@prefix dbpprop:	<http://dbpedia.org/property/> .
@prefix dbpedia:	<http://dbpedia.org/resource/> .
dbpedia:Motion_capturing	dbpprop:redirect	dbpedia:Motion_capture .
@prefix owl:	<http://www.w3.org/2002/07/owl#> .
dbpedia:Motion_capture	owl:sameAs	<http://rdf.freebase.com/ns/guid.9202a8c04000641f800000000021b373> .
@prefix foaf:	<http://xmlns.com/foaf/0.1/> .
@prefix ns4:	<http://en.wikipedia.org/wiki/> .
dbpedia:Motion_capture	foaf:page	ns4:Motion_capture ;
	dbpprop:reference	<http://www.motioncapturesociety.com/> ,
		<http://memoman.cs.tum.edu> .
@prefix ns5:	<http://www.motion-capture-system.com/> .
dbpedia:Motion_capture	dbpprop:reference	ns5:resources ,
		<http://www.mpi-inf.mpg.de/~rosenhahn> ,
		<http://cvrr.ucsd.edu> ,
		<http://ccrma.stanford.edu/~stefanoc/Markerless/Markerless.html> ,
		<http://www.mocap.cs.cmu.edu> .
@prefix rdfs:	<http://www.w3.org/2000/01/rdf-schema#> .
dbpedia:Motion_capture	rdfs:label	"Motion capture"@en ,
		"Captura de movimiento"@es ,
		"Motion Capture"@de ,
		"Motion capture"@hu ,
		"Motion capture"@pl ,
		"Motion capture"@uk ,
		"\u0417\u0430\u0445\u0432\u0430\u0442 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F"@ru ,
		"Captation de mouvements"@fr ,
		"Motion capturing"@nl ,
		"\u30E2\u30FC\u30B7\u30E7\u30F3\u30AD\u30E3\u30D7\u30C1\u30E3"@ja ,
		"Captura de movimento"@pt ,
		"Motion capture"@it ,
		"Motion capture"@tr ;
	dbpprop:abstract	"Motion capture, motion tracking, or mocap are terms used to describe the process of recording movement and translating that movement onto a digital model. Initially invented in Scotland, it is used in military, entertainment, sports, and medical applications. In filmmaking it refers to recording actions of human actors, and using that information to animate digital character models in 3D animation. When it includes face, fingers and captures subtle expressions, it is often referred to as performance capture."@en ,
		"A motion capture, magyarul digit\u00E1lis mozg\u00E1sr\u00F6gz\u00EDt\u00E9s (gyakran csak mocap) egy olyan elj\u00E1r\u00E1s, melynek sor\u00E1n mozg\u00E1st r\u00F6gz\u00EDtenek, majd azt egy digit\u00E1lis modellre \u00FCltetik \u00E1t. A technik\u00E1t Sk\u00F3ci\u00E1ban dolgozt\u00E1k ki. A motion capturet f\u0151k\u00E9nt a sz\u00F3rakoztat\u00F3ipar, az orvostudom\u00E1ny, a sport \u00E9s a hadsereg alkalmazza. A filmgy\u00E1rt\u00E1sban az el\u0151ad\u00F3 mozg\u00E1sa ker\u00FCl r\u00F6gz\u00EDt\u00E9sre, majd a felvett adatokat a digit\u00E1lis karakter anim\u00E1l\u00E1s\u00E1ra haszn\u00E1lj\u00E1k. Az testen k\u00EDv\u00FCl az arcon \u00E9s az ujjakon elhelyezett \u00E9rz\u00E9kel\u0151k seg\u00EDts\u00E9g\u00E9vel a sz\u00EDn\u00E9sz teljes el\u0151ad\u00E1sa, valamint arckifejez\u00E9sei is r\u00F6gz\u00EDthet\u0151k."@hu ,
		"Captura de movimento, ou mocap, \u00E9 um termo usado para descrever o processo de grava\u00E7\u00E3o de movimento e transposi\u00E7\u00E3o do movimento em um modelo digital. Inicialmente inventado na Esc\u00F3cia, a t\u00E9cnica \u00E9 usada em militarismo, entretenimento, esportes e aplica\u00E7\u00F5es m\u00E9dicas. Em produ\u00E7\u00F5es cinematogr\u00E1ficas, o termo refere-se a gravar a\u00E7\u00F5es de atores humanos e usar tais informa\u00E7\u00F5es para animar modelos de personagens virtuais em anima\u00E7\u00E3o 3D. Quando se inclui a face, os dedos ou quando se captura express\u00F5es sutis, \u00E9 frequentemente referido como captura de performance. Anima\u00E7\u00E3o Rotosc\u00F3pio Uncanny valley Stanford MPI Saarbruecken Carnegie Mellon University Free Motion Capture Database University of California, San Diego"@pt ,
