@prefix dbpprop:	<http://dbpedia.org/property/> .
@prefix dbpedia:	<http://dbpedia.org/resource/> .
dbpedia:Daikatana	dbpprop:engine	dbpedia:Id_Tech_2 .
dbpedia:Anachronox	dbpprop:engine	dbpedia:Id_Tech_2 .
@prefix ns2:	<http://dbpedia.org/resource/Kingpin:> .
ns2:_Life_of_Crime	dbpprop:engine	dbpedia:Id_Tech_2 .
dbpedia:Heretic_II	dbpprop:engine	dbpedia:Id_Tech_2 .
@prefix rdf:	<http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix ns4:	<http://dbpedia.org/class/yago/> .
dbpedia:Id_Tech_2	rdf:type	ns4:FreeGameEngines .
@prefix dbpedia-owl:	<http://dbpedia.org/ontology/> .
dbpedia:Id_Tech_2	rdf:type	dbpedia-owl:Software .
@prefix owl:	<http://www.w3.org/2002/07/owl#> .
dbpedia:Id_Tech_2	rdf:type	owl:Thing ,
		dbpedia-owl:Work ,
		ns4:GameEngines .
@prefix foaf:	<http://xmlns.com/foaf/0.1/> .
dbpedia:Id_Tech_2	foaf:homepage	<http://www.idsoftware.com/business/idtech2/> ;
	dbpprop:name	"id Tech 2"@en ;
	dbpedia-owl:genre	dbpedia:Game_engine ;
	owl:sameAs	<http://rdf.freebase.com/ns/guid.9202a8c04000641f800000000066a98a> .
@prefix ns8:	<http://umbel.org/umbel/ne/wikipedia/> .
dbpedia:Id_Tech_2	owl:sameAs	ns8:Id_Tech_2 ;
	foaf:name	"id Tech 2" .
@prefix ns9:	<http://en.wikipedia.org/wiki/> .
dbpedia:Id_Tech_2	foaf:page	ns9:Id_Tech_2 ;
	dbpedia-owl:license	dbpedia:GNU_General_Public_License .
@prefix ns10:	<http://dbpedia.org/ontology/Software/> .
dbpedia:Id_Tech_2	ns10:license	dbpedia:GNU_General_Public_License ;
	dbpprop:reference	<http://www.idsoftware.com/business/idtech2/> .
@prefix ns11:	<http://www.uvlist.net/groups/info/> .
dbpedia:Id_Tech_2	dbpprop:reference	ns11:quake2engine .
@prefix rdfs:	<http://www.w3.org/2000/01/rdf-schema#> .
dbpedia:Id_Tech_2	rdfs:label	"Id Tech 2"@it ,
		"Id Tech 2"@hu ,
		"Id Tech 2"@ru ,
		"Id Tech 2"@es ,
		"Id Tech 2\u5F15\u64CE"@zh ,
		"Id Tech 2"@fr ,
		"Id Tech 2"@en ;
	dbpedia-owl:developer	dbpedia:Id_Software .
@prefix ns13:	<http://dbpedia.org/ontology/Work/> .
dbpedia:Id_Tech_2	ns13:genre	dbpedia:Game_engine ;
	dbpprop:abstract	"id Tech 2, formerly known as the Quake II engine, is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, id Tech 2 has been licensed for use in several other games. One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This allowed both software and OpenGL renderers, which were switched between by loading and unloading separate libraries. Libraries were also used for the game logic, for two reasons: id could release the source code to allow modifications while keeping the remainder of the engine proprietary. Since they were compiled for a native platform, instead of an interpreter, they could run faster than Quake's solution, which was to run the game logic in a limited interpreter. The level format, as with previous id Software engines, used BSP. The levels were lit through a lightmap method, in which light data for each surface is precalculated (this time, via a radiosity method) and stored as an image in the level file, which is then used to determine how much lighting intensity each model should receive, but not its direction. John Carmack released the source code on 2001-12-22 under the terms of the GNU General Public License."@en ,
