca ,
		"Olio-ohjelmointi"@fi ,
		"Programaci\u00F3n orientada a objetos"@es ,
		"\u041E\u0431\u044A\u0435\u043A\u0442\u043D\u043E-\u043E\u0440\u0438\u0435\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435"@ru ,
		"Programmazione orientata agli oggetti"@it ,
		"Programowanie obiektowe"@pl ,
		"Nesne Y\u00F6nelimli Programlama"@tr ,
		"Object-oriented programming"@en ,
		"Orienta\u00E7\u00E3o a objetos"@pt ;
	dbpprop:abstract	"Programarea orientat\u0103 pe obiecte (POO, uneori \u015Fi Programarea orientat\u0103 obiect) este o tehnic\u0103 de programare."@ro ,
		"La Programaci\u00F3n Orientada a Objetos (POO u OOP seg\u00FAn sus siglas en ingl\u00E9s) es un paradigma de programaci\u00F3n que usa objetos y sus interacciones para dise\u00F1ar aplicaciones y programas de computadora. Est\u00E1 basado en varias t\u00E9cnicas, incluyendo herencia, modularidad, polimorfismo y encapsulamiento. Su uso se populariz\u00F3 a principios de la d\u00E9cada de 1990. Actualmente son muchos los lenguajes de programaci\u00F3n que soportan la orientaci\u00F3n a objetos."@es ,
		"Programowanie obiektowe \u2014 paradygmat programowania, w kt\u00F3rym programy definiuje si\u0119 za pomoc\u0105 obiekt\u00F3w \u2014 element\u00F3w \u0142\u0105cz\u0105cych stan i zachowanie . Obiektowy program komputerowy wyra\u017Cony jest jako zbi\u00F3r takich obiekt\u00F3w, komunikuj\u0105cych si\u0119 pomi\u0119dzy sob\u0105 w celu wykonywania zada\u0144. Podej\u015Bcie to r\u00F3\u017Cni si\u0119 od tradycyjnego programowania proceduralnego, gdzie dane i procedury nie s\u0105 ze sob\u0105 bezpo\u015Brednio zwi\u0105zane. Programowanie obiektowe ma u\u0142atwi\u0107 pisanie, konserwacj\u0119 i wielokrotne u\u017Cycie program\u00F3w lub ich fragment\u00F3w."@pl ,
		"Az objektumorient\u00E1lt programoz\u00E1s (angolul object-oriented programming, r\u00F6viden OOP) egy programoz\u00E1si m\u00F3dszer. Ellent\u00E9tben a kor\u00E1bbi programoz\u00E1si nyelvekkel, nem a m\u0171veletek megalkot\u00E1sa \u00E1ll a k\u00F6z\u00E9ppontban, hanem az egym\u00E1ssal kapcsolatban \u00E1ll\u00F3 programegys\u00E9gek hierarchi\u00E1j\u00E1nak megtervez\u00E9se. Az objektumorient\u00E1lt gondolkod\u00E1sm\u00F3d l\u00E9nyeg\u00E9ben a val\u00F3s vil\u00E1g lemodellez\u00E9s\u00E9n alapul \u2013 p\u00E9ld\u00E1ul egy h\u00E9tk\u00F6znapi fogalom, a \u201Ekutya\u201D felfoghat\u00F3 egy oszt\u00E1ly (a kuty\u00E1k oszt\u00E1lya) tagjak\u00E9nt, annak egyik objektumak\u00E9nt. Minden kutya objektum rendelkezik a kuty\u00E1kra jellemz\u0151 tulajdons\u00E1gokkal (p\u00E9ld\u00E1ul sz\u0151rsz\u00EDn, m\u00E9ret stb. ) \u00E9s cselekv\u00E9si k\u00E9pess\u00E9gekkel (p\u00E9ld\u00E1ul fut\u00E1s, ugat\u00E1s). Az objektumorient\u00E1lt programoz\u00E1sban fontos szerep jut az \u00FAgynevezett \u00F6r\u00F6kl\u0151d\u00E9snek, ami az oszt\u00E1lyok egym\u00E1sb\u00F3l val\u00F3 sz\u00E1rmaztat\u00E1s\u00E1t teszi lehet\u0151v\u00E9: a kuty\u00E1k oszt\u00E1lya sz\u00E1rmazhat az \u00E1llatok oszt\u00E1ly\u00E1b\u00F3l, \u00EDgy meg\u00F6r\u00F6kli az \u00E1llatok tulajdons\u00E1gait \u00E9s k\u00E9pess\u00E9geit, valamint kib\u0151v\u00EDtheti vagy fel\u00FCl\u00EDrhatja azokat a kuty\u00E1k tulajdons\u00E1gaival, k\u00E9pess\u00E9geivel."@hu ,
		"Olio-ohjelmointi (object-oriented programming) on ohjelmoinnin l\u00E4hestymistapa, jossa ohjelmointiongelmien ratkaisut j\u00E4sennet\u00E4\u00E4n olioiden yhteistoimintana. Oliot sis\u00E4lt\u00E4v\u00E4t toisiinsa loogisesti liittyv\u00E4\u00E4 tietoa ja toiminnallisuutta. Olio-ohjelma muodostuu kokoelmasta yhteisty\u00F6ss\u00E4 toimivia oliota, kun taas perinteinen tietokoneohjelma on lista ohjeita tietokoneelle. Olio-ohjelmoinnissa jokainen olio pystyy vastaanottamaan viestej\u00E4, k\u00E4sittelem\u00E4\u00E4n tietoa, ja l\u00E4hett\u00E4m\u00E4\u00E4n tietoa muille olioille. Jokainen olio voidaan n\u00E4hd\u00E4 itsen\u00E4isen\u00E4 pienen\u00E4 koneena, jolla on tietty rooli tai vastuu. Olio-ohjelmointi on kehitetty helpottamaan ja selkeytt\u00E4m\u00E4\u00E4n yh\u00E4 monimutkaisemmiksi tullutta ohjelmistojen kehitt\u00E4mist\u00E4 ja yll\u00E4pitoa. Olio-ohjelmoinnin yhten\u00E4 tavoitteena on tehd\u00E4 ohjelmistoista helpompia laajentaa ja yll\u00E4pit\u00E4\u00E4. Yksitt\u00E4inen olio vastaa jostakin itsen\u00E4isest\u00E4 osa-alueesta ohjelman kokonaisuudessa. Olio on merkityksellinen my\u00F6s irrotettuna v\u00E4litt\u00F6m\u00E4st\u00E4 asiayhteydest\u00E4\u00E4n, jolloin sit\u00E4 voidaan k\u00E4ytt\u00E4\u00E4 my\u00F6s uusissa asiayhteyksiss\u00E4. Oliota k\u00E4ytt\u00E4v\u00E4n tarvitsee vain tiet\u00E4\u00E4 mihin tarkoitukseen olio on suunniteltu ja miten sit\u00E4 pit\u00E4\u00E4 k\u00E4ytt\u00E4\u00E4. Koska yhden pienen olion sis\u00E4inen ohjelmakoodi on lyhyt, se on yleens\u00E4 helpommin ymm\u00E4rrett\u00E4viss\u00E4 ja yll\u00E4pidett\u00E4viss\u00E4. Tietokoneohjelmat voivat hy\u00F6dynt\u00E4\u00E4 olioita monella tapaa. Puhtaissa oliokieliss\u00E4 kaikki kielen alkiot ovat olioita. Useat ohjelmointikielet, kuten C++ sallivat olioiden k\u00E4ytt\u00E4misen yhdess\u00E4 perinteisen ohjelmointimallin sis\u00E4ll\u00E4. Oikein k\u00E4ytettyn\u00E4 olio-ohjelmointi nopeuttaa kehitysty\u00F6t\u00E4, v\u00E4hent\u00E4\u00E4 redundanssia, ohjelmointivirheit\u00E4 ja helpottaa merkitt\u00E4v\u00E4sti ohjelmistojen yll\u00E4pitoa. Nykyaikaisten tietokoneohjelmien kehitt\u00E4misess\u00E4 olio-ohjelmointi on yksi t\u00E4rkeimmist\u00E4 ty\u00F6kaluista. Suosittuja olio-ohjelmointia tukevia kieli\u00E4 ovat mm. Java, C++ ja Python."@fi ,