		"Motion capture\u00A0\u2014 \u043C\u0435\u0442\u043E\u0434 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u0439 \u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432. \u0414\u043E\u0441\u043B\u043E\u0432\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0432\u043E\u0434 \u0441 \u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u043E\u0433\u043E\u00A0\u2014 \u0437\u0430\u0445\u0432\u0430\u0442 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F. \u041C\u0435\u0442\u043E\u0434 \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0441\u0442\u0432\u0435 CGI-\u043C\u0443\u043B\u044C\u0442\u0444\u0438\u043B\u044C\u043C\u043E\u0432, \u0430 \u0442\u0430\u043A\u0436\u0435 \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0441\u043F\u0435\u0446\u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432 \u0432 \u0444\u0438\u043B\u044C\u043C\u0430\u0445. \u0428\u0438\u0440\u043E\u043A\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0438\u043D\u0434\u0443\u0441\u0442\u0440\u0438\u0438. \u0421 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u044D\u0442\u043E\u0433\u043E \u043C\u0435\u0442\u043E\u0434\u0430 \u0432 2004 \u0433\u043E\u0434\u0443 \u0441\u043E\u0437\u0434\u0430\u043D\u044B \u043C\u0443\u043B\u044C\u0442\u0444\u0438\u043B\u044C\u043C\u044B \u00AB\u041F\u043E\u043B\u044F\u0440\u043D\u044B\u0439 \u044D\u043A\u0441\u043F\u0440\u0435\u0441\u0441\u00BB, \u00AB\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u044F\u044F \u0444\u0430\u043D\u0442\u0430\u0437\u0438\u044F\u00BB (\u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043C\u043E\u0434\u0435\u043B\u0435\u0439 \u0432\u044B\u0441\u0442\u0443\u043F\u0438\u043B\u0438 \u0434\u043E\u0431\u0440\u043E\u0432\u043E\u043B\u044C\u0446\u044B) \u0438 \u0434\u0440\u0443\u0433\u0438\u0435, \u0442\u0430\u043A\u0436\u0435 motion capture \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043B\u043E\u0441\u044C \u043F\u0440\u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0441\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043E\u043C \u043A\u0438\u043D\u043E\u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0413\u043E\u043B\u043B\u0443\u043C \u0432 \u0442\u0440\u0438\u043B\u043E\u0433\u0438\u0438 \u00AB\u0412\u043B\u0430\u0441\u0442\u0435\u043B\u0438\u043D \u043A\u043E\u043B\u0435\u0446\u00BB. \u0412 2006 \u0433\u043E\u0434\u0443 \u043F\u0440\u0438 \u043F\u043E\u043C\u043E\u0449\u0438 \u044D\u0442\u043E\u0439 \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0438\u0438 \u0431\u044B\u043B \u0441\u043E\u0437\u0434\u0430\u043D \u00AB\u0420\u0435\u043D\u0435\u0441\u0441\u0430\u043D\u0441\u00BB, \u0432 2007 \u0433\u043E\u0434\u0443\u00A0\u2014 \u00AB\u0411\u0435\u043E\u0432\u0443\u043B\u044C\u0444\u00BB. \u0412 \u043C\u0430\u0440\u0442\u0435 2007 \u0433\u043E\u0434\u0430 \u0440\u0435\u0436\u0438\u0441\u0441\u0451\u0440 \u0421\u0442\u0438\u0432\u0435\u043D \u0421\u043F\u0438\u043B\u0431\u0435\u0440\u0433 \u0437\u0430\u044F\u0432\u0438\u043B \u043E\u0431 \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0438 \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0441\u0442\u0432\u0430 \u043C\u0443\u043B\u044C\u0442\u0444\u0438\u043B\u044C\u043C\u043E\u0432, \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u043F\u043E \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0438\u0438 motion capture. \u0421\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043C\u043D\u0435\u043D\u0438\u0435, \u0447\u0442\u043E \u0410\u043C\u0435\u0440\u0438\u043A\u0430\u043D\u0441\u043A\u0430\u044F \u043A\u0438\u043D\u043E\u0430\u043A\u0430\u0434\u0435\u043C\u0438\u044F \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0441\u044F \u043A \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044E \u0444\u0438\u043B\u044C\u043C\u043E\u0432, \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u043D\u044B\u0445 \u043D\u0430 \u044D\u0442\u043E\u0439 \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0438\u0438, \u043E \u0447\u0451\u043C \u0433\u043E\u0432\u043E\u0440\u044F\u0442 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u044B \u043E\u0442\u0431\u043E\u0440\u0430 \u043D\u043E\u043C\u0438\u043D\u0430\u043D\u0442\u043E\u0432 \u043D\u0430 \u043F\u0440\u0435\u043C\u0438\u044E \u00AB\u041E\u0441\u043A\u0430\u0440\u00BB \u0432 \u043A\u0430\u0442\u0435\u0433\u043E\u0440\u0438\u0438 \u00AB\u041B\u0443\u0447\u0448\u0438\u0435 \u0441\u043F\u0435\u0446\u044D\u0444\u0444\u0435\u043A\u0442\u044B\u00BB."@ru ,
		"La locuzione cattura del movimento \u00E8 la traduzione italiana del ben pi\u00F9 comune termine inglese motion capture. Dal termine inglese deriva anche il termine mocap, altrettanto frequente, specie tra gli addetti ai lavori. Con questo termine si definiscono, a seconda del contesto: un'area di ricerca, che studia appunto i meccanismi per la cattura del movimento; il processo stesso di acquisizione del movimento; Il dispositivo utilizzato per l'acquisizione del movimento \u00E8 un sistema stereofotogrammetrico, ovvero un sistema di pi\u00F9 telecamere che sono anche emettitrici di luce (che pu\u00F2 essere rossa, infrarossa o near-infrared) e di marcatori (piccole sfere) di materiale riflettente. Le applicazioni sono varie, ma soprattutto in ambito: CLINICO SPORTIVO INTRATTENIMENTO In ambito clinico viene usata per la valutazione funzionale dei pazienti, soprattutto pre e post trattamento (chirurgico, farmaceutico, riabilitativo, uso di ortesi o protesi, ecc.). In ambito sportivo l'uso \u00E8 analogo, stavolta la valutazione \u00E8 del gesto sportivo. In ambito di spettacolo \u00E8 stata usata questa tecnica in molti film per avere dei movimenti realistici. Gollum (il mostriciattolo de Il Signore degli Anelli), per esempio, \u00E8 stato creato attraverso il motion capture. L'attore, in questo caso Andy Serkis, indossa un vestito ricoperto da alcuni marcatori. I computer creano un'immagine stilizzata dell'attore e riproducono digitalmente i suoi movimenti, che vengono \"catturati\" attraverso qualche decina di telecamere attorno a lui, le quali mandano le coordinate dei marcatori ai computer creando cos\u00EC una immagine virtuale che riproduce i movimenti dell'attore. In ambito clinico la SIAMOC \u00E8 la Societ\u00E0 Italiana di Analisi del Movimento in Clinica. Diversi laboratori su tutto il territorio italiano si occupano di cattura ed analisi del movimento. Cattura inerziale del movimento umano Moven: Tuta prodotta dalla Xsens per l'analisi real-time e cattura dei movimenti del corpo umano senza alcun vincolo derivante dall\u2019impiego di telecamere o emettitori. Il sistema portatile \u00E8 basato su piattaforme inerziali MTx e il sistema wireless Xbus. La nuova tecnologia \u00E8 adeguata per l\u2019utilizzo in animazioni (film e giochi), addestramento e simulazione, ricerche di biomeccanica e altre aree."@it ,