		"id Tech 2, tambien conocido como el motor de Quake II, es un motor de videojuego desarrollado por id Software para ser usado en sus videojuegos, principalmente en Quake II. Desde su lanzamiento, id Tech 2 ha sido licenciado para ser usado en bastantes otros videojuegos. Una de las caracter\u00EDsticas m\u00E1s llamativas era el soporte directo de aceleraci\u00F3n mediante tarjeta gr\u00E1fica, espec\u00EDficamente OpenGL, aparte del cl\u00E1sico renderizado por software. Otra caracter\u00EDstica interesante era la subdivisi\u00F3n de alguno de sus componentes en varias dll. Esto ofrecia varias ventajas como permitir diferentes renderizadores, mayor optimizaci\u00F3n al poder compilarlas directamente para la plataforma en la que se ejecutaba o permitir a id liberar el codigo fuente dejando otras partes propietarias sin liberar. El c\u00F3digo fuente fue liberado el 22 de diciembre de 2001 bajo la licencia GPL."@es ,
		"id Tech 2 (conosciuto anche come Quake II engine) \u00E8 un motore grafico creato da id Software, realizzato originariamente per lo sparatutto in prima persona Quake 2."@it ,
		"Le id Tech 2 est un moteur de jeux vid\u00E9o d\u00E9velopp\u00E9 par id Software. Il succ\u00E8de \u00E0 l'id Tech 1 utilis\u00E9 pour le jeu Doom. Initi\u00E9 pour le jeu Quake (1996) et am\u00E9lior\u00E9 pour le jeu Quake II (1997). Il a selon son \u00E9volution successivement \u00E9t\u00E9 d\u00E9sign\u00E9 Quake engine, puis Quake II engine, et en 2007 id Software renomme sa gamme de moteurs, et cette version prend le nom d\u00E9finitif de id Tech 2. L'article traite des deux versions (pour Quake et Quake II), versions qui ont \u00E9norm\u00E9ment de code en commun."@fr ,
		"id Tech 2 (\u043F\u0440\u0435\u0436\u0434\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u044B\u0439 \u043A\u0430\u043A Quake II engine)\u00A0\u2014 \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0434\u0432\u0438\u0436\u043E\u043A, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u044B\u0439 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0435\u043D\u043D\u043E \u0414\u0436\u043E\u043D\u043E\u043C \u041A\u0430\u0440\u043C\u0430\u043A\u043E\u043C, \u0433\u043B\u0430\u0432\u043D\u044B\u043C \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0441\u0442\u043E\u043C \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 id Software \u0432 1997 \u0433\u043E\u0434\u0443. \u0425\u043E\u0442\u044F \u0434\u0432\u0438\u0436\u043E\u043A \u0440\u0430\u0437\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u043B\u0441\u044F \u0432 \u043F\u0435\u0440\u0432\u0443\u044E \u043E\u0447\u0435\u0440\u0435\u0434\u044C \u0434\u043B\u044F \u0438\u0433\u0440\u044B Quake II, \u043F\u043E\u0437\u0434\u043D\u0435\u0435 \u0435\u0433\u043E \u043B\u0438\u0446\u0435\u043D\u0437\u0438\u0440\u043E\u0432\u0430\u043B\u043E \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0434\u0440\u0443\u0433\u0438\u0445 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u043E\u0432."@ru ,