		"Object-oriented programming (OOP) is a programming paradigm that uses \"objects\" &ndash; data structures consisting of datafields and methods &ndash; and their interactions to design applications and computer programs. Programming techniques may include features such as information hiding, data abstraction, encapsulation, modularity, polymorphism, and inheritance. It was not commonly used in mainstream software application development until the early 1990s. Many modern programming languages now support OOP."@en ,
		"Objectgeori\u00EBnteerd, vaak afgekort tot OO, is een paradigma dat gebruikt wordt bij het objectgeori\u00EBnteerd programmeren en objectgeori\u00EBnteerde opslag van data. Bij deze benadering wordt een systeem opgebouwd uit objecten, waarbij ieder object gemaakt is vanuit de definitie van een klasse. Het objectgeori\u00EBnteerde paradigma kende een opmars in het begin van de jaren 1990. Vele talen ondersteunen tegenwoordig objectgeori\u00EBnteerd programmeren. Belangrijke eigenschappen van objectgeori\u00EBnteerd programmeren zijn: Informatie verbergen: het kunnen verbergen van de interne werking van objecten, waardoor op een hoger niveau geprogrammeerd kan worden. Modulariteit: programma's zijn eenvoudig uit te breiden en klasses zijn makkelijk her te gebruiken Overerving: het specifieker kunnen maken van een klasse, waarbij (een deel van) een generieke klasse kan worden overge\u00EBrfd. Polymorfisme: een functie kan geschreven worden voor generieke objecten, en uitgevoerd worden op specifiekere objecten, zonder dat de functie van het bestaan van de specifiekere objecten hoeft af te weten."@nl ,
		"\u041E\u0431\u044A\u0435\u0301\u043A\u0442\u043D\u043E-\u043E\u0440\u0438\u0435\u043D\u0442\u0438\u0301\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0301\u0440\u043E\u0432\u0430\u043D\u0438\u0435 (\u041E\u041E\u041F) \u2014 \u043F\u0430\u0440\u0430\u0434\u0438\u0433\u043C\u0430 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u043E\u0441\u043D\u043E\u0432\u043D\u044B\u043C\u0438 \u043A\u043E\u043D\u0446\u0435\u043F\u0446\u0438\u044F\u043C\u0438 \u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F \u043F\u043E\u043D\u044F\u0442\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0438 \u043A\u043B\u0430\u0441\u0441\u043E\u0432 (\u043B\u0438\u0431\u043E, \u0432 \u043C\u0435\u043D\u0435\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u043E\u043C \u0432\u0430\u0440\u0438\u0430\u043D\u0442\u0435 \u044F\u0437\u044B\u043A\u043E\u0432 \u0441 \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435\u043C, \u2014 \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F\u043E\u0432). \u041A\u043B\u0430\u0441\u0441 \u2014 \u044D\u0442\u043E \u0442\u0438\u043F, \u043E\u043F\u0438\u0441\u044B\u0432\u0430\u044E\u0449\u0438\u0439 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432. \u041F\u043E\u043D\u044F\u0442\u0438\u0435 \u00AB\u043A\u043B\u0430\u0441\u0441\u00BB \u043F\u043E\u0434\u0440\u0430\u0437\u0443\u043C\u0435\u0432\u0430\u0435\u0442 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0438 \u0441\u043F\u043E\u0441\u043E\u0431 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u044F. \u041F\u043E\u043D\u044F\u0442\u0438\u0435 \u00AB\u043E\u0431\u044A\u0435\u043A\u0442\u00BB \u043F\u043E\u0434\u0440\u0430\u0437\u0443\u043C\u0435\u0432\u0430\u0435\u0442 \u043D\u0435\u0447\u0442\u043E, \u0447\u0442\u043E \u043E\u0431\u043B\u0430\u0434\u0430\u0435\u0442 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0451\u043D\u043D\u044B\u043C \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435\u043C \u0438 \u0441\u043F\u043E\u0441\u043E\u0431\u043E\u043C \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u044F. \u0413\u043E\u0432\u043E\u0440\u044F\u0442, \u0447\u0442\u043E \u043E\u0431\u044A\u0435\u043A\u0442 \u2014 \u044D\u0442\u043E \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u043A\u043B\u0430\u0441\u0441\u0430. \u041A\u043B\u0430\u0441\u0441 \u043C\u043E\u0436\u043D\u043E \u0441\u0440\u0430\u0432\u043D\u0438\u0442\u044C \u0441 \u0447\u0435\u0440\u0442\u0435\u0436\u043E\u043C, \u0441\u043E\u0433\u043B\u0430\u0441\u043D\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0441\u043E\u0437\u0434\u0430\u044E\u0442\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u041E\u0431\u044B\u0447\u043D\u043E \u043A\u043B\u0430\u0441\u0441\u044B \u0440\u0430\u0437\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u044E\u0442 \u0442\u0430\u043A\u0438\u043C \u043E\u0431\u0440\u0430\u0437\u043E\u043C, \u0447\u0442\u043E\u0431\u044B \u0438\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u043E\u0432\u0430\u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430\u043C \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438. \u041A\u043B\u0430\u0441\u0441 \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043E\u043F\u0438\u0441\u044B\u0432\u0430\u0435\u043C\u043E\u0439 \u043D\u0430 \u044F\u0437\u044B\u043A\u0435 \u0442\u0435\u0440\u043C\u0438\u043D\u043E\u043B\u043E\u0433\u0438\u0438 \u0438\u0441\u0445\u043E\u0434\u043D\u043E\u0433\u043E \u043A\u043E\u0434\u0430 \u043C\u043E\u0434\u0435\u043B\u044C\u044E \u0435\u0449\u0451 \u043D\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044E\u0449\u0435\u0439 \u0441\u0443\u0449\u043D\u043E\u0441\u0442\u0438, \u0442. \u043D. \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041E\u0431\u044A\u0435\u043A\u0442 \u2014 \u0441\u0443\u0449\u043D\u043E\u0441\u0442\u044C \u0432 \u0430\u0434\u0440\u0435\u0441\u043D\u043E\u043C \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u0435 \u0432\u044B\u0447\u0438\u0441\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u044B, \u043F\u043E\u044F\u0432\u043B\u044F\u044E\u0449\u0430\u044F\u0441\u044F \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043A\u043B\u0430\u0441\u0441\u0430 (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u0443\u0441\u043A\u0430 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432 \u043A\u043E\u043C\u043F\u0438\u043B\u044F\u0446\u0438\u0438 \u0438\u0441\u0445\u043E\u0434\u043D\u043E\u0433\u043E \u043A\u043E\u0434\u0430 \u043D\u0430 \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435). \u041F\u0440\u043E\u0442\u043E\u0442\u0438\u043F \u2014 \u044D\u0442\u043E \u043E\u0431\u044A\u0435\u043A\u0442-\u043E\u0431\u0440\u0430\u0437\u0435\u0446, \u043F\u043E \u043E\u0431\u0440\u0430\u0437\u0443 \u0438 \u043F\u043E\u0434\u043E\u0431\u0438\u044E \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0441\u043E\u0437\u0434\u0430\u044E\u0442\u0441\u044F \u0434\u0440\u0443\u0433\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B."@ru ,
		"L'orientaci\u00F3 a objectes \u00E9s un paradigma de programaci\u00F3 en qu\u00E8 tot es basa en objectes. Un objecte \u00E9s un tipus abstracte de dades que encapsula (amaga) tant les dades necess\u00E0ries com les funcions per accedir-hi. Alguns llenguatges orientats a objectes s\u00F3n: Java, C++, Eiffel, SmallTalk, Visual FoxPro, C#, Lexico, etc. Moltes vegades, s'usa l'UML per a dissenyar aplicacions que caldr\u00E0 desenvolupar amb t\u00E8cniques d'orientaci\u00F3 a objectes."@ca ,
		"\u9762\u5411\u5BF9\u8C61\u7A0B\u5E8F\u8BBE\u8BA1\uFF08\u82F1\u8BED\uFF1AObject-oriented programming\uFF0C\u7F29\u5199\uFF1AOOP\uFF09\uFF0C\u6307\u4E00\u79CD\u7A0B\u5E8F\u8BBE\u8BA1\u8303\u578B\uFF0C\u540C\u65F6\u4E5F\u662F\u4E00\u79CD\u7A0B\u5E8F\u5F00\u53D1\u7684\u65B9\u6CD5\u8BBA\u3002\u5B83\u5C06\u5BF9\u8C61\u4F5C\u4E3A\u7A0B\u5E8F\u7684\u57FA\u672C\u5355\u5143\uFF0C\u5C06\u7A0B\u5E8F\u548C\u6570\u636E\u5C01\u88C5\u5176\u4E2D\uFF0C\u4EE5\u63D0\u9AD8\u8F6F\u4EF6\u7684\u91CD\u7528\u6027\u3001\u7075\u6D3B\u6027\u548C\u6269\u5C55\u6027\u3002 \u5F53\u6211\u4EEC\u63D0\u5230\u9762\u5411\u5BF9\u8C61\u7684\u65F6\u5019\uFF0C\u5B83\u4E0D\u4EC5\u6307\u4E00\u79CD\u7A0B\u5E8F\u8BBE\u8BA1\u65B9\u6CD5\u3002\u5B83\u66F4\u591A\u610F\u4E49\u4E0A\u662F\u4E00\u79CD\u7A0B\u5E8F\u5F00\u53D1\u65B9\u5F0F\u3002\u5728\u8FD9\u4E00\u65B9\u9762\uFF0C\u6211\u4EEC\u5FC5\u987B\u4E86\u89E3\u66F4\u591A\u5173\u4E8E\u9762\u5411\u5BF9\u8C61\u7CFB\u7EDF\u5206\u6790\u548C\u9762\u5411\u5BF9\u8C61\u8BBE\u8BA1\uFF08Object Oriented Design\uFF0C\u7B80\u79F0OOD\uFF09\u65B9\u9762\u7684\u77E5\u8BC6\u3002"@zh ,
		"Objektorientert programmering (OOP) er et paradigme for programmering av datamaskiner. Konseptet stammer fra arbeidet nordmennene Kristen Nygaard og Ole-Johan Dahl gjorde ved Norsk Regnesentral med programmeringsspr\u00E5ket Simula p\u00E5 1960-tallet, noe de ble bel\u00F8nnet med b\u00E5de Turing-prisen og John von Neumann-medaljen for. OOP-konseptet fikk stor utbredelse gjennom bruk i andre programmeringsspr\u00E5k, p\u00E5 1970-tallet Pascal, p\u00E5 1980-tallet C++ og p\u00E5 1990-tallet Java. F\u00F8lgende prinsipper er sentrale i OOP: Objekter - pakke data og funksjonalitet sammen i enheter i programmet. Dette er basis for modularitet, en av kvalitetene man pr\u00F8ver \u00E5 oppn\u00E5. Abstraksjon - gj\u00F8re at programmereren underveis kan ignorere noen av detaljene ved implementasjon av det han jobber med. Innkapsling - skjule den interne tilstanden til et objekt fra andre. Dette gj\u00F8r at utenforst\u00E5ende kode ikke kan endre p\u00E5 tilstanden til objektet p\u00E5 uforutsette m\u00E5ter. Polymorfi - gj\u00F8re at et objekt kan oppf\u00F8re seg som et annet, bare den oppfyller den \u00ABkontrakten\u00BB grensesnittet spesifiserer. Arv - lette arbeidet med innkapsling og polymorfi ved \u00E5 tillate programmereren \u00E5 lage objekter som er mer spesialiserte utgaver av andre objekter. De fleste av de mest brukte programmeringsspr\u00E5kene i dag benytter seg av en objektorientert programmeringsmodell."@no ,
