. . . . . . . "Maxwell Render l\u00E0 m\u1ED9t ph\u1EA7n m\u1EC1m h\u1ED7 tr\u1EE3 t\u1EA1o \u1EA3nh nh\u01B0 th\u1EADt t\u1EEB d\u1EEF li\u1EC7u m\u00F4 h\u00ECnh 3 chi\u1EC1u tr\u00EAn m\u00E1y t\u00EDnh. N\u00F3 \u0111\u00E3 \u0111\u01B0\u1EE3c gi\u1EDBi thi\u1EC7u nh\u01B0 m\u1ED9t phi\u00EAn b\u1EA3n alpha t\u1EEB th\u00E1ng 12 n\u0103m 2004 (sau 2 n\u0103m ph\u00E1t tri\u1EC3n n\u1ED9i b\u1ED9) v\u00E0 \u00E1p d\u1EE5ng m\u1ED9t gi\u1EA3i thu\u1EADt GI d\u1EF1a tr\u00EAn m\u1ED9t bi\u1EBFn th\u1EC3 c\u1EE7a ph\u01B0\u01A1ng ph\u00E1p metropolis light transport."@vi . . "Maxwell Render"@en . "Maxwell Render"@ru . "2019-06-12"^^ . . . "Maxwell Render \u00E8 un pacchetto software sviluppato per produrre immagini fotorealistiche partendo da modelli 3D realizzati al computer. E' stato introdotto per la prima volta sul mercato nel Dicembre 2004 (dopo due anni di sviluppo interno) ed utilizza un algoritmo di global illumination (G.I. ) basato su una variante metropolis light transport."@it . "Maxwell Render\u00A0\u2014 \u0434\u0432\u0438\u0436\u043E\u043A \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u043D\u043E\u0439 \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u044B\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Next Limit Technologies, \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u0430\u043C\u0438 \u0412\u0438\u043A\u0442\u043E\u0440\u043E\u043C \u0413\u043E\u043D\u0441\u0435\u043B\u0441\u043E\u043C \u0438 \u0418\u0433\u043D\u0430\u0441\u0438\u043E \u0412\u0430\u0440\u0433\u043E\u0441\u043E\u043C \u0432 1998\u00A0\u0433\u043E\u0434\u0443 \u0432 \u041C\u0430\u0434\u0440\u0438\u0434\u0435. \u041F\u0435\u0440\u0432\u044B\u0439 \u0440\u0435\u043B\u0438\u0437 \u0432 \u0432\u0438\u0434\u0435 \u0430\u043B\u044C\u0444\u0430-\u0432\u0435\u0440\u0441\u0438\u0438 \u0431\u044B\u043B \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D \u0432 \u0434\u0435\u043A\u0430\u0431\u0440\u0435 2004\u00A0\u0433\u043E\u0434\u0430, \u043F\u043E\u0441\u043B\u0435 2 \u043B\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u043A\u0438. \u041F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0430 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043B\u0430 \u0430\u043B\u0433\u043E\u0440\u0438\u0442\u043C \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0441\u0432\u0435\u0449\u0435\u043D\u0438\u044F, \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u043D\u044B\u0439 \u043D\u0430 \u043E\u0434\u043D\u043E\u043C \u0438\u0437 \u0432\u0430\u0440\u0438\u0430\u043D\u0442\u043E\u0432 \u0430\u043B\u0433\u043E\u0440\u0438\u0442\u043C\u0430 MLT. \u041D\u0430 \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0430 \u0432\u0435\u0440\u0441\u0438\u044F 2.6.1."@ru . "Maxwell Render est un logiciel de la soci\u00E9t\u00E9 Next limit. Une de ses principales caract\u00E9ristiques est de fonctionner sur des algorithmes bas\u00E9s sur les lois physiques du transport de la lumi\u00E8re (la o\u00F9 d'autres moteurs \u00AB\u00A0trichent\u00A0\u00BB). Ceci explique le nom du logiciel en hommage au physicien Maxwell."@fr . "Maxwell Render"@fr . "2.6"@en . . "2.7"@en . . . . "Maxwell Render"@it . . . . "Maxwell Render is a software package that aids in the production of photorealistic images from computer 3D model data; a 3D renderer. It was introduced as an early alpha on December 2004 (after 2 years of internal development) and it utilized a global illumination (G.I. ) algorithm based on a metropolis light transport variation."@en . . . "Maxwell Render est un logiciel de la soci\u00E9t\u00E9 Next limit. Une de ses principales caract\u00E9ristiques est de fonctionner sur des algorithmes bas\u00E9s sur les lois physiques du transport de la lumi\u00E8re (la o\u00F9 d'autres moteurs \u00AB\u00A0trichent\u00A0\u00BB). Ceci explique le nom du logiciel en hommage au physicien Maxwell."@fr . . . "Maxwell Render is a software package that aids in the production of photorealistic images from computer 3D model data; a 3D renderer. It was introduced as an early alpha on December 2004 (after 2 years of internal development) and it utilized a global illumination (G.I. ) algorithm based on a metropolis light transport variation."