		"Unter Motion Capture (von engl. motion, Bewegung und capture, Erfassung, also Bewegungserfassung) versteht man eine Technik, die es erm\u00F6glicht, menschliche Bewegungen so aufzuzeichnen und in ein von Computern lesbares Format umzuwandeln, dass diese die Bewegungen zum einen analysieren und zum anderen auf im Computer generierte 3D-Modelle \u00FCbertragen k\u00F6nnen."@de ,
		"La capture de mouvements ou captation de mouvements (motion capture ou mocap) d\u00E9signe de fa\u00E7on g\u00E9n\u00E9rique les techniques permettant de capter les mouvements d'un \u00E9l\u00E9ment r\u00E9el afin de les renvoyer dans un univers virtuel : les mouvements sont enregistr\u00E9s ou restitu\u00E9s en temps r\u00E9el vers d'autres syst\u00E8mes. Cette technique, initialement d\u00E9velopp\u00E9e dans un cadre m\u00E9dical (orthop\u00E9die, traumatologie, r\u00E9\u00E9ducation, et, plus g\u00E9n\u00E9ralement, biom\u00E9canique), est employ\u00E9e pour faire correspondre des mouvements du vivant \u00E0 ceux d'un avatar ou d'une repr\u00E9sentation conceptuelle, et est donc utilis\u00E9e pour les films en trois dimensions, les d\u00E9cors virtuels de quelques \u00E9missions de t\u00E9l\u00E9, certains jeux vid\u00E9o et pour l'\u00E9laboration d'\u00E9tudes scientifiques, ainsi que dans le domaine sportif (haut niveau, cependant cette pratique reste rare et n'est qu'\u00E0 un stade peu avanc\u00E9) et artistique (l\u00E0 aussi cette pratique reste rare). C'est aussi la captation des mouvements de l'une des mains, ainsi que de certains des doigts qui permet d'utiliser un ordinateur : le clavier et la souris sont les premiers p\u00E9riph\u00E9riques de \u00AB mocap \u00BB. On distingue ainsi trois grands syst\u00E8mes de captation des mouvements : les syst\u00E8mes optiques, m\u00E9caniques et magn\u00E9tiques. Le terme de \u00AB capture \u00BB vient d'une mauvaise traduction de l'anglais, car il s'agit de capter le mouvement, et non de le capturer et qu'on pr\u00E9f\u00E8rera ainsi parler de \u00AB captation \u00BB en fran\u00E7ais."@fr ,
		"\u30E2\u30FC\u30B7\u30E7\u30F3\u30AD\u30E3\u30D7\u30C1\u30E3 (motion capture) \u306F\u3001\u73FE\u5B9F\u306E\u4EBA\u7269\u3084\u7269\u4F53\u306E\u52D5\u304D\u3092\u30C7\u30B8\u30BF\u30EB\u7684\u306B\u8A18\u9332\u3059\u308B\u6280\u8853\u3067\u3042\u308B\u3002\u30E2\u30FC\u30AD\u30E3\u30D7(mocap)\u3068\u7565\u3055\u308C\u308B\u3002 \u8A18\u9332\u3055\u308C\u305F\u60C5\u5831\u306F\u3001\u30B9\u30DD\u30FC\u30C4\u53CA\u3073\u30B9\u30DD\u30FC\u30C4\u533B\u7642\u306E\u5206\u91CE\u306B\u304A\u3051\u308B\u9078\u624B\u305F\u3061\u306E\u8EAB\u4F53\u306E\u52D5\u304D\u306E\u30C7\u30FC\u30BF\u53CE\u96C6\u306A\u3069\u306B\u5229\u7528\u3055\u308C\u305F\u308A\u3001\u6620\u753B\u306A\u3069\u306E\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u304A\u3088\u3073\u30B2\u30FC\u30E0\u306A\u3069\u306B\u304A\u3051\u308B\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u4EBA\u9593\u3089\u3057\u3044\u52D5\u304D\u306E\u518D\u73FE\u306B\u5229\u7528\u3055\u308C\u308B\u3002"@ja ,