		"La programmation orient\u00E9e objet (POO) ou programmation par objet, est un paradigme de programmation informatique qui consiste en la d\u00E9finition et l'assemblage de briques logicielles appel\u00E9es objets; un objet repr\u00E9sente un concept, une id\u00E9e ou toute entit\u00E9 du monde physique, comme une voiture, une personne ou encore une page d'un livre. Orthogonalement \u00E0 la programmation par objet, afin de faciliter le processus d'\u00E9laboration d'un programme, existent des m\u00E9thodologies de d\u00E9veloppement logiciel objet dont la plus connue est USDP (Unified Software Development Process). Il est possible de concevoir par objet une application informatique sans pour autant utiliser des outils d\u00E9di\u00E9s. Il n'en demeure pas moins que ces derniers facilitent de beaucoup la conception, la maintenance, et la productivit\u00E9. On en distingue plusieurs sortes : les langages de programmation les outils de mod\u00E9lisation qui permettent de concevoir sous forme de sch\u00E9mas semi-formels la structure d'un programme (Objecteering, UMLDraw, Rhapsody\u2026) les bus distribu\u00E9s les ateliers de g\u00E9nie logiciels ou AGL Des langages \u00E0 objets, il en existe actuellement deux cat\u00E9gories : les langages \u00E0 classes et ceux \u00E0 prototypes, que ceux-ci soient sous forme fonctionnelle ou imp\u00E9rative ou les deux."@fr ,
		"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411\uFF08\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3057\u3053\u3046\uFF09\u3068\u306F\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u540C\u58EB\u306E\u76F8\u4E92\u4F5C\u7528\u3068\u3057\u3066\u30B7\u30B9\u30C6\u30E0\u306E\u632F\u308B\u821E\u3044\u3092\u3068\u3089\u3048\u308B\u8003\u3048\u65B9\u3067\u3042\u308B\u3002\u82F1\u8A9E\u306E object-oriented (\u76F4\u8A33\u306F\u3001\u300C\u5BFE\u8C61\u7269\u5FD7\u5411\u306E\u300D\u30FB\u300C\u76EE\u7684\u91CD\u8996\u306E\u300D\u3068\u3044\u3046\u610F\u5473\u306E\u5F62\u5BB9\u8A5E) \u306E\u65E5\u672C\u8A9E\u8A33\u3067\u3042\u308B\u3002 \u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411\u306F\u3001\u5F53\u521D\u30D7\u30ED\u30B0\u30E9\u30E0\u306E\u69CB\u9020\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u7FA4\u306E\u76F8\u4E92\u4F5C\u7528\u3068\u304A\u3088\u3073\u305D\u306E\u96DB\u5F62\u3067\u3042\u308B\u30AF\u30E9\u30B9\u7FA4\u306E\u95A2\u4FC2\u3068\u3057\u3066\u6349\u3048\u3001\u30D7\u30ED\u30B0\u30E9\u30E0\u30B3\u30FC\u30C9\u3092\u66F8\u304D\u8868\u3059\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411\u30D7\u30ED\u30B0\u30E9\u30DF\u30F3\u30B0 (OOP; object-oriented programming) \u304B\u3089\u59CB\u307E\u3063\u3066\u3044\u308B\u304C\u3001\u305D\u306E\u5F8C\u3001\u30B7\u30B9\u30C6\u30E0\u958B\u767A\u306B\u304A\u3051\u308B\u8981\u6C42\u5206\u6790\u30D5\u30A7\u30A4\u30BA\u306B\u304A\u3044\u3066\u3001\u958B\u767A\u3057\u3088\u3046\u3068\u3059\u308B\u5BFE\u8C61\u9818\u57DF\u306E\u69CB\u6210\u8981\u7D20\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066\u767A\u898B\u30FB\u5B9A\u7FA9\u3057\u3066\u3044\u304F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411\u5206\u6790 (OOA; object-oriented analysis) \u3001\u30B7\u30B9\u30C6\u30E0\u306E\u52D5\u4F5C\u3084\u69CB\u9020\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u30AF\u30E9\u30B9\u3068\u3057\u3066\u8A18\u8FF0\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411\u8A2D\u8A08 (OOD; object-oriented design) \u306E\u305F\u3081\u306E\u3001\u6280\u8853\u3068\u3057\u3066\u3082\u5E83\u304F\u767A\u5C55\u30FB\u666E\u53CA\u3059\u308B\u3053\u3068\u3068\u306A\u3063\u305F\u3002 \u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411\u306E\u67A0\u7D44\u307F\u304C\u6301\u3064\u9053\u5177\u7ACB\u3066\u306F\u3001\u4E00\u822C\u7684\u3067\u5F37\u529B\u306A\u8A18\u8FF0\u80FD\u529B\u3092\u6301\u3064\u3002\u7279\u306B\u8907\u96D1\u306A\u30B7\u30B9\u30C6\u30E0\u8A18\u8FF0\u3001\u5DE8\u5927\u306A\u30E9\u30A4\u30D6\u30E9\u30EA\uFF08\u7279\u306B\u90E8\u54C1\u9593\u3067\u7DCA\u5BC6\u3067\u8907\u96D1\u306A\u76F8\u4E92\u95A2\u4FC2\u3092\u6301\u3064\u3082\u306E\uFF09\u306E\u8A18\u8FF0\u306B\u304A\u3044\u3066\u306F\u3001\u73FE\u5B9F\u554F\u984C\u3068\u3057\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6307\u5411\u306E\u8003\u3048\u65B9\u306F\u5FC5\u9808\u3067\u3042\u308B\u3068\u3044\u3048\u308B\u3002"@ja ,