		"Az id Tech 2, vagy m\u00E1s n\u00E9ven a Quake II motor az id Software \u00E1ltal kifejlesztett videoj\u00E1t\u00E9k-motor, amelyet a j\u00E1t\u00E9kaikhoz haszn\u00E1ltak (mint p\u00E9ld\u00E1ul a h\u00EDres Quake II-h\u00F6z), tov\u00E1bb\u00E1 az id Tech-sorozat m\u00E1sodik r\u00E9sze. Ami\u00F3ta kiadt\u00E1k a j\u00E1t\u00E9kot, az\u00F3ta t\u00F6bb m\u00E1s videoj\u00E1t\u00E9khoz is licencelt\u00E9k a motort, majd 2001. december 22-\u00E9n John Carmack kiadta GNU General Public License alatt a forr\u00E1sk\u00F3dj\u00E1t. A motor egyik legf\u0151bb \u00FAj\u00EDt\u00E1sa a hardver-gyors\u00EDt\u00E1s, amelyet kifejezetten az OpenGL-lel \u00E9rtek el, a hagyom\u00E1nyos szoftver rendererrel egyetemben. Egy m\u00E1sik \u00E9rdekes \u00FAjdons\u00E1g szerepel a motorban, m\u00E9gpedig az aloszt\u00E1lyok dinamikus csatol\u00E1s\u00FA k\u00F6nyvt\u00E1rakba (dll) val\u00F3 bekategoriz\u00E1l\u00E1sa, amely lehet\u0151v\u00E9 tette mind a k\u00E9t renderel\u00E9st, az OpenGL-eset \u00E9s a szoftvereset, azon k\u00F6nyvt\u00E1rak bet\u00F6lt\u00E9s\u00E9vel \u00E9s kit\u00F6lt\u00E9s\u00E9vel. A k\u00F6nyvt\u00E1rak a j\u00E1t\u00E9k logik\u00E1j\u00E1ra is \u00E9p\u00EDtkeztek, m\u00E9g pedig a k\u00F6vetkez\u0151 k\u00E9t okb\u00F3l: Az id \u00FAgy adta ki a forr\u00E1sk\u00F3dot, hogy egyszerre megengedte a motoron val\u00F3 szabad m\u00F3dos\u00EDt\u00E1sokat b\u00E1rki sz\u00E1m\u00E1ra, de az\u00E9rt k\u00F6zben megtartotta mag\u00E1nak a motor marad\u00E9k r\u00E9sz\u00E9t. Ami\u00F3ta az eredeti platformra szerkesztettek, az \u00E9rtelmez\u0151 program helyett, az\u00F3ta j\u00F3val gyorsabban tudj\u00E1k futtatni a programot a Quake-es megold\u00E1ssal szemben, amely a j\u00E1t\u00E9k logikai r\u00E9sz\u00E9t egy korl\u00E1tolt \u00E9rtelmez\u0151 program k\u00E9pezte, amely a QuakeC. Az id a p\u00E1ly\u00E1k kialak\u00EDt\u00E1s\u00E1hoz a BSP (Binary Space Partitioning) m\u00F3dszert haszn\u00E1lt\u00E1k, csak \u00FAgy, mint az el\u0151z\u0151 motorjaikhoz is. A p\u00E1ly\u00E1k el\u0151sz\u00F6r egy lightmap elj\u00E1r\u00E1son mentek kereszt\u00FCl, amikor is a p\u00E1lya minden fel\u00FClet\u00E9re kisz\u00E1molt\u00E1k a f\u00E9nyforr\u00E1sokat, majd egy k\u00E9pk\u00E9nt elt\u00E1rolt\u00E1k a p\u00E1lya f\u00E1jlj\u00E1ba. V\u00E9g\u00FCl ebb\u0151l a k\u00E9pb\u0151l meghat\u00E1rozt\u00E1k a f\u00E9nyforr\u00E1sok er\u0151ss\u00E9g\u00E9t, hogy a p\u00E9ld\u00E1ul a j\u00E1t\u00E9kban szerepl\u0151 modellekre milyen er\u0151ss\u00E9ggel vet\u00FClj\u00F6n a f\u00E9ny."@hu ,
		"id Tech 2\u5F15\u64CE\uFF0C\u4EE5\u524D\u79F0\u4E3A\u96F7\u795E\u4E4B\u9524II\u5F15\u64CE\uFF0C\u662F\u7531id Software\u5F00\u53D1\u7684\u7528\u4E8E\u591A\u79CD\u6E38\u620F\u7684\u5F15\u64CE\uFF0C\u4E3B\u8981\u7528\u4E8E\u5F00\u53D1\u300A\u96F7\u795E\u4E4B\u9524II\u300B\u3002\u81EA\u4ECE\u5176\u53D1\u5E03\u540E\u5C31\u88AB\u591A\u4E2A\u6E38\u620F\u7528\u4E8E\u81EA\u5DF1\u7684\u5F00\u53D1\u3002 id Tech 2\u5F15\u64CE\u7684\u6700\u5927\u7279\u6027\u5C31\u662F\u5BF9\u786C\u4EF6\u52A0\u901F\u7684\u663E\u5361\u8FDB\u884C\u4E86\u5168\u65B9\u4F4D\u7684\u652F\u6301\uFF0C\u5E76\u4E14\u5728\u4F20\u7EDF\u8F6F\u4EF6\u6E32\u67D3\u6A21\u5F0F\u4E0B\u4F18\u5316\u4E86OpenGL\u6027\u80FD\u3002\u4E4B\u540E\u4EA7\u751F\u7684\u96F7\u795E\u4E4B\u9524III\u5F15\u64CE\u5219\u5BF9\u6B64\u5F15\u64CE\u8FDB\u884C\u4E86\u5927\u5200\u9614\u65A7\u7684\u6539\u52A8\uFF0C\u6210\u4E3A\u4E86\u65B0\u7684\u5F15\u64CE\u3002 id Tech 