		"En animaci\u00F3n, la captura de movimiento (tambi\u00E9n conocida por sus nombres en ingl\u00E9s motion capture o simplemente mocap) es una t\u00E9cnica para almacenar los movimientos digitalmente. Es usado principalmente en la industria del entretenimiento, deportes, o con fines m\u00E9dicos. En el contexto de la producci\u00F3n de una pel\u00EDcula, se refiere a la t\u00E9cnica de almacenar las acciones de actores humanos, y usar esa informaci\u00F3n para animar modelos digitales de personajes en animaci\u00F3n 3D."@es ,
		"Motion capture \u2014 \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0456\u044F \u0446\u0438\u0444\u0440\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443 \u0440\u0443\u0445\u0456\u0432 \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0443 \u0440\u043E\u0437\u0432\u0430\u0436\u0430\u043B\u044C\u043D\u043E\u043C\u0443, \u043C\u0435\u0434\u0438\u0447\u043D\u043E\u043C\u0443, \u0441\u043F\u043E\u0440\u0442\u0438\u0432\u043D\u043E\u043C\u0443, \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0439\u043D\u043E\u043C\u0443 \u0442\u0430 \u043A\u0456\u043D\u0435\u043C\u0430\u0442\u043E\u0433\u0440\u0430\u0444\u0456\u0447\u043D\u043E\u043C\u0443 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043D\u043E\u043C\u0443 \u0437\u0430\u0431\u0435\u0437\u043F\u0435\u0447\u0435\u043D\u0456. \u0421\u0430\u043C\u0435 \u0437\u0430 \u0442\u0430\u043A\u043E\u044E \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0456\u0454\u044E \u0431\u0443\u043B\u043E \u0437\u043D\u044F\u0442\u043E \u00AB300 \u0441\u043F\u0430\u0440\u0442\u0430\u043D\u0446\u0456\u0432\u00BB. \u0421\u0443\u0442\u044C \u0446\u044C\u043E\u0433\u043E \u043D\u0430\u0434\u0431\u0430\u043D\u043D\u044F \u043A\u043E\u043C\u043F'\u044E\u0442\u0435\u0440\u043D\u043E\u0433\u043E \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0443 \u043F\u043E\u043B\u044F\u0433\u0430\u0454 \u0443 \u0442\u0430\u043A\u043E\u043C\u0443: \u043D\u0430 \u0430\u043A\u0442\u043E\u0440\u0430 \u043D\u0430\u0434\u0456\u0432\u0430\u044E\u0442\u044C \u0441\u043F\u0435\u0446\u0456\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u043E\u0441\u0442\u044E\u043C, \u043E\u0431\u043B\u0456\u043F\u043B\u0435\u043D\u0438\u0439 \u0431\u0430\u0433\u0430\u0442\u044C\u043C\u0430 \u0434\u0430\u0442\u0447\u0438\u043A\u0430\u043C\u0438, \u0449\u043E \u0441\u043A\u0430\u043D\u0443\u044E\u0442\u044C \u0440\u0443\u0445\u0438 \u0430\u043A\u0442\u043E\u0440\u0430 (\u0437\u043E\u043A\u0440\u0435\u043C\u0430 \u0439\u043E\u0433\u043E \u043C'\u044F\u0437\u0456\u0432 \u0456 \u043A\u0456\u0441\u0442\u043E\u043A) \u0456 \u043F\u0435\u0440\u0435\u0434\u0430\u044E\u0442\u044C \u0434\u043E \u0433\u043E\u043B\u043E\u0432\u043D\u043E\u0433\u043E \u043A\u043E\u043C\u043F'\u044E\u0442\u0435\u0440\u0430. \u0422\u0430\u043A\u0438\u043C \u0447\u0438\u043D\u043E\u043C \u0432\u0438\u0445\u043E\u0434\u0438\u0442\u044C, \u0449\u043E \u043F\u0435\u0440\u0435\u0434 \u0444\u0430\u0445\u0456\u0432\u0446\u0435\u043C \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456 \u00AB\u0432\u0438\u0442\u0430\u043D\u0446\u044C\u043E\u0432\u0443\u0454\u00BB \u0441\u043A\u0435\u043B\u0435\u0442 \u0430\u043A\u0442\u043E\u0440\u0430, \u043D\u0430 \u044F\u043A\u0438\u0439 \u043C\u043E\u0436\u043D\u0430 \u043D\u0430\u043A\u043B\u0430\u0441\u0442\u0438 \u0431\u0443\u0434\u044C \u0449\u043E. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0442\u0435\u0445\u043D\u0456\u043A\u0438 \u00ABmotion capture\u00BB \u0434\u043E\u0441\u0438\u0442\u044C \u043F\u043E\u0448\u0438\u0440\u0435\u043D\u0435 \u0432 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457."@uk ,