		"Nesne y\u00F6nelimli programlama (NYP), \u00F6zetle bir bilgisayar programlama yakla\u015F\u0131m\u0131d\u0131r. G\u00FCn\u00FCm\u00FCzde pek\u00E7ok \u00E7a\u011Fda\u015F programlama dili taraf\u0131ndan desteklenmektedir. 1960'l\u0131 y\u0131llar\u0131n sonuna do\u011Fru ortaya \u00E7\u0131kan bu yakla\u015F\u0131m, o d\u00F6nemin yaz\u0131l\u0131m d\u00FCnyas\u0131nda beliren bir bunal\u0131m\u0131n sonucudur. Yaz\u0131l\u0131mlar\u0131n karma\u015F\u0131kl\u0131\u011F\u0131 ve boyutlar\u0131 s\u00FCrekli art\u0131yor, ancak belli bir nitelik d\u00FCzeyi korumak i\u00E7in gereken bak\u0131m\u0131n maliyeti (zaman ve \u00E7aba olarak) daha da h\u0131zl\u0131 art\u0131yordu. NYP'yi bu soruna kar\u015F\u0131 bir \u00E7\u00F6z\u00FCm haline getiren ba\u015Fl\u0131ca \u00F6zelli\u011Fi, yaz\u0131l\u0131mda birimselli\u011Fi (\u0130ngilizce - modularity) benimsemesidir. NYP ayr\u0131ca, bilgi gizleme (\u0130ngilizce - information hiding), veri soyutlama (\u0130ngilizce - data abstraction), \u00E7ok \u015Fekillilik (\u0130ngilizce - polymorphism) ve kal\u0131t\u0131m (inheritance) gibi yaz\u0131l\u0131m\u0131n bak\u0131m\u0131n\u0131 ve ayn\u0131 yaz\u0131l\u0131m \u00FCzerinde birden fazla ki\u015Finin \u00E7al\u0131\u015Fmas\u0131n\u0131 kolayla\u015Ft\u0131ran kavramlar\u0131 da yaz\u0131l\u0131m literat\u00FCr\u00FCne kazand\u0131rm\u0131\u015Ft\u0131r. Sa\u011Flad\u0131\u011F\u0131 bu avantajlardan dolay\u0131, NYP g\u00FCn\u00FCm\u00FCzde geni\u015F \u00E7apl\u0131 yaz\u0131l\u0131m projelerinde yayg\u0131n olarak kullan\u0131lmaktad\u0131r. NYP'n\u0131n alt\u0131nda yatan birimselli\u011Fin ana fikri, her bilgisayar program\u0131n\u0131n (izlence), etkile\u015Fim i\u00E7erisinde olan birimler veya nesneler k\u00FCmesinden olu\u015Ftu\u011Fu varsay\u0131m\u0131d\u0131r. Bu nesnelerin her biri, kendi i\u00E7erisinde veri i\u015Fleyebilir, ve di\u011Fer nesneler ile \u00E7ift y\u00F6nl\u00FC veri al\u0131\u015Fveri\u015Finde bulunabilir. Halbuki NYP'dan \u00F6nce var olan tek yakla\u015F\u0131mda, programlar sadece bir komut dizisi veya birer i\u015Flev (fonksiyon) k\u00FCmesi olarak g\u00F6r\u00FClmektediler. Nesne y\u00F6nelimli programlama dilleri yukar\u0131da ad\u0131 ge\u00E7en t\u00FCm \u00F6\u011Felere sahip olurken, Visual Basic gibi nesne tabanl\u0131 programlama dilleri birka\u00E7\u0131ndan yoksundur."@tr ,
		"Die objektorientierte Programmierung (kurz OOP) ist ein auf dem Konzept der Objektorientierung basierendes Programmierparadigma. Die Grundidee der objektorientierten Programmierung ist, Daten und Funktionen, die auf diese Daten angewandt werden k\u00F6nnen, m\u00F6glichst eng in einem sogenannten Objekt zusammenzufassen und nach au\u00DFen hin zu kapseln, so dass Methoden fremder Objekte diese Daten nicht versehentlich manipulieren k\u00F6nnen. Im Gegensatz dazu beschreibt das vor der OOP vorherrschende Paradigma eine strikte Trennung von Funktionen und Daten, daf\u00FCr aber eine schw\u00E4chere Strukturierung der Daten selbst."@de ,
		"La programmazione orientata agli oggetti (OOP, Object Oriented Programming) \u00E8 un paradigma di programmazione, che prevede di raggruppare in un'unica entit\u00E0 sia le strutture dati che le procedure che operano su di esse, creando per l'appunto un \"oggetto\" software dotato di propriet\u00E0 (dati) e metodi che operano sui dati dell'oggetto stesso. La programmazione orientata agli oggetti pu\u00F2 essere vista come una modulazione di oggetti software sulla base degli oggetti del mondo reale. La modularizzazione di un programma viene realizzata progettando e realizzando il codice sotto forma di classi che interagiscono tra di loro. Un programma ideale, realizzato applicando i criteri dell'OOP, sarebbe completamente costituito da oggetti software (istanze di classi) che interagiscono gli uni con gli altri. La programmazione orientata agli oggetti \u00E8 particolarmente adatta a realizzare interfacce grafiche."@it ,
		"\u041E\u0431'\u0454\u043A\u0442\u043D\u043E\u0301-\u043E\u0440\u0456\u0454\u043D\u0442\u043E\u0432\u0430\u043D\u0435\u0301 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u0301\u043D\u043D\u044F (\u041E\u041E\u041F) \u2014 \u043E\u0434\u043D\u0430 \u0437 \u043F\u0430\u0440\u0430\u0434\u0438\u0433\u043C \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F, \u044F\u043A\u0430 \u0440\u043E\u0437\u0433\u043B\u044F\u0434\u0430\u0454 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443 \u044F\u043A \u043C\u043D\u043E\u0436\u0438\u043D\u0443 \u00AB\u043E\u0431'\u0454\u043A\u0442\u0456\u0432\u00BB, \u0449\u043E \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E\u0442\u044C \u043C\u0456\u0436 \u0441\u043E\u0431\u043E\u044E. \u0412 \u043D\u0456\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043E \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u0430 \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0456\u0439 \u0432\u0456\u0434 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0456\u0445 \u043F\u0430\u0440\u0430\u0434\u0438\u0433\u043C, \u0437\u043E\u043A\u0440\u0435\u043C\u0430 \u0443\u0441\u043F\u0430\u0434\u043A\u0443\u0432\u0430\u043D\u043D\u044F, \u043C\u043E\u0434\u0443\u043B\u044C\u043D\u0456\u0441\u0442\u044C, \u043F\u043E\u043B\u0456\u043C\u043E\u0440\u0444\u0456\u0437\u043C \u0442\u0430 \u0456\u043D\u043A\u0430\u043F\u0441\u0443\u043B\u044F\u0446\u0456\u044E. \u041D\u0435 \u0437\u0432\u0430\u0436\u0430\u044E\u0447\u0438 \u043D\u0430 \u0442\u0435, \u0449\u043E \u0446\u044F \u043F\u0430\u0440\u0430\u0434\u0438\u0433\u043C\u0430 \u0437'\u044F\u0432\u0438\u043B\u0430\u0441\u044C \u0432 1960-\u0442\u0438\u0445 \u0440\u043E\u043A\u0430\u0445, \u0432\u043E\u043D\u0430 \u043D\u0435 \u043C\u0430\u043B\u0430 \u0448\u0438\u0440\u043E\u043A\u043E\u0433\u043E \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043E 1990-\u0442\u0438\u0445. \u041D\u0430 \u0441\u044C\u043E\u0433\u043E\u0434\u043D\u0456 \u0431\u0430\u0433\u0430\u0442\u043E \u0456\u0437 \u043C\u043E\u0432 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u044E\u0442\u044C \u041E\u041E\u041F. \u041E\u0431'\u0454\u043A\u0442\u043D\u043E-\u043E\u0440\u0456\u0454\u043D\u0442\u043E\u0432\u0430\u043D\u0435 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u0441\u044F\u0433\u0430\u0454 \u0441\u0432\u043E\u0457\u043C \u043A\u043E\u0440\u0456\u043D\u043D\u044F\u043C \u0434\u043E \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043C\u043E\u0432\u0438 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u0421\u0438\u043C\u0443\u043B\u0430 \u0432 1960-\u0442\u0438\u0445 \u0440\u043E\u043A\u0430\u0445, \u043E\u0434\u043D\u043E\u0447\u0430\u0441\u043D\u043E \u0437 \u043F\u043E\u0441\u0438\u043B\u0435\u043D\u043D\u044F\u043C 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\u043D\u0430\u0434\u0441\u0438\u043B\u0430\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0456\u043D\u0448\u0438\u043C \u043E\u0431'\u0454\u043A\u0442\u0430\u043C. \u041A\u043E\u0436\u0435\u043D \u043E\u0431'\u0454\u043A\u0442 \u2014 \u0441\u0432\u043E\u0454\u0440\u0456\u0434\u043D\u0438\u0439 \u043D\u0435\u0437\u0430\u043B\u0435\u0436\u043D\u0438\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442 \u0437 \u043E\u043A\u0440\u0435\u043C\u0438\u043C \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0442\u0430 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u043B\u044C\u043D\u0456\u0441\u0442\u044E."@uk ,
		"Objektorienterad programmering (Object Oriented Programming, OOP) \u00E4r en programmeringsmetod i vilken ett program kan inneh\u00E5lla en varierande upps\u00E4ttning objekt som interagerar med varandra. De ursprungliga id\u00E9erna i metoden (objekt, inkapsling) uppstod i slutet av 1960-talet i programspr\u00E5k f\u00F6r simulering. De byggdes sedan p\u00E5 med arv under mitten och slutet av 1980-talet. Denna metod att programmera anses av f\u00F6respr\u00E5karna vara effektiv och kraftfull, speciellt vid konstruktion av st\u00F6rre program, eftersom o\u00F6nskad p\u00E5verkan mellan programmets olika delar minimeras. Det \u00E4r ocks\u00E5 oftare l\u00E4ttare att \u00E5teranv\u00E4nda programdelar fr\u00E5n ett program i ett annat, eftersom begreppen, objektklasserna, ofta blir generella och anv\u00E4ndbara i olika sammanhang."@sv ,
		"A orienta\u00E7\u00E3o a objetos, tamb\u00E9m conhecida como Programa\u00E7\u00E3o Orientada a Objetos (POO) ou ainda em ingl\u00EAs Object-Oriented Programming (OOP) \u00E9 um paradigma de an\u00E1lise, projeto e programa\u00E7\u00E3o de sistemas de software baseado na composi\u00E7\u00E3o e intera\u00E7\u00E3o entre diversas unidades de software chamadas de objetos. Em alguns contextos, prefere-se usar modelagem orientada ao objeto, em vez de programa\u00E7\u00E3o. De fato, o paradigma \"orienta\u00E7\u00E3o a objeto\", tem bases conceituais e origem no campo de estudo da cogni\u00E7\u00E3o, que influenciou a \u00E1rea de inteligencia artificial, e da lingu\u00EDstica, no campo da abstra\u00E7\u00E3o de conceitos do mundo real. Na qualidade de m\u00E9todo de modelagem, \u00E9 tida como a melhor estrat\u00E9gia, e mais natural, para se eliminar o \"gap sem\u00E2ntico\", dificuldade recorrente, no processo de modelar o mundo real, do dom\u00EDnio do problema, em um conjunto de componentes de software que seja o mais fiel na sua representa\u00E7\u00E3o deste dom\u00EDnio. Facilitaria a comunica\u00E7\u00E3o do profissional modelador e do usu\u00E1rio da \u00E1rea alvo, na medida que a correla\u00E7\u00E3o da simbologia e conceitos abstratos do mundo real e da ferramenta de modelagem, (conceitos, terminologia, s\u00EDmbolos, grafismo e estrat\u00E9gias), fosse a mais \u00F3bvia, natural e exata poss\u00EDvel. A an\u00E1lise e projeto orientados a objetos t\u00EAm como meta identificar o melhor conjunto de objetos para descrever um sistema de software. O funcionamento deste sistema se d\u00E1 atrav\u00E9s do relacionamento e troca de mensagens entre estes objetos. Na programa\u00E7\u00E3o orientada a objetos, implementa-se um conjunto de classes que definem os objetos presentes no sistema de software. Cada classe determina o comportamento (definido nos m\u00E9todos) e estados poss\u00EDveis (atributos) de seus objetos, assim como o relacionamento com outros objetos. C++, C#, Java, Object Pascal, Objective-C, Python, Ruby e Smalltalk s\u00E3o exemplos de linguagens de programa\u00E7\u00E3o orientadas a objetos. ActionScript, ColdFusion, Javascript, PHP (a partir da vers\u00E3o 4.0), Perl (a partir da vers\u00E3o 5) e VB. NET s\u00E3o exemplos de linguagens de programa\u00E7\u00E3o com suporte a orienta\u00E7\u00E3o a objetos."@pt ,