2\u5F15\u64CE\u7684\u53E6\u5916\u4E00\u4E2A\u6709\u8DA3\u7684\u7279\u6027\u662F\u5BF9\u52A8\u6001\u94FE\u63A5\u5E93\uFF08DLL\uFF09\u7684\u652F\u6301\u3002\u4ECE\u800C\u5B9E\u73B0\u4E86\u540C\u65F6\u652F\u6301\u8F6F\u4EF6\u548COpenGL\u6E32\u67D3\u7684\u65B9\u5F0F\uFF0C\u53EF\u4EE5\u5728\u8F7D\u5165/\u5378\u8F7D\u4E0D\u540C\u94FE\u63A5\u5E93\u7684\u65F6\u5019\u8FDB\u884C\u5207\u6362\u3002\u94FE\u63A5\u5E93\u7684\u5F15\u5165\u662F\u6709\u597D\u5904\u7684\uFF0C\u56E0\u4E3A\uFF1A id\u53EF\u4EE5\u53D1\u5E03\u6E90\u4EE3\u7801\u4F9B\u6E38\u620F\u4FEE\u6539\u8005\u4FEE\u6539\uFF0C\u4F46\u662F\u53C8\u4FDD\u6301\u4E86\u81EA\u5DF1\u7684\u7279\u6027 \u56E0\u4E3A\u4F7F\u7528\u4E86\u66F4\u539F\u59CB\u7684\u5E73\u53F0\uFF0C\u800C\u4E0D\u662F\u4F7F\u7528\u7F16\u8BD1\u5668\u5BF9\u6E38\u620F\u8FDB\u884C\u7F16\u8BD1\uFF0C\u6240\u4EE5\u53EF\u4EE5\u83B7\u5F97\u66F4\u5FEB\u7684\u8FD0\u884C\u901F\u5EA6\u3002 id Tech 2\u5F15\u64CE\u548C\u5B83\u7684\u524D\u8EAB\u4E00\u6837\u4F7F\u7528\u4E86BSP\u3002\u8FD9\u6837\u4E00\u6765\u5BF9\u5730\u56FE\u7684\u5149\u6E90\u7684\u5904\u7406\u53EF\u4EE5\u8BA9\u5149\u7EBF\u6570\u636E\u5728\u6BCF\u4E2A\u9762\u4E0A\u7684\u60C5\u51B5\u90FD\u8FDB\u884C\u8BA1\u7B97\uFF0C\u7136\u540E\u518D\u5B58\u50A8\u5DF2\u7ECF\u6E32\u67D3\u597D\u7684\u56FE\u7247\uFF0C\u8FD9\u79CD\u65B9\u6CD5\u51B3\u5B9A\u6BCF\u4E2A\u6A21\u578B\u53EF\u4EE5\u63A5\u53D7\u591A\u5C11\u5149\u6E90\uFF0C\u800C\u4E0D\u662F\u8BA1\u7B97\u4ECE\u591A\u5C11\u65B9\u5411\u6765\u7684\u5149\u6E90\u3002 \u7D04\u7FF0\u00B7\u5361\u99AC\u514B\u5728\u9075\u5FAAGNU\u548CGPL\u51C6\u5219\u7684\u60C5\u51B5\u4E0B\u4E8E2001\u5E7412\u670822\u65E5\u516C\u5E03\u4E86\u6B64\u5F15\u64CE\u7684\u5168\u90E8\u6E90\u4EE3\u7801\u3002"@zh ;
	rdfs:comment	"Az id Tech 2, vagy m\u00E1s n\u00E9ven a Quake II motor az id Software \u00E1ltal kifejlesztett videoj\u00E1t\u00E9k-motor, amelyet a j\u00E1t\u00E9kaikhoz haszn\u00E1ltak (mint p\u00E9ld\u00E1ul a h\u00EDres Quake II-h\u00F6z), tov\u00E1bb\u00E1 az id Tech-sorozat m\u00E1sodik r\u00E9sze. Ami\u00F3ta kiadt\u00E1k a j\u00E1t\u00E9kot, az\u00F3ta t\u00F6bb m\u00E1s videoj\u00E1t\u00E9khoz is licencelt\u00E9k a motort, majd 2001. december 22-\u00E9n John Carmack kiadta GNU General Public License alatt a forr\u00E1sk\u00F3dj\u00E1t."@hu ,
		"id Tech 2, tambien conocido como el motor de Quake II, es un motor de videojuego desarrollado por id Software para ser usado en sus videojuegos, principalmente en Quake II. Desde su lanzamiento, id Tech 2 ha sido licenciado para ser usado en bastantes otros videojuegos. Una de las caracter\u00EDsticas m\u00E1s llamativas era el soporte directo de aceleraci\u00F3n mediante tarjeta gr\u00E1fica, espec\u00EDficamente OpenGL, aparte del cl\u00E1sico renderizado por software."@es ,
		"Le id Tech 2 est un moteur de jeux vid\u00E9o d\u00E9velopp\u00E9 par id Software. Il succ\u00E8de \u00E0 l'id Tech 1 utilis\u00E9 pour le jeu Doom. Initi\u00E9 pour le jeu Quake (1996) et am\u00E9lior\u00E9 pour le jeu Quake II (1997). Il a selon son \u00E9volution successivement \u00E9t\u00E9 d\u00E9sign\u00E9 Quake engine, puis Quake II engine, et en 2007 id Software renomme sa gamme de moteurs, et cette version prend le nom d\u00E9finitif de id Tech 2."@fr ,