@en . . "Maxwell Render \u00E8 un pacchetto software sviluppato per produrre immagini fotorealistiche partendo da modelli 3D realizzati al computer. E' stato introdotto per la prima volta sul mercato nel Dicembre 2004 (dopo due anni di sviluppo interno) ed utilizza un algoritmo di global illumination (G.I. ) basato su una variante metropolis light transport."@it . "1926-04-06"^^ . . . "Maxwell Render\u00A0\u2014 \u0434\u0432\u0438\u0436\u043E\u043A \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u043D\u043E\u0439 \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u044B\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Next Limit Technologies, \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u0430\u043C\u0438 \u0412\u0438\u043A\u0442\u043E\u0440\u043E\u043C \u0413\u043E\u043D\u0441\u0435\u043B\u0441\u043E\u043C \u0438 \u0418\u0433\u043D\u0430\u0441\u0438\u043E \u0412\u0430\u0440\u0433\u043E\u0441\u043E\u043C \u0432 1998\u00A0\u0433\u043E\u0434\u0443 \u0432 \u041C\u0430\u0434\u0440\u0438\u0434\u0435. \u041F\u0435\u0440\u0432\u044B\u0439 \u0440\u0435\u043B\u0438\u0437 \u0432 \u0432\u0438\u0434\u0435 \u0430\u043B\u044C\u0444\u0430-\u0432\u0435\u0440\u0441\u0438\u0438 \u0431\u044B\u043B \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D \u0432 \u0434\u0435\u043A\u0430\u0431\u0440\u0435 2004\u00A0\u0433\u043E\u0434\u0430, \u043F\u043E\u0441\u043B\u0435 2 \u043B\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u043A\u0438. \u041F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0430 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043B\u0430 \u0430\u043B\u0433\u043E\u0440\u0438\u0442\u043C \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0441\u0432\u0435\u0449\u0435\u043D\u0438\u044F, \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u043D\u044B\u0439 \u043D\u0430 \u043E\u0434\u043D\u043E\u043C \u0438\u0437 \u0432\u0430\u0440\u0438\u0430\u043D\u0442\u043E\u0432 \u0430\u043B\u0433\u043E\u0440\u0438\u0442\u043C\u0430 MLT. \u041D\u0430 \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0430 \u0432\u0435\u0440\u0441\u0438\u044F 2.6.1."@ru . . . . "Maxwell Render l\u00E0 m\u1ED9t ph\u1EA7n m\u1EC1m h\u1ED7 tr\u1EE3 t\u1EA1o \u1EA3nh nh\u01B0 th\u1EADt t\u1EEB d\u1EEF li\u1EC7u m\u00F4 h\u00ECnh 3 chi\u1EC1u tr\u00EAn m\u00E1y t\u00EDnh. N\u00F3 \u0111\u00E3 \u0111\u01B0\u1EE3c gi\u1EDBi thi\u1EC7u nh\u01B0 m\u1ED9t phi\u00EAn b\u1EA3n alpha t\u1EEB th\u00E1ng 12 n\u0103m 2004 (sau 2 n\u0103m ph\u00E1t tri\u1EC3n n\u1ED9i b\u1ED9) v\u00E0 \u00E1p d\u1EE5ng m\u1ED9t gi\u1EA3i thu\u1EADt GI d\u1EF1a tr\u00EAn m\u1ED9t bi\u1EBFn th\u1EC3 c\u1EE7a ph\u01B0\u01A1ng ph\u00E1p metropolis light transport. Maxwell Render \u0111\u00E3 n\u1EB1m trong s\u1ED1 nh\u1EEFng \u1EE9ng d\u1EE5ng \u0111\u01B0\u1EE3c ph\u1ED5 bi\u1EBFn r\u1ED9ng r\u00E3i \u0111\u1EA7u ti\u00EAn c\u1EE7a k\u1EF9 thu\u1EADt k\u1EBFt xu\u1EA5t kh\u00F4ng thi\u00EAn v\u1ECB v\u00E0 gi\u1EA3i thu\u1EADt GI c\u1EE7a n\u00F3 \u0111\u00E3 \u0111\u01B0\u1EE3c li\u00EAn k\u1EBFt tr\u1EF1c ti\u1EBFp t\u1EDBi m\u1ED9t m\u00F4 h\u00ECnh camera v\u1EADt l\u00FD \u0111\u1EC3 cung c\u1EA5p m\u1ED9t tr\u1EA3i nghi\u1EC7m k\u1EBFt xu\u1EA5t \u0111\u01A1n gi\u1EA3n n\u01A1i m\u00E0 ng\u01B0\u1EDDi d\u00F9ng kh\u00F4ng b\u1ECB \u0111\u00F2i h\u1ECFi ph\u1EA3i c\u1EB7m c\u1EE5i hi\u1EC7u ch\u1EC9nh c\u00E1c tham s\u1ED1 chi\u1EBFu s\u00E1ng, m\u00E0 c\u00E1c k\u1EF9 thu\u1EADt nh\u01B0 d\u00F2 tia (ray tracing) v\u00E0 qu\u00E9t d\u00F2ng (scanline) th\u01B0\u1EDDng y\u00EAu c\u1EA7u. Maxwell Render \u0111\u00E3 \u0111\u01B0\u1EE3c ph\u00E1t tri\u1EC3n nguy\u00EAn g\u1ED1c \u1EDF Madrid - d\u1EF1a tr\u00EAn Next Limit Technologies \u0111\u01B0\u1EE3c th\u00E0nh l\u1EADp n\u0103m 1998 b\u1EDFi c\u00E1c k\u1EF9 s\u01B0 Victor Gonzalez v\u00E0 Ignacio Vargas. Maxwell Render ch\u1EC9 l\u00E0 ph\u1EA7n m\u1EC1m \u0111\u1EC3 k\u1EBFt xu\u1EA5t, v\u1EDBi \u00FD ngh\u0129a ph\u1EA3i d\u00F9ng nh\u1EEFng ph\u1EA7n m\u1EC1m 3D kh\u00E1c \u0111\u1EC3 x\u00E2y d\u1EF1ng m\u00F4 h\u00ECnh 3D."@vi . "1926-04-06"^^ . . . "Maxwell Render"@en . "Maxwell Render"@vi . . . . "2002-11-11"^^ .