		"Objektov\u011B orientovan\u00E9 programov\u00E1n\u00ED (zkracov\u00E1no na OOP, z anglick\u00E9ho Object-oriented programming) je metodika v\u00FDvoje softwaru, zalo\u017Een\u00E1 na n\u00E1sleduj\u00EDc\u00EDch my\u0161lenk\u00E1ch, koncepci:"@cs ;
	rdfs:comment	"Nesne y\u00F6nelimli programlama (NYP), \u00F6zetle bir bilgisayar programlama yakla\u015F\u0131m\u0131d\u0131r. G\u00FCn\u00FCm\u00FCzde pek\u00E7ok \u00E7a\u011Fda\u015F programlama dili taraf\u0131ndan desteklenmektedir. 1960'l\u0131 y\u0131llar\u0131n sonuna do\u011Fru ortaya \u00E7\u0131kan bu yakla\u015F\u0131m, o d\u00F6nemin yaz\u0131l\u0131m d\u00FCnyas\u0131nda beliren bir bunal\u0131m\u0131n sonucudur. Yaz\u0131l\u0131mlar\u0131n karma\u015F\u0131kl\u0131\u011F\u0131 ve boyutlar\u0131 s\u00FCrekli art\u0131yor, ancak belli bir nitelik d\u00FCzeyi korumak i\u00E7in gereken bak\u0131m\u0131n maliyeti (zaman ve \u00E7aba olarak) daha da h\u0131zl\u0131 art\u0131yordu."@tr ,
		"La programmation orient\u00E9e objet (POO) ou programmation par objet, est un paradigme de programmation informatique qui consiste en la d\u00E9finition et l'assemblage de briques logicielles appel\u00E9es objets; un objet repr\u00E9sente un concept, une id\u00E9e ou toute entit\u00E9 du monde physique, comme une voiture, une personne ou encore une page d'un livre."@fr ,
		"\u041E\u0431'\u0454\u043A\u0442\u043D\u043E\u0301-\u043E\u0440\u0456\u0454\u043D\u0442\u043E\u0432\u0430\u043D\u0435\u0301 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u0301\u043D\u043D\u044F (\u041E\u041E\u041F) \u2014 \u043E\u0434\u043D\u0430 \u0437 \u043F\u0430\u0440\u0430\u0434\u0438\u0433\u043C \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F, \u044F\u043A\u0430 \u0440\u043E\u0437\u0433\u043B\u044F\u0434\u0430\u0454 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443 \u044F\u043A \u043C\u043D\u043E\u0436\u0438\u043D\u0443 \u00AB\u043E\u0431'\u0454\u043A\u0442\u0456\u0432\u00BB, \u0449\u043E \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E\u0442\u044C \u043C\u0456\u0436 \u0441\u043E\u0431\u043E\u044E."@uk ,
		"Objektov\u011B orientovan\u00E9 programov\u00E1n\u00ED (zkracov\u00E1no na OOP, z anglick\u00E9ho Object-oriented programming) je metodika v\u00FDvoje softwaru, zalo\u017Een\u00E1 na n\u00E1sleduj\u00EDc\u00EDch my\u0161lenk\u00E1ch, koncepci:"@cs ,
		""@zh ,
		"Object-oriented programming (OOP) is a programming paradigm that uses \"objects\" &ndash; data structures consisting of datafields and methods &ndash; and their interactions to design applications and computer programs. Programming techniques may include features such as information hiding, data abstraction, encapsulation, modularity, polymorphism, and inheritance. It was not commonly used in mainstream software application development until the early 1990s."@en ,
		"Olio-ohjelmointi (object-oriented programming) on ohjelmoinnin l\u00E4hestymistapa, jossa ohjelmointiongelmien ratkaisut j\u00E4sennet\u00E4\u00E4n olioiden yhteistoimintana. Oliot sis\u00E4lt\u00E4v\u00E4t toisiinsa loogisesti liittyv\u00E4\u00E4 tietoa ja toiminnallisuutta. Olio-ohjelma muodostuu kokoelmasta yhteisty\u00F6ss\u00E4 toimivia oliota, kun taas perinteinen tietokoneohjelma on lista ohjeita tietokoneelle."@fi ,
		"La Programaci\u00F3n Orientada a Objetos (POO u OOP seg\u00FAn sus siglas en ingl\u00E9s) es un paradigma de programaci\u00F3n que usa objetos y sus interacciones para dise\u00F1ar aplicaciones y programas de computadora. Est\u00E1 basado en varias t\u00E9cnicas, incluyendo herencia, modularidad, polimorfismo y encapsulamiento. Su uso se populariz\u00F3 a principios de la d\u00E9cada de 1990. Actualmente son muchos los lenguajes de programaci\u00F3n que soportan la orientaci\u00F3n a objetos."@es ,
		"La programmazione orientata agli oggetti (OOP, Object Oriented Programming) \u00E8 un paradigma di programmazione, che prevede di raggruppare in un'unica entit\u00E0 sia le strutture dati che le procedure che operano su di esse, creando per l'appunto un \"oggetto\" software dotato di propriet\u00E0 (dati) e metodi che operano sui dati dell'oggetto stesso. La programmazione orientata agli oggetti pu\u00F2 essere vista come una modulazione di oggetti software sulla base degli oggetti del mondo reale."@it ,