		"id Tech 2 (\u043F\u0440\u0435\u0436\u0434\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u044B\u0439 \u043A\u0430\u043A Quake II engine)\u00A0\u2014 \u0438\u0433\u0440\u043E\u0432\u043E\u0439 \u0434\u0432\u0438\u0436\u043E\u043A, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u044B\u0439 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u0435\u043D\u043D\u043E \u0414\u0436\u043E\u043D\u043E\u043C \u041A\u0430\u0440\u043C\u0430\u043A\u043E\u043C, \u0433\u043B\u0430\u0432\u043D\u044B\u043C \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0441\u0442\u043E\u043C \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 id Software \u0432 1997 \u0433\u043E\u0434\u0443. \u0425\u043E\u0442\u044F \u0434\u0432\u0438\u0436\u043E\u043A \u0440\u0430\u0437\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u043B\u0441\u044F \u0432 \u043F\u0435\u0440\u0432\u0443\u044E \u043E\u0447\u0435\u0440\u0435\u0434\u044C \u0434\u043B\u044F \u0438\u0433\u0440\u044B Quake II, \u043F\u043E\u0437\u0434\u043D\u0435\u0435 \u0435\u0433\u043E \u043B\u0438\u0446\u0435\u043D\u0437\u0438\u0440\u043E\u0432\u0430\u043B\u043E \u043C\u043D\u043E\u0436\u0435\u0441\u0442\u0432\u043E \u0434\u0440\u0443\u0433\u0438\u0445 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u043E\u0432."@ru ,
		""@zh ,
		"id Tech 2 (conosciuto anche come Quake II engine) \u00E8 un motore grafico creato da id Software, realizzato originariamente per lo sparatutto in prima persona Quake 2."@it ,
		"id Tech 2, formerly known as the Quake II engine, is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, id Tech 2 has been licensed for use in several other games. One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Another interesting feature was the subdivision of some of the components into dynamic-link libraries."@en ;
	ns10:developer	dbpedia:Id_Software .
@prefix skos:	<http://www.w3.org/2004/02/skos/core#> .
@prefix ns15:	<http://dbpedia.org/resource/Category:> .
dbpedia:Id_Tech_2	skos:subject	ns15:Free_game_engines ,
		<http://dbpedia.org/resource/Category:1997_introductions> ,
		ns15:Quake ,
		ns15:Video_game_engines ,
		ns15:Formerly_proprietary_software .
@prefix ns16:	<http://dbpedia.org/resource/Template:> .
dbpedia:Id_Tech_2	dbpprop:wikiPageUsesTemplate	ns16:portal ,
		ns16:infobox_software ;
	dbpprop:programmingLanguage	<http://dbpedia.org/resource/C_%28programming_language%29> ;
	dbpprop:genre	dbpedia:Game_engine ;
	dbpprop:developer	dbpedia:Id_Software ;
	dbpprop:portalProperty	"Free Software Portal Logo.svg"@en ,
		"Gamepad.svg"@en ,
		"Free software"@en ,
		"Video games"@en ;
	dbpprop:license	dbpedia:GNU_General_Public_License .
@prefix ns17:	<http://www4.wiwiss.fu-berlin.de/flickrwrappr/photos/> .
dbpedia:Id_Tech_2	dbpprop:hasPhotoCollection	ns17:Id_Tech_2 .
<http://dbpedia.org/resource/Sin_%28video_game%29>	dbpprop:engine	dbpedia:Id_Tech_2 .
dbpedia:Action_Quake_2	dbpprop:engine	dbpedia:Id_Tech_2 .
dbpedia:Quake_II	dbpprop:engine	dbpedia:Id_Tech_2 .
dbpedia:Id_tech_2	dbpprop:redirect	dbpedia:Id_Tech_2 .
dbpedia:Quake_II_engine	dbpprop:redirect	dbpedia:Id_Tech_2 .
@prefix ns18:	<http://dbpedia.org/resource/SiN:> .
ns18:_Wages_of_Sin	dbpprop:engine	dbpedia:Id_Tech_2 .
dbpedia:Quake_2_engine	dbpprop:redirect	dbpedia:Id_Tech_2 .
@prefix yago:	<http://mpii.de/yago/resource/> .
yago:Id_Tech_2	owl:sameAs	dbpedia:Id_Tech_2 .