		"Motion capturing is de techniek die men gebruikt om bewegingen van mensen te kopi\u00EBren naar realistische animaties. E\u00E9n techniek (optisch) om deze bewegingen vast te leggen is door op bepaalde plekken van een proefpersoon lichtjes aan te brengen en deze plekken een vaste positie te geven. Als men vervolgens de beweging van deze plekken vastlegt kan men ze omzetten naar een animatie. Bij inerti\u00EBle techniek voor motion capturing, maakt men gebruik van miniatuur sensoren: versnellingsmeters, magnetometers en gyroscopen. Daarmee worden de bewegingen geregistreerd en naar de computer gezonden. Aldaar worden de metingen omgezet in beweging en kan men real-time een 3D animatiefiguur volgen op het beeldscherm. Naast optisch en inertieel kent motion capturing nog vier ander technieken: mechanisch, elektro-mechanisch, magnetisch en reflectie-tape. Voor veel computerspellen en animatiefilms wordt tegenwoordig deze techniek gebruikt. \"motion capturing\" wordt vaak afgekort weergegeven tot \"mocap\"."@nl ,
		"Motion capture, motion tracking, mocap veya t\u00FCrk\u00E7esiyle Hareket Yakalama, daha ger\u00E7ek\u00E7i bir 3 boyutlu modelleme i\u00E7in insan, hayvan veya bitkilerin \u00FCzerine hareketi s\u0131ras\u0131nda kay\u0131t yapabilme \u00F6zelli\u011Fine sahip cihazlar\u0131n yapt\u0131klar\u0131 kayd\u0131 dijital ortama aktarmas\u0131 i\u015Fi olarak tan\u0131mlanmaktad\u0131r. \u0130lk olarak \u0130sko\u00E7ya'da \u00E7\u0131km\u0131\u015Ft\u0131r, bu sistem askeri alanda kullan\u0131ld\u0131\u011F\u0131 gibi t\u0131p ve e\u011Flence sekt\u00F6r\u00FCnde de s\u0131k\u00E7a kullan\u0131lmaktad\u0131r."@tr ,
		"Motion capture \u2013 technika stosowana w filmach i grach komputerowych, polegaj\u0105ca na \"przechwytywaniu\" tr\u00F3jwymiarowych ruch\u00F3w aktor\u00F3w i zapisywaniu przez komputer. Dzi\u0119ki niej zarejestrowane postacie poruszaj\u0105 si\u0119 bardzo naturalnie i realistycznie, a przechwycone dane s\u0105 gotowe do dalszej obr\u00F3bki. Technologia ta nie zast\u0119puje w pe\u0142ni pracy animatora, wnosi jednak znacz\u0105ce wsparcie do procesu animacji. Aby stworzy\u0107 animacje za pomoc\u0105 tej techniki potrzebne s\u0105 kamery oraz markery (czujniki). Aktor zak\u0142ada na siebie czarn\u0105 kamizelk\u0119 po czym mocuje si\u0119 markery. Je\u015Bli kamery s\u0105 ju\u017C rozstawione mo\u017Cna przyst\u0105pi\u0107 do pracy. Kiedy cz\u0142owiek si\u0119 poruszy jego ruchy przekierowywane s\u0105 do komputera i podlegaj\u0105 dalszej obr\u00F3bce (mi\u0119dzy innymi czyszczeniu animacji)."@pl ;
	rdfs:comment	"Unter Motion Capture (von engl. motion, Bewegung und capture, Erfassung, also Bewegungserfassung) versteht man eine Technik, die es erm\u00F6glicht, menschliche Bewegungen so aufzuzeichnen und in ein von Computern lesbares Format umzuwandeln, dass diese die Bewegungen zum einen analysieren und zum anderen auf im Computer generierte 3D-Modelle \u00FCbertragen k\u00F6nnen."@de ,
		"Motion capture \u2013 technika stosowana w filmach i grach komputerowych, polegaj\u0105ca na \"przechwytywaniu\" tr\u00F3jwymiarowych ruch\u00F3w aktor\u00F3w i zapisywaniu przez komputer. Dzi\u0119ki niej zarejestrowane postacie poruszaj\u0105 si\u0119 bardzo naturalnie i realistycznie, a przechwycone dane s\u0105 gotowe do dalszej obr\u00F3bki. Technologia ta nie zast\u0119puje w pe\u0142ni pracy animatora, wnosi jednak znacz\u0105ce wsparcie do procesu animacji."@pl ,