		"\u041E\u0431\u044A\u0435\u0301\u043A\u0442\u043D\u043E-\u043E\u0440\u0438\u0435\u043D\u0442\u0438\u0301\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0301\u0440\u043E\u0432\u0430\u043D\u0438\u0435 (\u041E\u041E\u041F) \u2014 \u043F\u0430\u0440\u0430\u0434\u0438\u0433\u043C\u0430 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u043E\u0441\u043D\u043E\u0432\u043D\u044B\u043C\u0438 \u043A\u043E\u043D\u0446\u0435\u043F\u0446\u0438\u044F\u043C\u0438 \u044F\u0432\u043B\u044F\u044E\u0442\u0441\u044F \u043F\u043E\u043D\u044F\u0442\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0438 \u043A\u043B\u0430\u0441\u0441\u043E\u0432 (\u043B\u0438\u0431\u043E, \u0432 \u043C\u0435\u043D\u0435\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u043E\u043C \u0432\u0430\u0440\u0438\u0430\u043D\u0442\u0435 \u044F\u0437\u044B\u043A\u043E\u0432 \u0441 \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435\u043C, \u2014 \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F\u043E\u0432)."@ru ,
		"Programowanie obiektowe \u2014 paradygmat programowania, w kt\u00F3rym programy definiuje si\u0119 za pomoc\u0105 obiekt\u00F3w \u2014 element\u00F3w \u0142\u0105cz\u0105cych stan i zachowanie . Obiektowy program komputerowy wyra\u017Cony jest jako zbi\u00F3r takich obiekt\u00F3w, komunikuj\u0105cych si\u0119 pomi\u0119dzy sob\u0105 w celu wykonywania zada\u0144. Podej\u015Bcie to r\u00F3\u017Cni si\u0119 od tradycyjnego programowania proceduralnego, gdzie dane i procedury nie s\u0105 ze sob\u0105 bezpo\u015Brednio zwi\u0105zane."@pl ,
		"A orienta\u00E7\u00E3o a objetos, tamb\u00E9m conhecida como Programa\u00E7\u00E3o Orientada a Objetos (POO) ou ainda em ingl\u00EAs Object-Oriented Programming (OOP) \u00E9 um paradigma de an\u00E1lise, projeto e programa\u00E7\u00E3o de sistemas de software baseado na composi\u00E7\u00E3o e intera\u00E7\u00E3o entre diversas unidades de software chamadas de objetos. Em alguns contextos, prefere-se usar modelagem orientada ao objeto, em vez de programa\u00E7\u00E3o."@pt ,
		"Programarea orientat\u0103 pe obiecte (POO, uneori \u015Fi Programarea orientat\u0103 obiect) este o tehnic\u0103 de programare."@ro ,
		"Die objektorientierte Programmierung (kurz OOP) ist ein auf dem Konzept der Objektorientierung basierendes Programmierparadigma. Die Grundidee der objektorientierten Programmierung ist, Daten und Funktionen, die auf diese Daten angewandt werden k\u00F6nnen, m\u00F6glichst eng in einem sogenannten Objekt zusammenzufassen und nach au\u00DFen hin zu kapseln, so dass Methoden fremder Objekte diese Daten nicht versehentlich manipulieren k\u00F6nnen."@de ,
		""@ja ,
		"Objektorienterad programmering (Object Oriented Programming, OOP) \u00E4r en programmeringsmetod i vilken ett program kan inneh\u00E5lla en varierande upps\u00E4ttning objekt som interagerar med varandra. De ursprungliga id\u00E9erna i metoden (objekt, inkapsling) uppstod i slutet av 1960-talet i programspr\u00E5k f\u00F6r simulering. De byggdes sedan p\u00E5 med arv under mitten och slutet av 1980-talet."@sv ,
		"Objectgeori\u00EBnteerd, vaak afgekort tot OO, is een paradigma dat gebruikt wordt bij het objectgeori\u00EBnteerd programmeren en objectgeori\u00EBnteerde opslag van data. Bij deze benadering wordt een systeem opgebouwd uit objecten, waarbij ieder object gemaakt is vanuit de definitie van een klasse. Het objectgeori\u00EBnteerde paradigma kende een opmars in het begin van de jaren 1990. Vele talen ondersteunen tegenwoordig objectgeori\u00EBnteerd programmeren."@nl ,
		"L'orientaci\u00F3 a objectes \u00E9s un paradigma de programaci\u00F3 en qu\u00E8 tot es basa en objectes. Un objecte \u00E9s un tipus abstracte de dades que encapsula (amaga) tant les dades necess\u00E0ries com les funcions per accedir-hi. Alguns llenguatges orientats a objectes s\u00F3n: Java, C++, Eiffel, SmallTalk, Visual FoxPro, C#, Lexico, etc. Moltes vegades, s'usa l'UML per a dissenyar aplicacions que caldr\u00E0 desenvolupar amb t\u00E8cniques d'orientaci\u00F3 a objectes."@ca ,
		"Az objektumorient\u00E1lt programoz\u00E1s (angolul object-oriented programming, r\u00F6viden OOP) egy programoz\u00E1si m\u00F3dszer. Ellent\u00E9tben a kor\u00E1bbi programoz\u00E1si nyelvekkel, nem a m\u0171veletek megalkot\u00E1sa \u00E1ll a k\u00F6z\u00E9ppontban, hanem az egym\u00E1ssal kapcsolatban \u00E1ll\u00F3 programegys\u00E9gek hierarchi\u00E1j\u00E1nak megtervez\u00E9se."@hu ,
		"Objektorientert programmering (OOP) er et paradigme for programmering av datamaskiner. Konseptet stammer fra arbeidet nordmennene Kristen Nygaard og Ole-Johan Dahl gjorde ved Norsk Regnesentral med programmeringsspr\u00E5ket Simula p\u00E5 1960-tallet, noe de ble bel\u00F8nnet med b\u00E5de Turing-prisen og John von Neumann-medaljen for. OOP-konseptet fikk stor utbredelse gjennom bruk i andre programmeringsspr\u00E5k, p\u00E5 1970-tallet Pascal, p\u00E5 1980-tallet C++ og p\u00E5 1990-tallet Java."@no .
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