		"Motion capturing is de techniek die men gebruikt om bewegingen van mensen te kopi\u00EBren naar realistische animaties. E\u00E9n techniek (optisch) om deze bewegingen vast te leggen is door op bepaalde plekken van een proefpersoon lichtjes aan te brengen en deze plekken een vaste positie te geven. Als men vervolgens de beweging van deze plekken vastlegt kan men ze omzetten naar een animatie."@nl ,
		"Captura de movimento, ou mocap, \u00E9 um termo usado para descrever o processo de grava\u00E7\u00E3o de movimento e transposi\u00E7\u00E3o do movimento em um modelo digital. Inicialmente inventado na Esc\u00F3cia, a t\u00E9cnica \u00E9 usada em militarismo, entretenimento, esportes e aplica\u00E7\u00F5es m\u00E9dicas. Em produ\u00E7\u00F5es cinematogr\u00E1ficas, o termo refere-se a gravar a\u00E7\u00F5es de atores humanos e usar tais informa\u00E7\u00F5es para animar modelos de personagens virtuais em anima\u00E7\u00E3o 3D."@pt ,
		"Motion capture\u00A0\u2014 \u043C\u0435\u0442\u043E\u0434 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u0439 \u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432. \u0414\u043E\u0441\u043B\u043E\u0432\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0432\u043E\u0434 \u0441 \u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u043E\u0433\u043E\u00A0\u2014 \u0437\u0430\u0445\u0432\u0430\u0442 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F. \u041C\u0435\u0442\u043E\u0434 \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u0432 \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0441\u0442\u0432\u0435 CGI-\u043C\u0443\u043B\u044C\u0442\u0444\u0438\u043B\u044C\u043C\u043E\u0432, \u0430 \u0442\u0430\u043A\u0436\u0435 \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0441\u043F\u0435\u0446\u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432 \u0432 \u0444\u0438\u043B\u044C\u043C\u0430\u0445. \u0428\u0438\u0440\u043E\u043A\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0438\u043D\u0434\u0443\u0441\u0442\u0440\u0438\u0438."@ru ,
		"A motion capture, magyarul digit\u00E1lis mozg\u00E1sr\u00F6gz\u00EDt\u00E9s (gyakran csak mocap) egy olyan elj\u00E1r\u00E1s, melynek sor\u00E1n mozg\u00E1st r\u00F6gz\u00EDtenek, majd azt egy digit\u00E1lis modellre \u00FCltetik \u00E1t. A technik\u00E1t Sk\u00F3ci\u00E1ban dolgozt\u00E1k ki. A motion capturet f\u0151k\u00E9nt a sz\u00F3rakoztat\u00F3ipar, az orvostudom\u00E1ny, a sport \u00E9s a hadsereg alkalmazza. A filmgy\u00E1rt\u00E1sban az el\u0151ad\u00F3 mozg\u00E1sa ker\u00FCl r\u00F6gz\u00EDt\u00E9sre, majd a felvett adatokat a digit\u00E1lis karakter anim\u00E1l\u00E1s\u00E1ra haszn\u00E1lj\u00E1k."@hu ,
		"En animaci\u00F3n, la captura de movimiento (tambi\u00E9n conocida por sus nombres en ingl\u00E9s motion capture o simplemente mocap) es una t\u00E9cnica para almacenar los movimientos digitalmente. Es usado principalmente en la industria del entretenimiento, deportes, o con fines m\u00E9dicos. En el contexto de la producci\u00F3n de una pel\u00EDcula, se refiere a la t\u00E9cnica de almacenar las acciones de actores humanos, y usar esa informaci\u00F3n para animar modelos digitales de personajes en animaci\u00F3n 3D."@es ,
		"La locuzione cattura del movimento \u00E8 la traduzione italiana del ben pi\u00F9 comune termine inglese motion capture. Dal termine inglese deriva anche il termine mocap, altrettanto frequente, specie tra gli addetti ai lavori."@it ,
		"La capture de mouvements ou captation de mouvements (motion capture ou mocap) d\u00E9signe de fa\u00E7on g\u00E9n\u00E9rique les techniques permettant de capter les mouvements d'un \u00E9l\u00E9ment r\u00E9el afin de les renvoyer dans un univers virtuel : les mouvements sont enregistr\u00E9s ou restitu\u00E9s en temps r\u00E9el vers d'autres syst\u00E8mes."@fr ,
		"Motion capture, motion tracking, or mocap are terms used to describe the process of recording movement and translating that movement onto a digital model. Initially invented in Scotland, it is used in military, entertainment, sports, and medical applications. In filmmaking it refers to recording actions of human actors, and using that information to animate digital character models in 3D animation."@en ,
		"Motion capture, motion tracking, mocap veya t\u00FCrk\u00E7esiyle Hareket Yakalama, daha ger\u00E7ek\u00E7i bir 3 boyutlu modelleme i\u00E7in insan, hayvan veya bitkilerin \u00FCzerine hareketi s\u0131ras\u0131nda kay\u0131t yapabilme \u00F6zelli\u011Fine sahip cihazlar\u0131n yapt\u0131klar\u0131 kayd\u0131 dijital ortama aktarmas\u0131 i\u015Fi olarak tan\u0131mlanmaktad\u0131r. \u0130lk olarak \u0130sko\u00E7ya'da \u00E7\u0131km\u0131\u015Ft\u0131r, bu sistem askeri alanda kullan\u0131ld\u0131\u011F\u0131 gibi t\u0131p ve e\u011Flence sekt\u00F6r\u00FCnde de s\u0131k\u00E7a kullan\u0131lmaktad\u0131r."@tr ,
		"Motion capture \u2014 \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0456\u044F \u0446\u0438\u0444\u0440\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443 \u0440\u0443\u0445\u0456\u0432 \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0443 \u0440\u043E\u0437\u0432\u0430\u0436\u0430\u043B\u044C\u043D\u043E\u043C\u0443, \u043C\u0435\u0434\u0438\u0447\u043D\u043E\u043C\u0443, \u0441\u043F\u043E\u0440\u0442\u0438\u0432\u043D\u043E\u043C\u0443, \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0439\u043D\u043E\u043C\u0443 \u0442\u0430 \u043A\u0456\u043D\u0435\u043C\u0430\u0442\u043E\u0433\u0440\u0430\u0444\u0456\u0447\u043D\u043E\u043C\u0443 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043D\u043E\u043C\u0443 \u0437\u0430\u0431\u0435\u0437\u043F\u0435\u0447\u0435\u043D\u0456. \u0421\u0430\u043C\u0435 \u0437\u0430 \u0442\u0430\u043A\u043E\u044E \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0456\u0454\u044E \u0431\u0443\u043B\u043E \u0437\u043D\u044F\u0442\u043E \u00AB300 \u0441\u043F\u0430\u0440\u0442\u0430\u043D\u0446\u0456\u0432\u00BB."@uk ,
		""@ja .
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dbpedia:Quantic_Dream	dbpedia-owl:industry	dbpedia:Motion_capture ;
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	dbpprop:industry	dbpedia:Motion_capture .
dbpedia:Capture	dbpprop:disambiguates	dbpedia:Motion_capture .
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dbpedia:Mocap	dbpprop:redirect	dbpedia:Motion_capture .
dbpedia:Motion-capture	dbpprop:redirect	dbpedia:Motion_capture .
dbpedia:Motion_Capture	dbpprop:redirect	dbpedia:Motion_capture .
dbpedia:Performance_capture	dbpprop:redirect	dbpedia:Motion_capture .
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dbpedia:Optical_motion_digitizer	dbpprop:redirect	dbpedia:Motion_capture .